More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 21, 12:37:06
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
Awesomeware
The Armory
Door Jam Fix
0 Members and 2 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Door Jam Fix (Read 25180 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Door Jam Fix
«
on:
2007 September 23, 13:24:20 »
Fixes door "in use" bug.
doorjamfix.zip
Door Jam Fix for TS2(all)
Made by: Flying Fish Systems (J. M. Pescado)
Congratulations to: Draklixa!
Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Rohina the Ugly Butted
Fat Gwilly People
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
BUGS FIXED:
Issue where doors could stuck "in use" by lights or stair endtiles. Doors will
now properly close and become not-in-use.
COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For all versions.
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
«
Last Edit: 2007 September 23, 16:33:49 by J. M. Pescado
»
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Captain Swooptie
Blathering Buffoon
Posts: 66
Re: Door Jam Fix
«
Reply #1 on:
2007 September 23, 14:32:53 »
Thankya for sharing this, J.M. (and thanks to Gwill, I guess, for asking for it)
Will this affect doors that stick due to being placed too close to other doors or archways via moveobjects as well, or is that a separate result of going against the intended way of things?
Logged
ScaryRob
Asinine Airhead
Posts: 11
robsgames.freeforums.net/
Re: Door Jam Fix
«
Reply #2 on:
2024 May 04, 08:26:04 »
What is the difference between this fix and the "Blocked Doors Can Close" fix at the Fairy Forest website, here:
https://www.feenwald.com/en/specials/closedoors.php
?
«
Last Edit: 2024 September 03, 15:55:12 by ScaryRob
»
Logged
Rob\\\'s Games
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Door Jam Fix
«
Reply #3 on:
2024 May 04, 20:37:03 »
This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ScaryRob
Asinine Airhead
Posts: 11
robsgames.freeforums.net/
Re: Door Jam Fix
«
Reply #4 on:
2024 May 05, 02:49:32 »
Quote from: J. M. Pescado on 2024 May 04, 20:37:03
This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.
That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a
difference
between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on.
I did email the folks over at that site, but they haven't responded.
Yes, I know I could do some testing myself, but since your fix has been working fine for me for a number of years I guess I'll just keep using it - thanks.
(As a "Lot Builder", I strive to use mods that most people have in their game, thus my interest in finding out which of these two fixes might be better, or whether there is even a difference between them.)
Logged
Rob\\\'s Games
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Door Jam Fix
«
Reply #5 on:
2024 May 06, 01:16:25 »
Quote from: ScaryRob on 2024 May 05, 02:49:32
That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a
difference
between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on.
I did email the folks over at that site, but they haven't responded.
Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ScaryRob
Asinine Airhead
Posts: 11
robsgames.freeforums.net/
Re: Door Jam Fix
«
Reply #6 on:
2024 May 14, 22:34:56 »
Quote from: J. M. Pescado on 2024 May 06, 01:16:25
Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.
Of course, understood.
I was under the impression that you modders could maybe compare two mods by looking at their attributes in SimPE, or whatever you use to modify things, but never mind.
Logged
Rob\\\'s Games
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Door Jam Fix
«
Reply #7 on:
2024 May 15, 23:54:14 »
You could, but since I've never heard of this mod and don't have or use it, I wouldn't know anything about it. I really don't spend my time looking through random people's websites and downloading all of their random stuff just to look at it.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ScaryRob
Asinine Airhead
Posts: 11
robsgames.freeforums.net/
Re: Door Jam Fix
«
Reply #8 on:
2024 September 02, 22:40:33 »
I just had the opportunity to do a little comparison and testing between your "Door Jam Fix" and the aforementioned "Blocked Doors Can Close" fix (mentioned uptopic) after I noticed your fix didn't work in an instance when it certainly should have.
The other fix did work, so I've replaced your fix with the other, superior one.
Just an FYI.
«
Last Edit: 2024 September 03, 15:55:55 by ScaryRob
»
Logged
Rob\\\'s Games
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...