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Author Topic: Lot Sync Timer: All BlueSoups Suck Edition  (Read 374411 times)
Mulege
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #200 on: 2006 August 03, 05:53:42 »
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Why don't you fill the hour glass with sand? Huh<a href="http://" target="_blank">http://</a>
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RainbowTigress
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #201 on: 2006 August 03, 22:23:43 »
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Why don't you fill the hour glass with sand? Huh<a href="http://" target="_blank">http://</a>
There have been many requests for a recolor, but no one has figured out how to recolor just the fluid since this is cloned from the Elixir aspiration reward.  And as JM himself has said, he has no Skills of an Artist.  He just manipulates code.  Wink
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Avalikia
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #202 on: 2006 August 03, 22:29:48 »
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I have the skills of an artist, but not of a mesher or coder.
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MaximilianPS
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #203 on: 2006 August 20, 09:29:54 »
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I think a calendar shoul be more easy to be placed on a house  than that huge sand-glass Tongue

JM what did you think about it ?
we shall remeshing it ?
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RainbowTigress
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #204 on: 2006 August 21, 00:41:27 »
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I would like something that fits under the foundation or at least that wouldn't disappear with the walls down, because I play wtih the walls down quite a bit.
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MaximilianPS
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #205 on: 2006 August 21, 08:03:54 »
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there are also paint that will remain visibile also with the hidden walls...
i'll steal a calendar somewhere an i will prepare mesh and texture.. the rest will depends on JM
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Ancient Sim
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #206 on: 2006 September 02, 02:40:40 »
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I am puzzled with regard to the Time Warp function.  When I finally got all my lots onto the same neighbourhood day and remembered about it (took a while for the two to tally), it was Day 36.  I started all the original lots at 8am on Monday on Day 0 and it therefore became Day 1 at 6pm on Monday.  Day 1 continued through to 6pm on Tuesday (the weekday changing at midnight, obviously) and Day 2 was Tuesday/Wednesday.  By the same token, Day 3 was Wednesday/Thursday and so on.  As a result of this, I make it that at 6pm on Day 36 it should have been a Monday, changing to Tuesday at midnight.

However, when I went into these original lots, the ones before midnight were on Tuesday and the ones after midnight were on Wednesday.  I genuinely can't see how this can be right, but presumably it must be if they were all like it.  Can someone please explain to me which of these is correct and if it's Tuesday/Wednesday, tell me where I'm going wrong?  I've looked at it every which way and I just can't get it to anything but Monday at 6pm on Day 36.
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #207 on: 2006 September 02, 04:02:10 »
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... I'm getting Monday at 6 as well.
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J. M. Pescado
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #208 on: 2006 September 02, 18:03:10 »
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I do not understand the question.
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Karen
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #209 on: 2006 September 04, 20:57:37 »
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I am puzzled with regard to the Time Warp function.  When I finally got all my lots onto the same neighbourhood day and remembered about it (took a while for the two to tally), it was Day 36.  I started all the original lots at 8am on Monday on Day 0 and it therefore became Day 1 at 6pm on Monday.  Day 1 continued through to 6pm on Tuesday (the weekday changing at midnight, obviously) and Day 2 was Tuesday/Wednesday.  By the same token, Day 3 was Wednesday/Thursday and so on.  As a result of this, I make it that at 6pm on Day 36 it should have been a Monday, changing to Tuesday at midnight.

However, when I went into these original lots, the ones before midnight were on Tuesday and the ones after midnight were on Wednesday.  I genuinely can't see how this can be right, but presumably it must be if they were all like it.  Can someone please explain to me which of these is correct and if it's Tuesday/Wednesday, tell me where I'm going wrong?  I've looked at it every which way and I just can't get it to anything but Monday at 6pm on Day 36.

If you started with Day 0 on a Monday, then Day 0 goes until Monday 6pm, at which point it becomes Day 1.  Based on this, Day 36 goes from Monday 6:01 pm to Tuesday 6 pm.  If all your lots are showing Day 36, then all your lots should be somewhere between Monday 6:01 pm and Tuesday 6 pm.  I would suggest changing the ones that show a time later than Tuesday at 6 pm manually using the time warp so that they all fall within this range before you go any further.

I have been using the lot sync timer since it was first released and my lots are now transitioning to day 69.  It definitely works, as long as you set all the lots up correctly in the first place.

Karen
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J. M. Pescado
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #210 on: 2006 September 05, 03:37:35 »
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I personally don't try to organize the entire neighborhood so Day X is always the same day of the week on every lot. The reason for this is that if you do, you're going to get heavy "clumping", where tons of children will be conceived between 1500-2100 Wednesday, which is the optimal time to do it. If that day is the *SAME* day # on every lot, then you're going to get a large gap between university classes, which will thus come in waves at 7 day intervals, making it harder to keep a Greek house continously populated.
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #211 on: 2006 September 05, 05:01:11 »
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I think a calendar shoul be more easy to be placed on a house  than that huge sand-glass Tongue

JM what did you think about it ?
we shall remeshing it ?

Was this going to happen? *curious*
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Karen
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #212 on: 2006 September 05, 10:24:29 »
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I personally don't try to organize the entire neighborhood so Day X is always the same day of the week on every lot. The reason for this is that if you do, you're going to get heavy "clumping", where tons of children will be conceived between 1500-2100 Wednesday, which is the optimal time to do it. If that day is the *SAME* day # on every lot, then you're going to get a large gap between university classes, which will thus come in waves at 7 day intervals, making it harder to keep a Greek house continously populated.

But if you're using Twojeffs' Casual Romance, this sort of "clumping" is less likely, because you're not the one making the decision on when to try for baby. 
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J. M. Pescado
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #213 on: 2006 September 05, 10:37:23 »
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But if you're using Twojeffs' Casual Romance, this sort of "clumping" is less likely, because you're not the one making the decision on when to try for baby.
Yeah, and I'm *REAAALLY* going to leave a critical timing decision up to a random number generator. Nobody does anything without the proper authorization. Period. You have any idea what the abortion rate would be like if I did? Note how I have decisions like this pegged to the exact hour.
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minonda
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #214 on: 2006 September 05, 11:27:44 »
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The reason for this is that if you do, you're going to get heavy "clumping", where tons of children will be conceived between 1500-2100 Wednesday, which is the optimal time to do it.

JM, what makes Sim conception between 1500-2100 optimal?
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jrd
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #215 on: 2006 September 05, 12:42:46 »
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Timing. 73 hours pregnancy, 72 hours baby, 72 hours toddler. The toddler becomes a child on a sunday, you invite the headmaster the same day, and the child enrolls in the skillpoint-giving private school on monday. No days are wasted.
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #216 on: 2006 September 05, 12:59:14 »
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From another thread

As a general rule of thumb, there's a window of optimal conception for sim-children, beginning Wednesday 1800 and running until approximately early Friday morning. Children conceived within this window, and aged immediately out of the baby stage the moment the option is available (you can use the Automated Baby Controller, while holding the baby at the appropriate time, to do this without the annoyance of a finicky and unreliable cake), will be able to enjoy a full 4 day toddler period for maximum skill gain opportunities, and transition to childhood automatically during a weekend with at least one day to spare for the Headmaster. Otherwise, you're going to have to shortchange things by aging via cake or Grow Up sometime after 1000 on the last day. This means you'll immediately lose a day of childhood as the clock will increment again at 1800 that same day. Not such a good deal.

So remember: Wednesday night to Friday morning. That's the time to try for babies.
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minonda
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #217 on: 2006 September 05, 14:20:07 »
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Jordi and travellersside, since I am non-awesome and not good MATY material, I am allowed to say thank you for the information. (I understand that it is non-awesome to say thank you on this board). And yes I do know about the thanks button.
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Baroness
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #218 on: 2006 September 06, 06:18:04 »
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I couldn't be that organised! My sims give birth as and when, most don't even go to private school, just like real life - some get a lucky start, some don't.  Cheesy
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Avalikia
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #219 on: 2006 September 06, 06:27:00 »
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My sims max out their skillpoints too fast as it is (at least in my opinion).  No smartmilk, no thinking cap, and still that's a problem.  The only solution I can see is to either stop micromanaging so much (I'm trying, I really am!) or to stop sending them to college so they don't get all those extra skilling days (but that's so unacceptable that I'll forget that's an option).  The last thing I need is to give my toddlers an extra day of toddlerhood or give my children an extra day of private school.  Thus, my sim have spawn whenever I/they feel like it.
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MaximilianPS
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #220 on: 2006 September 06, 14:42:48 »
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I think a calendar shoul be more easy to be placed on a house  than that huge sand-glass Tongue

JM what did you think about it ?
we shall remeshing it ?

Was this going to happen? *curious*


i've made the new mesh with a working calendar but JM didn't support me enough so i've aborted the project Sad
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Meska
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #221 on: 2006 September 06, 15:44:02 »
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i've made the new mesh with a working calendar but JM didn't support me enough so i've aborted the project Sad

aww. I was really hoping for something not so large and bright green and unhidable.
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #222 on: 2006 September 06, 18:45:44 »
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Nobody does anything without the proper authorization. Period. You have any idea what the abortion rate would be like if I did? Note how I have decisions like this pegged to the exact hour.

Timing. 73 hours pregnancy, 72 hours baby, 72 hours toddler. The toddler becomes a child on a sunday, you invite the headmaster the same day, and the child enrolls in the skillpoint-giving private school on monday. No days are wasted.

And they say romance is dead. Tongue
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #223 on: 2006 September 06, 19:24:05 »
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I don't play TS2 like a strategy game myself. Way too boring *g*.
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Re: Lot Sync Timer: All BlueSoups Suck Edition
« Reply #224 on: 2006 September 07, 09:14:21 »
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So remember: Wednesday night to Friday morning. That's the time to try for babies.

Do you recommend that in real life, also?
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