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Energy Decay and BV
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Topic: Energy Decay and BV (Read 52132 times)
Soylent Sim
Exasperating Eyesore
Posts: 241
Re: Energy Decay and BV
«
Reply #50 on:
2007 October 13, 04:13:09 »
I remember in the lead-up to Seasons they mentioned monkeying with indoor vs. outdoor motive depletion. Not running Seasons 'till I get a better graphics card so I can't tell, but has that been implemented and if so to what degree?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Energy Decay and BV
«
Reply #51 on:
2007 October 13, 04:19:35 »
No, and none at all.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Energy Decay and BV
«
Reply #52 on:
2008 January 04, 18:28:12 »
That's discouraging, I was looking forward to the outdoor motive boost to balance the sudden need to actually put stuff inside. So you could have a family living on the lawn and getting rained on, but still happy just from being outdoors.
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dizzy
Souped!
Posts: 1572
unplugged
Re: Energy Decay and BV
«
Reply #53 on:
2008 January 04, 20:13:47 »
Temperature extremes affect how FBA works, which in turn causes erratic temperature coping behavior. You could view that as a kind of stimulus-response, if not a motive-behavior.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Energy Decay and BV
«
Reply #54 on:
2008 January 05, 09:30:47 »
Temperature does not directly alter FBA, but certain actions are programmed to alter their advertisements for better or worse depending on temperature effects.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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