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Author Topic: Door Jam Fix  (Read 25183 times)
J. M. Pescado
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Door Jam Fix
« on: 2007 September 23, 13:24:20 »
THANKS THIS IS GREAT

Fixes door "in use" bug.


doorjamfix.zip

Door Jam Fix for TS2(all)
Made by: Flying Fish Systems (J. M. Pescado)

Congratulations to: Draklixa!

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Rohina the Ugly Butted
Fat Gwilly People

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

BUGS FIXED:
Issue where doors could stuck "in use" by lights or stair endtiles. Doors will
now properly close and become not-in-use.

COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For all versions.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
« Last Edit: 2007 September 23, 16:33:49 by J. M. Pescado » Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Captain Swooptie
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Re: Door Jam Fix
« Reply #1 on: 2007 September 23, 14:32:53 »
THANKS THIS IS GREAT

Thankya for sharing this, J.M. (and thanks to Gwill, I guess, for asking for it)

Will this affect doors that stick due to being placed too close to other doors or archways via moveobjects as well, or is that a separate result of going against the intended way of things?
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ScaryRob
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Re: Door Jam Fix
« Reply #2 on: 2024 May 04, 08:26:04 »
THANKS THIS IS GREAT

What is the difference between this fix and the "Blocked Doors Can Close" fix at the Fairy Forest website, here: https://www.feenwald.com/en/specials/closedoors.php
?
« Last Edit: 2024 September 03, 15:55:12 by ScaryRob » Logged

J. M. Pescado
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Re: Door Jam Fix
« Reply #3 on: 2024 May 04, 20:37:03 »
THANKS THIS IS GREAT

This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ScaryRob
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Re: Door Jam Fix
« Reply #4 on: 2024 May 05, 02:49:32 »
THANKS THIS IS GREAT

This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.

That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a difference between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on.
I did email the folks over at that site, but they haven't responded.
Yes, I know I could do some testing myself, but since your fix has been working fine for me for a number of years I guess I'll just keep using it - thanks.
(As a "Lot Builder", I strive to use mods that most people have in their game, thus my interest in finding out which of these two fixes might be better, or whether there is even a difference between them.)
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J. M. Pescado
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Re: Door Jam Fix
« Reply #5 on: 2024 May 06, 01:16:25 »
THANKS THIS IS GREAT

That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a difference between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on.
I did email the folks over at that site, but they haven't responded.
Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ScaryRob
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Re: Door Jam Fix
« Reply #6 on: 2024 May 14, 22:34:56 »
THANKS THIS IS GREAT

Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.

Of course, understood.
I was under the impression that you modders could maybe compare two mods by looking at their attributes in SimPE, or whatever you use to modify things, but never mind.
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J. M. Pescado
Fat Obstreperous Jerk
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Re: Door Jam Fix
« Reply #7 on: 2024 May 15, 23:54:14 »
THANKS THIS IS GREAT

You could, but since I've never heard of this mod and don't have or use it, I wouldn't know anything about it. I really don't spend my time looking through random people's websites and downloading all of their random stuff just to look at it.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
ScaryRob
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robsgames.freeforums.net/


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Re: Door Jam Fix
« Reply #8 on: 2024 September 02, 22:40:33 »
THANKS THIS IS GREAT

I just had the opportunity to do a little comparison and testing between your "Door Jam Fix" and the aforementioned "Blocked Doors Can Close" fix (mentioned uptopic) after I noticed your fix didn't work in an instance when it certainly should have.
The other fix did work, so I've replaced your fix with the other, superior one.
Just an FYI.
« Last Edit: 2024 September 03, 15:55:55 by ScaryRob » Logged

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