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BV: Anybody Updating These Abandoned Mods?
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Topic: BV: Anybody Updating These Abandoned Mods? (Read 141991 times)
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #50 on:
2007 September 08, 19:39:40 »
Yeah, I know they will be doing their updates. I just wanted to show-off because I managed to make a hackdiff report
I am usually crap at stuff like that. Yay for me!
*Emma presses thanks button for Amber
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #51 on:
2007 September 08, 19:42:24 »
Quote from: Emma on 2007 September 08, 19:39:40
Yeah, I know they will be doing their updates. I just wanted to show-off because I managed to make a hackdiff report
I am usually crap at stuff like that. Yay for me!
*Emma presses thanks button for Amber
Heh, NP. And congratulations.
I just thought I'd better spell it out for the benefit of any n00bs or sheeples who happen to come across this thread...
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Nihil curo de ista tua stulta superstitione.
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Invisigoth
Peedrinker
Malodorous Moron
Posts: 734
INTP: pensive analytical skeptic.
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #52 on:
2007 September 08, 19:46:09 »
Quote from: theevilwriter on 2007 September 08, 18:15:04
Quote from: Emma on 2007 September 08, 17:52:23
Squinge's PregnancyWearAnyOutfit works for me with just the maxis clothes and
these pregnancy enabled body meshes
. Tested it out with Brandi Broke, so she is useful for something.
Those meshes are awsome. I stopped using Squinge's hack when he stopped making it compatable with inteen. If you use those meshes and the wardrobe mode from insim, it works pretty much the same way - except you need to change back into "everday" each trimester. Of course, insim needs to be updated too, now.
Jordi has an inteenimated version of the Squinge pregwearanyoutfit mod in
his section
on the inteen forum. Obviously the kitten killer is not BV compatible yet, but once it's updated I imagine that Jordi will update as well.
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A queue is a line. A cue is a pool stick or a hint or guiding suggestion.
nikita
Dimwitted Dunce
Posts: 197
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #53 on:
2007 September 08, 20:11:14 »
A thousand thank you's, Amber. It worked like a charm.
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GrayDragonfly
Asinine Airhead
Posts: 8
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #54 on:
2007 September 08, 20:51:55 »
Hi! I tried working with Hackdiff a few times with no luck. I still plan on fiddling with it some more because I really would like to learn it for future use. In the mean time, does anyone know if any of these hacks work with BV.
Bottomlessbirdfood
No Indoors Kicky Bag
No Pet Obsession
noautonomousespresso
NoAutonomousRake
noAutonomousSpongeBath
nomoreburntfood
NoMoreGardenClubVisits
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flameflash
Asinine Airhead
Posts: 12
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #55 on:
2007 September 08, 21:15:22 »
Quote from: Emma on 2007 September 08, 19:24:27
Thanks Amber, thanks to your instructions I have checked my hacks and I am putting the report here for people to check against their installed hacks if it helps. All of Tj's and Pescados hacks are the latest version.
Oh btw for Vista users-to open a command line you need to shift and right-click. Took me ages to work it out.
That hack report is going to be very useful. Many thanks. With that and the instructions on how to run this program, after ancient's advise on putting all my hacks in one place, I think I may finally be able to narrow down my problem.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #56 on:
2007 September 08, 21:25:55 »
Quote from: GrayDragonfly on 2007 September 08, 20:51:55
Hi! I tried working with Hackdiff a few times with no luck. I still plan on fiddling with it some more because I really would like to learn it for future use. In the mean time, does anyone know if any of these hacks work with BV.
No Indoors Kicky Bag
No Pet Obsession
TwoJeffs is now over on the Inteen site. That said, the kicky bag one is fine for BV, and he has a BV version of the pet obsession one posted.
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Excelsior, you fathead!
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GrayDragonfly
Asinine Airhead
Posts: 8
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #57 on:
2007 September 08, 21:39:59 »
Thanks jsalemi!! I'll have to check over there for the updated hack!
Anyone having trouble pulling up the hackdiff utility? It just flashes when I click on it. I'm not sure if it's messed up or if I'm doing something wrong.
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #58 on:
2007 September 08, 21:43:21 »
Quote from: GrayDragonfly on 2007 September 08, 21:39:59
Thanks jsalemi!! I'll have to check over there for the updated hack!
Anyone having trouble pulling up the hackdiff utility? It just flashes when I click on it. I'm not sure if it's messed up or if I'm doing something wrong.
Hackdiff is not a Windows utility. Mousy-clicking it won't do diddly. You need to invoke it from the command prompt like a DOS command.
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Nihil curo de ista tua stulta superstitione.
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GrayDragonfly
Asinine Airhead
Posts: 8
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #59 on:
2007 September 08, 22:08:06 »
Well, I did try it like that first. I used the instructions that you gave earlier in this thread and this is what I got: 'hackdiff' is not recognized as an internal or external command, operable program or batch file. I'm not that familiar with this stuff but I was hoping to learn it. I can't seem to find any sort of walkthrough. It's either you know it or you don't. So I guess I'll just wait around and see what other people come up with on these hacks.
Thanks for all the help though!
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #60 on:
2007 September 08, 22:25:53 »
Quote from: GrayDragonfly on 2007 September 08, 22:08:06
Well, I did try it like that first. I used the instructions that you gave earlier in this thread and this is what I got: 'hackdiff' is not recognized as an internal or external command, operable program or batch file.
That usually means you're trying to execute the command from the wrong directory (folder.) Your command line has to show the path of the same folder that hackdiff.exe is in in order for it to work.
Like so:
(image removed)
If you're in the wrong directory, you can get to the right one by typing:
cd [full path of the desired directory]
For example:
cd C:/Documents and Settings/Owner/MyDocuments/EA Games/The Sims 2/Downloads/Hacks
And as an aside...
AmberDiceless weeps to be living in a time when such things need to be explained.
«
Last Edit: 2013 September 09, 19:30:45 by Ambular
»
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notveryawesome
Stupid Schlemiel
Posts: 1992
INTJ. I like putting hats on my avatar.
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #61 on:
2007 September 08, 22:32:12 »
1)
The community time project is by Dizzy, not Crammyboy. Check Peasantry for updates.
Nevermind. The Community Time mod is indeed by Crammy, not Dizzy. I don't know what I was thinking (or not thinking), but I was obviously confuzzled. *sigh* How embarrassing.
2) Most hacked objects (as opposed to global mods) will still work with new EPs. The exceptions are things that will obviously use features of the new EP, such as Monique's computers, but for hacked objects that are specific to a certain EP (such as Pets-related objects), it is generally safe to use those even after installing a new EP.
«
Last Edit: 2007 September 10, 19:56:22 by notveryawesome
»
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Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental.
Venusy
Dead Member
Posts: 1392
Despite the name, I am male.Do not call me "miss".
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #62 on:
2007 September 08, 22:47:23 »
Quote from: notveryawesome on 2007 September 08, 22:32:12
1) The community time project is by Dizzy, not Crammyboy. Check Peasantry for updates.
http://www.moreawesomethanyou.com/smf/index.php/topic,7462.0.html
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They say only the good die young. If that works both ways, I'm immortal.
"
ISTP
- Independent, concise in speech, master of tools.
pbox
Garrulous Gimp
Posts: 315
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #63 on:
2007 September 08, 22:53:18 »
Quote from: notveryawesome
1) The community time project is by Dizzy, not Crammyboy. Check Peasantry for updates.
Not
the one that I use
.. that's clearly Crammyboy. Has dizzy done something similar? Link?
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Strangel
Nitwitted Nuisance
Posts: 884
Strangelet watches Star Wars with an iPhone. Geek.
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #64 on:
2007 September 09, 04:11:37 »
Quote from: Orikes on 2007 September 07, 20:01:46
Quote from: Strangel on 2007 September 07, 09:49:43
I've come to rely on Hula & More as a major storytelling device and I do hope someone might be willing to continue onward in adding new animations to the old ones. Please? Firstborn male child..? Aright, how about a slightly tarnished soul?
I'll be keeping an eye on Decorgal and Aikea. Both of them have some pretty solid animation hacks, though they're not quite as easy to use as Hula & More. Decorgal has the talk paintings, which are very well laid out, but the animations don't loop, so they get tricky to coordinate shots for. The Aikea paintings are a little haphazardly laid out, but they offer more animations than Hula & More. I was able to use their punching bag animations for a fight scene in my latest update, WITHOUT dealing with the automatic change into gym clothes.
Still...I hope someone picks up the torch for Hula & More and runs with it.
-gets all squishy with Teh Fellow Boolian-
I do have installed some paintings and boxes for movie/story editing animations, but they're terribly confusing to me. If I could have my druthers ALL of the various animations and Overlays would be part of Hula & More and be easily broken down (i.e. the Sub-sub-sub menus Hula has/had so's you had a good idea which section you should click to find the animation you want.
That said, the talk overlay setup spouted some hysterical pictures while Silly (not Big nor Brynne) was posing her sim family for the BP Calendar Comp. She asked me for some posing help and I fumbled around with the talk & overlay items.. Thing is, the Talk icon dropped from the cue so I had no idea the sim was still showing "talk" animations when I had her Pose.
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MissDoh
Retarded Reprobate
Posts: 1355
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #65 on:
2007 September 09, 05:42:06 »
noautonomouscomputer.package: may require possible updates:
B 0x7F441294 0x2006 Interaction - Chat - TEST
For your info, this Squinge mod is indeed broken, it woriks if sims are trying to play games (I did not saw any trying that), but they can go autonomously to the computer to chat which they were not able to do when I only add Seasons in, been using this one for quite awhile.
Is anybody aware of a noautonomous computer that is working with BV?
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jadama
Asinine Airhead
Posts: 6
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #66 on:
2007 September 09, 07:22:05 »
Thought I would add Crammy's Nudist Hack:
Hacks\CBOY_nudist.package: may require possible updates:
B 0x7F4437F2 0x2001 Interaction - Sleep - User Directed - TEST
B 0x7F4437F2 0x208C Sleep - Outfit - Change Clothes
The other three parts are all clean. And I'm a big ole coward about trying it out since it affects the sleep routine.
jason
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flameflash
Asinine Airhead
Posts: 12
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #67 on:
2007 September 09, 08:52:39 »
With many thanks to those on this thread and ancienthighway for the extra oomph over at Insim (and protecting me from my own stupidity) here's my hacdiff report:
hacks\always\AlwaysAcceptInvite.package: may require possible updates:
B 0x7F2589BC 0x100C Party - Will Attend?
hacks\always\AlwaysAcceptJoinGroup.package: may require possible updates:
B 0x7FBD3903 0x2032 Group - Handle Call
Crap... yeah, the custom instruments hack is all borked...
hacks\Atavera-CustomInstrumentHack.package: may require possible updates:
B 0x7F449F3B 0x2000 Interaction - Perform
B 0x7F449F3B 0x2001 Music - Route To Instrument
B 0x7F449F3B 0x2002 Music - Start Playing
B 0x7F449F3B 0x2011 Interaction - Practice
B 0x7F449F3B 0x201C Tip Jar - Place
B 0x7F449F3B 0x201D Tip Jar - Pick Up
B 0x7F449F3B 0x2020 Interaction - Join
B 0x7F449F3B 0x2027 Sounds - Play Music
B 0x7F449F3B 0x202D Is someone using me?
B 0x7F449F3B 0x2030 Want Fulfillment - Play Instrument
B 0x7F955CA8 0x1005 Find People & Play Music
I know these are more Squinge:
hacks\CollegeResearchFun.package: may require possible updates:
B 0x7FE64A8D 0x2049 Read - Start Reading - College
hacks\DropGroceries.package: may require possible updates:
B 0x7FE50945 0x1004 Interaction - Deliver
hacks\FightMrsCrumpleBottom.package: may require possible updates:
P 0x7F8665DA 0x0001 name unsupported
p 0x7F8665DA 0x0001 name unsupported
hacks\GetAbductedEnabled.package: may require possible updates:
B 0x7FB1E9C7 0x100B Get Out - Make Pregnant
(I think I was using the male random only, but I'm not sure)
hacks\MoreFamilyMembers.package: may require possible updates:
C 0x7FD46CD0 0x015B Global Tuning 2
hacks\nojealousyromanceorpleasuresims.package: may require possible updates:
B 0x7F4437F2 0x2012 Jealousy - Start
(was that last one a Squinge? Can't remember).
hacks\PregandServoChangeAppearancePack.package: may require possible updates:
B 0x7F01EC29 0x23A0 Social - Business - Manage - Set Outfit - TEST
B 0x7F01EC29 0x23A2 Social - Business - Manage - Change Into Outfit - TEST
B 0x7F01EC29 0x23A6 Interaction - Business - Change Into Outfit - TEST
B 0x7F4437F2 0x2001 Interaction - Sleep - User Directed - TEST
B 0x7F48AF7A 0x2018 Try On - Skip Actual Clothes Change?
B 0x7F84A9F4 0x200D Interaction - Change Appearance - TEST
B 0x7F8F4EB6 0x2044 CT - Dress for Work
B 0x7FD46CD0 0x02F1 Clothes - Change Outfit - Specify Sim ID
B 0x7FD46CD0 0x050E Clothes - Change Outfit - Business
B 0x7FE10572 0x2004 Interaction - Dresser - Change Into - TEST
B 0x7FE10572 0x2008 Interaction - Dresser - Plan Outfit - TEST
B 0x7FE10572 0x200F Interaction - Buy TEST
B 0x7FE10572 0x2060 EP3 - Interaction - Buy - Clothing - TEST
S 0x7FE10572 0x012E name unsupported
This is a desperate needed one for me. It drives me nuts having plain looking servos running around. I'll probably test with and without to see if it does anything to my normal play and still use it until an update occurs.
hacks\TalkLecture.package: may require possible updates:
S 0x7F01EC29 0x012E name unsupported
(I think that was his -lecture anybody- mod)
hacks\TownieNoMemoryLoss.package: may require possible updates:
B 0x7F859641 0x101F Move In - Normal New
hacks\visitorenabledcomputers.package: may require possible updates:
P 0x7F1E0687 0x0080 name unsupported
P 0x7F96C47B 0x0080 name unsupported
(But somebody said if it said 'name unsupported' that it was still safe to use.)
But that would be all the ones I have... hopefully this will make my game work again...
Edit: A few hacks managed to slip through my sorting, and this these errored out as well:
no_lottery_move_in_fix.package: may require possible updates:
B 0x7F859641 0x1019 Move In - Assets to Bring - Get T[3,4]
«
Last Edit: 2007 September 09, 17:24:22 by flameflash
»
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #68 on:
2007 September 09, 17:26:58 »
Quote from: flameflash on 2007 September 09, 08:52:39
hacks\visitorenabledcomputers.package: may require possible updates:
P 0x7F1E0687 0x0080 name unsupported
P 0x7F96C47B 0x0080 name unsupported
(But somebody said if it said 'name unsupported' that it was still safe to use.)
I've got a little more information about that now. "Name Unsupported" means a string (plain text) which more often than not has to do with programmer comments, changes having to do with foreign language support, or other noncritical stuff. But it CAN cause problems in some cases. Here's what Pescado has to say about it in chat (edited slightly for clarity):
"I look at the instance numbers for those.
[AD: That would be the 0x[whatever number] right before the "name unsupported."]
0x12F, 0x130, if that shows up, bad. 12F is the RTBN list, 130 is the LUA list..So if THOSE change, likely lines were added.
0x12D, or Pie Menu Strings, probably ignore for now. Pie menu strings, you won't get any SERIOUS errors even if something did change...And the errors will be immediately apparent when you click on the affected object in-game.
Otherwise, it is probably not of any substantive interest that support for Swahili was added in the new strings."
So, if you want to further check your "name unsupported" hacks, go through the report with your word processor's Find function and look for 12F and 130 in the instance numbers (and 12D if you want to be extra vigilant.)
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Nihil curo de ista tua stulta superstitione.
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flameflash
Asinine Airhead
Posts: 12
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #69 on:
2007 September 09, 22:57:47 »
Okay, so the computer sharing thing is probably bad... any idea why I might be having animation skip issues now? I'm going through and adding/testing all files in game, using only clean hacks, but I'm still seeing some animation jumping on most of the new interactions.
testingcheats does generate errors when I do this, would those help somebody here narrow things down to if its an abandoned hack or current one?
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #70 on:
2007 September 09, 23:03:40 »
Quote from: flameflash on 2007 September 09, 22:57:47
Okay, so the computer sharing thing is probably bad... any idea why I might be having animation skip issues now? I'm going through and adding/testing all files in game, using only clean hacks, but I'm still seeing some animation jumping on most of the new interactions.
testingcheats does generate errors when I do this, would those help somebody here narrow things down to if its an abandoned hack or current one?
You can go ahead and post the error log; I can't guarantee anybody will look at it or be able to help, but someone might.
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Nihil curo de ista tua stulta superstitione.
My Sims 2 Stuff @
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flameflash
Asinine Airhead
Posts: 12
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #71 on:
2007 September 09, 23:16:43 »
Quote from: AmberDiceless on 2007 September 09, 23:03:40
Quote from: flameflash on 2007 September 09, 22:57:47
Okay, so the computer sharing thing is probably bad... any idea why I might be having animation skip issues now? I'm going through and adding/testing all files in game, using only clean hacks, but I'm still seeing some animation jumping on most of the new interactions.
testingcheats does generate errors when I do this, would those help somebody here narrow things down to if its an abandoned hack or current one?
You can go ahead and post the error log; I can't guarantee anybody will look at it or be able to help, but someone might.
Awesome. I have three more tests to run before my downloads folder is back to how it used to be (minus the bad hacks) so I'll see what I can compile then. I've removed some of the animation related hacks so hopefully that problem's been solved.
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ScoobyDoo
Corpulent Cretin
Posts: 146
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #72 on:
2007 September 10, 05:56:12 »
Quote from: spiritseer on 2007 September 10, 04:19:51
Quote from: ScoobyDoo on 2007 September 07, 03:53:12
Quote from: AmberDiceless on 2007 September 06, 23:53:29
Quote from: Sleepycat on 2007 September 06, 23:40:13
I'm wondering about hacks by christianlov
I'd be very thankful if someone could check
Christianlov_GlobalHackEp4_PetBirthWantSatisfy
Christianlov_GlobalHackEp4_PetFoodNoDecreaseDirty
Christianlov_LearnBehaviorCommandTool
Christianlov_PetCollarAtHome
I've got the PetCollarAtHome, PetBirthWantSatisfy, and LearnBehaviorCommandTool, and hackdiff didn't flag any of them, so at least in theory they should work fine.
How about the all-in-one npc and custom skintone? Don't think I'd want to live without those two LOL
I have all-in-one and I noticed that when I was on vacation if I ordered room service they would say they where going to bring it but the desk clerk would pull it out from under the counter and then it would just dissappear and never get to my room. I took out the all-in-one and the insimenator and the problem was solved but I'm not sure which one it was, I'm assuming the all in one because of the food relation.
Oh yuck.... I'll have to investigate it down the road when I get BV. all-in-one is the best way for maid/butlers and throwing away those crappy dorm cooks.
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flameflash
Asinine Airhead
Posts: 12
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #73 on:
2007 September 10, 15:13:52 »
Testing the servo buying clothes and whatnot (pregandservowearanything) right now, and it seems to be working as long as it's one of the last things to load. Servos can't buy jewelry obviously since those objects would have to be enabled for servos to purchase, but the mirrors and plan outfit functions seem to be working just fine on dressers and mirrors, plan outfit functionality will need to be added to the changing booths.
«
Last Edit: 2007 September 10, 15:19:02 by flameflash
»
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Process Denied
Juvenile Jackass
Posts: 467
Re: BV: Anybody Updating These Abandoned Mods?
«
Reply #74 on:
2007 September 10, 15:55:39 »
I have all-in-one and I noticed that when I was on vacation if I ordered room service they would say they where going to bring it but the desk clerk would pull it out from under the counter and then it would just dissappear and never get to my room. I took out the all-in-one and the insimenator and the problem was solved but I'm not sure which one it was, I'm assuming the all in one because of the food relation.
[/quote]I had the same situation. I had to take it out-I am so upset-it is so handy-the nannies are the best-I don't want to do back to using the stupid Maxis nannies. I didn't have the InSIMinator in at all so it is the all in one.
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