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Author Topic: Anti-Redundancy *CRITICAL FOR BVp0*  (Read 345868 times)
Zazazu
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #50 on: 2007 September 16, 21:36:08 »
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I wouldn't be surprised if the nanny thing is a BV bug. Smiley 
I'm having a lot of trouble with nannies since BV. The old issue that occured with the schedule not updating after a promotion is back, and cancelling and rescheduling doesn't seem to work for me.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #51 on: 2007 September 17, 05:34:42 »
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3 pickpockets and 3 ninjas are made when the stealth neighbourhood is added. It might be different if you got a replacement for it to make it clean, but the game WILL start with 3 of both normally. Like the other NPCs without clean templates.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #52 on: 2007 September 17, 07:08:00 »
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Now there's a nice new hack waiting to happen. Make the maid work at any time, when there is something to be cleaned. 24/7
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #53 on: 2007 September 17, 14:08:00 »
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I make my sims macro-clean before I let them check out. But to my delighted surprise, I actually saw a hotel maid clean up a dirty plate yesterday.

I am hoping that hotels do not reset, as I added some bookshelves and other fun items for rainy days. Also, buffet tables! I use the Pet Stories one. It means that all passers-by can help themselves but once each sim has the "room service" memory it's the way to go.

The tour guide seems to arrive some time after the sims do, so if they check in at a hotel latish in the evening, they can go on a night tour.

I have been playing for a week and no charlatans have been seen thus far.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #54 on: 2007 September 17, 14:33:30 »
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Now there's a nice new hack waiting to happen. Make the maid work at any time, when there is something to be cleaned. 24/7

I'm with you there.  I have yet to see a hotel maid do anything useful.  One of my sims autonomously cleaned up dishes and then the bathtub before I figured out where he had disappeared to.  Still, since he never cleans anything at home, perhaps this is his idea of a holiday.
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Venusy
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #55 on: 2007 September 17, 18:49:08 »
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Thread temporarily locked while I fix an issue with new users avoiding the subscription fee.

EDIT: Nevermind, that didn't work.
« Last Edit: 2007 September 17, 18:56:03 by Venusy » Logged

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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #56 on: 2007 September 17, 20:07:03 »
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Thread temporarily locked while I fix an issue with new users avoiding the subscription fee.

EDIT: Nevermind, that didn't work.

Its because they are being linked either directly to this thread or the index. I don't suppose we could just keep people from joining for a little while?
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #57 on: 2007 September 17, 20:44:02 »
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Thread temporarily locked while I fix an issue with new users avoiding the subscription fee.

EDIT: Nevermind, that didn't work.

Its because they are being linked either directly to this thread or the index. I don't suppose we could just keep people from joining for a little while?

Yeah, and we're getting a lot of the "I don't want to take out any of my pre-BV hacks cuz i lik th3m, like, soooo much, but BV isn't wrkng - plz help!1!1!1" messages with lots of horrid emoties (oh, the pain!).  Might be part of the same problem.

Did I mention the emoties?  Oh, right.
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Zazazu
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #58 on: 2007 September 17, 20:49:59 »
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Guess I don't need to post another "Who the heck are you and why haven't you cleared yourself through me?" survey. I saw the two main (and four + idgit blathering freak-out) threads at the BBS. Stupid Eaxis of Evil.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #59 on: 2007 September 17, 21:36:36 »
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Its because they are being linked either directly to this thread or the index.
Yes, I know this. I tried to split the entire thread except for my post into a new thread (which would give it a new thread id, and so "fix" the direct thread links), then keep this thread as a locked "here's a link to the download. Do not register. Do not post. Go away." post. Unfortunately, it failed, because you can't split the OP of a thread into a new thread.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #60 on: 2007 September 17, 22:01:58 »
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Damn, I don't suppose that the addy could somehow be changed on this one, and a new one be made that they will have this addy. If thats impossible, just ignore that, I have no idea how websites work. Any way to make some kind or redirect for them? One that will send them to a post that has the file and no link to how to register, but a sign in for people who already have an account? Eh, just throwing out ideas, you can blame my pounding head and fever if they are too idiotic.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #61 on: 2007 September 18, 18:49:49 »
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When SimEnhancer was updated and I had the chance to look at the new sims, I had about 40 (!!!) tour guides and unsavory charlatans. I thought this was a bit over the top.
Just looked at them again and noticed that there were about 8 new tour guides and one unsavory charlatan. It almost looks like every time a sim visits a hotel or community lot, a new tour guide is created. So how many tour guides would you get if you play for a year or so?

I risked my game exploding and deleted the new ones and a few others.

Anyway, it's time to install this hack, because it is in fact critical for the new expansion.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #62 on: 2007 September 18, 22:23:06 »
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So how many tour guides would you get if you play for a year or so?

Depends on how quickly you get sick of sending Sims on vacation.  I've got less than 45 hours playing BV and I'm already tired of it.  Worse, I haven't even been on a mountain vacation yet! Cheesy

I have 28 tour guides, 8 charlatans, 5 ninjas, lord knows how many other extra files.  But only around 900 character files total, and this is my most-played neighborhood, and includes moving a couple of occupied lots from other hoods so I have extra default townies.

Hook
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #63 on: 2007 September 19, 00:00:41 »
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Its because they are being linked either directly to this thread or the index.
Yes, I know this. I tried to split the entire thread except for my post into a new thread (which would give it a new thread id, and so "fix" the direct thread links), then keep this thread as a locked "here's a link to the download. Do not register. Do not post. Go away." post. Unfortunately, it failed, because you can't split the OP of a thread into a new thread.

Can you not just make an entirely new thread, move all these replies into that thread, and then edit the original post of this thread?
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #64 on: 2007 September 19, 23:52:35 »
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I have a question? In Takemizu Village, before the antireduncy hack, I would get a ninja and charlatan on every community lot, but after the hack, I haven't seen either of them.  I don't mind about the charlatan, but I wanted the ninja. Also, went to visit the wise old man in the hidden lot, and he didn't tell the sim about the dragon tale.  The family spent one whole day there and got nothing.  When I made the wise old man selectable, he didn't have the tale available in his queue.  Made me wonder if they are able to do these actions one time and another NPC has to be spawned to get the "gifts" again?
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #65 on: 2007 September 20, 01:08:06 »
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Post Fix, I am still getting the Ninja. Haven't seen the charlatan lately, but when I first played (pre-hack) I didn't see him for a long time. He seems to go AWOL once in a while and then shows up all the time. Make sure you know the proper way to greet and interact (serve tea, chat, make friends etc) with the old man. No greetie...no dragon tale. No problems getting the scroll post-fix here. But, I only have the awesome (and a few 'almost' awesome) things in my hacks folder.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #66 on: 2007 September 20, 06:34:51 »
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Thanks for the reply.  The whole family bowwed to the old man and  stayed long enough to make friends with him, each one. The wise old man, drank tea, fished, tai chi, played kicky bag, but no dragon tale. A whole day of vacation was wasted there.  My other family that visited before I downloaded the hack, stayed for  a sim hour and entertained the old man, he gave up the tale in no time flat.  Grin
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #67 on: 2007 September 20, 07:38:28 »
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Thanks for the reply.  The whole family bowwed to the old man and  stayed long enough to make friends with him, each one. The wise old man, drank tea, fished, tai chi, played kicky bag, but no dragon tale. A whole day of vacation was wasted there.  My other family that visited before I downloaded the hack, stayed for  a sim hour and entertained the old man, he gave up the tale in no time flat.  Grin
Mere coincidence - my sim went to the Wise Old Man(TM) without even knowing how to bow and a very basic understanding of tai chi. Also, the conversation after having tea didn't go too well. Still, after joining the WOM doing tai chi for a while and having learned to bow from him, she was told the legend, though they weren't even close to being friends. Post Fix, of course.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #68 on: 2007 September 20, 08:50:13 »
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Using the bow appears to trigger something in the old man that makes it much easier to get the dragon legend.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #69 on: 2007 September 20, 09:37:49 »
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After serving tea, I just used macro>socialise>friendly on the old git. Once daily reached 35 he told my sim the tale. Huzzah!
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brownlustgirl
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #70 on: 2007 September 20, 11:43:35 »
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 Cheesy  I know, the bow is how you greet him. The whole family did it, and talked, drank tea, fished, played kicky bag,  all 3 of the family members were friends with him by the end of the night. They spent a whole day with him, no dragon tale.Huh  Just about to test another family and see if this continues.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #71 on: 2007 September 20, 13:53:32 »
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I sent a Sim to the Wise Old Man, knowing that I'd have to bow and serve tea.  He was just sitting there, and when I queued my Sim to bow, nothing happened and bowing eventually dropped out of the queue.  I had her serve tea, and the WOM joined.  Then she performed tai chi (I think I invited the WOM to join) and after a very short time the WOM said my Sim was gracious enough to learn and told the story.

My Sim had done tai chi enough to be fairly good at it, and I'm wondering if this made a difference.  I like sloppyhousewife's story about learning to bow from the WOM.

The only problem I've had, even without the hack, is that I only sent one Sim of the two on vacation at the time to see the WOM, and he was no longer there when I sent my other Sim.

Hook
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #72 on: 2007 September 20, 14:21:56 »
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I think you can only get the tale once per vacation? I sent a sim back twice during the same vacation and the WOM was not there. Maybe it's just normal game play?  It's funny he didn't react to the bow. You did use the Greet interaction, which is a bow?

Back on topic- I had a terrible problem with disappearing tour guides at the hotels (no guides on any hotel lots no matter how long the sims stayed). Since installing the mod they are starting to reappear. I also have been using the lot debugger to nuke>sim schedulers on hotel lots. I have no idea which mod/fix is correcting the problem. Mind you, this has been occurring in my new vacation hoods with downloaded hotels. I need to revisit PV and check the original hotels I played before installing the mod. Hopefully the problem is resolving itself.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #73 on: 2007 September 20, 22:55:28 »
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Serving tea is how you greet the wise old man - you humble yourself to the role of his servant by serving him tea. I think the bow just gives a relationship boost. But I've never gotten the legend - I thought he was there to teach me tai chi, and havn't been back to the far east location since I found out there was more to it
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #74 on: 2007 September 21, 05:53:56 »
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Okay, I just got Nervous Subject back from Takemizu Village. While there, he greeted the WOM with a bow, at which point the old fart teleported away to some other point on the lot. Nervous served some tea but the WOM didn't join him; rather, he went over to the pond and started fishing. So after a couple drags of tea, Nervous joined the WOM fishing and they comingled their souls over the trout for a while, at which point the WOM told Nervous he was worthy or some crap and indicated he was going to tell him the Legend. But approaching Nervous, he started stamping his foot like there was something blocking him, then he went back to fishing. Nervous started to stink and I sent him back to his hotel for ablutions and a hot meal, then I had him return to the secret pagoda and the WOM was levitating by the tea set just like the first time Nervous visited the lot. In fairly short order, Nervous got the tale told. No tai chi involved and still no tea serving involving the old man. But he did bow.

Since we're so far off topic anyway, what the hell is the point of the stupid legend? I've had Nervous tell the damn story to five or six other Sims, and the only result I can see is that they got a few more points up the friendly scale. Whoop-dee-doo. Am I missing something?

P.S. The hack's working great for me, too. Just to steer it back to the topic at hand.  Grin
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