More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 21, 16:12:41
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
The Bowels of Trogdor
The Small Intestines of Trogdor
Food interest from Sims 1
0 Members and 4 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Food interest from Sims 1 (Read 14234 times)
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Food interest from Sims 1
«
on:
2007 September 11, 12:10:49 »
My person data 0x000E (xxxi: Food ( Hot Date )) started being used again from Nightlife. It is initialised to 0 in the Init function for a Sim (runs each time a Sim is instantiated). In spite of spending some time looking, I cannot find anywhere else it is mentioned. Does anyone have any idea what information is stored in that now?
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Food interest from Sims 1
«
Reply #1 on:
2007 September 11, 13:06:41 »
I have not encountered this field being used, but I will keep an eye out for it. All entries I have seen from error logs thus far record it as "0". If it is being rezeroed every time a sim is reinstantiated, it is likely not presently used, but might be in the near future.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Food interest from Sims 1
«
Reply #2 on:
2007 September 11, 14:50:16 »
Just in case you've not noticed yet, the one for "style" is being used as the temperature motive - which seems a bit foolhardy to me as it's normally part of the sim's permanent data, and in any case are there not still some of the normal motive range spare?
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Food interest from Sims 1
«
Reply #3 on:
2007 September 11, 15:42:51 »
I am aware of this, yes. I can only imagine what kind of odd kludge is being used for that. You'll note another persondata value, which I don't recall offhand, is also used for robots' "power" attribute, and I believe still another is used for Plantsim "sun". I would imagine something had to be done hardcode to kludge those into NOT being permanently written cross-lot.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
dizzy
Souped!
Posts: 1572
unplugged
Re: Food interest from Sims 1
«
Reply #4 on:
2007 September 11, 21:47:33 »
These are improper hacks that are being tossed in, considering that they aren't even being properly labeled in their own "PersonData.lua" global code. This type of thing is happening all over the simantics portion of the code, and IMHO is a good thing. This hopefully means the coders can't wait to abandon Edith and start doing some real coding.
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Food interest from Sims 1
«
Reply #5 on:
2007 September 12, 08:50:32 »
I feel sure they're already using SimPE
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Food interest from Sims 1
«
Reply #6 on:
2007 September 12, 09:03:17 »
Doubtful, otherwise no sane coder would intentionally produce the jumbled disorientated spaghetti that passes as code.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Fat D
Horrible Halfwit
Posts: 395
Re: Food interest from Sims 1
«
Reply #7 on:
2007 September 12, 20:37:50 »
Quote from: J. M. Pescado on 2007 September 12, 09:03:17
Doubtful, otherwise no sane coder would intentionally produce the jumbled disorientated spaghetti that passes as code.
Do you really consider EAxis coders sane?
Logged
Meet Stan and Alan - now 50% more satinist!
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Food interest from Sims 1
«
Reply #8 on:
2007 September 13, 01:55:17 »
No, that's why they keep writing in that ridiculous "flowchart bug generator".
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...