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Author Topic: BV: Anybody Updating These Abandoned Mods?  (Read 141517 times)
Orikes
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #25 on: 2007 September 07, 20:01:46 »
THANKS THIS IS GREAT

I've come to rely on Hula & More as a major storytelling device and I do hope someone might be willing to continue onward in adding new animations to the old ones. Please? Firstborn male child..? Aright, how about a slightly tarnished soul?

I'll be keeping an eye on Decorgal and Aikea. Both of them have some pretty solid animation hacks, though they're not quite as easy to use as Hula & More. Decorgal has the talk paintings, which are very well laid out, but the animations don't loop, so they get tricky to coordinate shots for. The Aikea paintings are a little haphazardly laid out, but they offer more animations than Hula & More. I was able to use their punching bag animations for a fight scene in my latest update, WITHOUT dealing with the automatic change into gym clothes.

Still...I hope someone picks up the torch for Hula & More and runs with it. Smiley
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Wolf
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #26 on: 2007 September 07, 20:20:00 »
THANKS THIS IS GREAT

Aikea just got back from Dragon*Con and just uploaded BV a day or so ago. She's been playing around with it(posted a few screenshots in her LiveJournal), so I imagine she's working on updating her stuff relatively soon.
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #27 on: 2007 September 07, 20:56:15 »
THANKS THIS IS GREAT

I put all of Squinge mods I had in a folder (which is about 175 of them), no I am not using them all but thought it could be useful to some if I would run the hack diff on all I have.  Of course, there are many alternate version in there and you have to remember it is based on the one I have which are not necessarely the same version you are using.

I posted it elsewhere but here it is for you guys too.  Enjoy!

* Squingediffreport.txt (7.79 KB - downloaded 881 times.)
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Ambular
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #28 on: 2007 September 07, 21:11:20 »
THANKS THIS IS GREAT

Thanks MissDoh!
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #29 on: 2007 September 07, 23:42:36 »
THANKS THIS IS GREAT

You are very welcome, hope it can make it easy for some to decide if they can or will or not update some of them.

If you know some do not need update among that list, it would be really nice if you could post about it.  If you need the original file, all of them (and more) should be found at the sims2graveyard but you can also pm me if you prefer if you want more info about what it does.
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #30 on: 2007 September 08, 00:36:22 »
THANKS THIS IS GREAT

The following have merely had header updates (and do not need to change):

Code:
AnyLTWforallaspirations.package: may require possible updates:

    B 0x7F739728 0x1185 CT - Test - Lifetime Want - Woohoo

JumponBedLess.package: may require possible updates:

    B 0x7F4437F2 0x202C Interaction - Jump On Bed - TEST

    B 0x7F4437F2 0x206C Jump on Bed - Set Motives

noautonomouscomputer.package: may require possible updates:

    B 0x7F441294 0x2006 Interaction - Chat - TEST

tuckinanyone.package: may require possible updates:

    B 0x7F4437F2 0x209E Interaction - Tuck In - TEST

And some interesting diffs:

Code:
*************** # Group = 0x7FD46CD0, Instance = 0x2F1
*** 348056,348060 ****
  # Format = 0x8009, Params = 3, Locals = 0
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8015 (-32747), Cache flags = 0
 
!      0: Stack Object := Param 1; true: 1, false: error
       1: Verify - Person ID(Stack Object); true: 12, false: false
--- 384866,384870 ----
  # Format = 0x8009, Params = 3, Locals = 0
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8017 (-32745), Cache flags = 0
 
!      0: Stack Object := Param 1; true: 13, false: error
       1: Verify - Person ID(Stack Object); true: 12, false: false
*************** # Group = 0x7FD46CD0, Instance = 0x2F1
*** 348077,348078 ****
--- 384887,384898 ----
      12: Private - Allow Change? (Streaker Test)(Param 0, Param 1); true: 2, false: false
+     13: Bigfoot - Is Bigfoot?(Stack Object); true: 14, false: 1
+     14: Test Object Type: Return GUID selected in Temp0/1  GUID 0x13322216 (0x7F658F71: Outfit_NPC_EP6_BigFoot_Brown_Career); true: 15, false: 17
+     15: Temp 0 == stack obj's person data Outfit Source GUID1 (0x77); true: 16, false: 17
+     16: Temp 1 == stack obj's person data Outfit Source GUID2 (0x78); true: 1A, false: 17
+     17: Test Object Type: Return GUID selected in Temp0/1  GUID 0x53321EE4 (0x7F0DAB6C: Outfit_NPC_EP6_BigFoot_White_Career); true: 18, false: true
+     18: Temp 0 == stack obj's person data Outfit Source GUID1 (0x77); true: 19, false: true
+     19: Temp 1 == stack obj's person data Outfit Source GUID2 (0x78); true: 1A, false: true
+     1A: stack obj's person data Personality Active (0x3) <= Const 0x131(Personality Tuning):0xD=300 (0x12C); true: 1C, false: 1B
+     1B: Animate Sim: anim id 0x75 from Global list (a2o-clotheschange), Using Global Event Tree: Event - Bigfoot Change Out of Work Clothes, IK Object Stack Object, high priority; true: true, false: true
+     1C: Animate Sim: anim id 0xA1 from Global list (a2o-clothesChange-lazy), Using Global Event Tree: Event - Bigfoot Change Out of Work Clothes, IK Object Stack Object, high priority; true: true, false: true

*************** # Group = 0x7FD46CD0, Instance = 0x50E
*** 365640,365656 ****
  # Format = 0x8009, Params = 1, Locals = 0
! # Tree type = 0x0, Header flag = 0x0, Tree version = 0xFFFF8010 (-32752), Cache flags = 0
 
!      0: Robot - Sim Is Servo?(Me, 0); true: true, false: C
!      1: Business - Work Outfit Index(my person data neighbor id (0x1F), 0, 0); true: 9, false: A
!      2: my person data Work Outfit Index (0x69) > 0; true: B, false: A
!      3: Stack Object := Me; true: 4, false: error
!      4: my person data Personality Active (0x3) <= Const 0x131(Personality Tuning):0xD=300 (0x12C); true: 6, false: 5
!      5: Animate Sim: anim id 0x75 from Global list (a2o-clotheschange), Using Global Event Tree: Clothes - Change Outfit - Business - Event, IK Object Stack Object, high priority; true: true, false: true
!      6: Animate Sim: anim id 0xA1 from Global list (a2o-clothesChange-lazy), Using Global Event Tree: Clothes - Change Outfit - Business - Event, IK Object Stack Object, high priority; true: true, false: true
!      7: Param 0 == 0; true: 3, false: 8
!      8: Clothes - Change Outfit - Business - Event(101 (0x65)); true: true, false: error
!      9: my person data Work Outfit Index (0x69) := Temp 0; true: 2, false: error
!      A: my person data Work Outfit Index (0x69) := 0; true: true, false: error
!      B: Stack Object := Me; true: 7, false: error
!      C: Pregnancy - Is Sim Showing?(Me); true: true, false: 1
 
--- 402677,402700 ----
  # Format = 0x8009, Params = 1, Locals = 0
! # Tree type = 0x0, Header flag = 0x2, Tree version = 0xFFFF8013 (-32749), Cache flags = 0
 
!      0: Bigfoot - Is Bigfoot?(Me); true: 12, false: 1
!      1: Robot - Sim Is Servo?(Me, 0); true: true, false: D
!      2: Business - Work Outfit Index(my person data neighbor id (0x1F), 0, 0); true: A, false: B
!      3: my person data Work Outfit Index (0x69) > 0; true: C, false: B
!      4: Stack Object := Me; true: 5, false: error
!      5: my person data Personality Active (0x3) <= Const 0x131(Personality Tuning):0xD=300 (0x12C); true: 7, false: 6
!      6: Animate Sim: anim id 0x75 from Global list (a2o-clotheschange), Using Global Event Tree: Clothes - Change Outfit - Business - Event, IK Object Stack Object, high priority; true: true, false: true
!      7: Animate Sim: anim id 0xA1 from Global list (a2o-clothesChange-lazy), Using Global Event Tree: Clothes - Change Outfit - Business - Event, IK Object Stack Object, high priority; true: true, false: true
!      8: Param 0 == 0; true: 4, false: 9
!      9: Clothes - Change Outfit - Business - Event(101 (0x65)); true: true, false: error
!      A: my person data Work Outfit Index (0x69) := Temp 0; true: 3, false: error
!      B: my person data Work Outfit Index (0x69) := 0; true: true, false: error
!      C: Stack Object := Me; true: 8, false: error
!      D: Pregnancy - Is Sim Showing?(Me); true: true, false: 2
!      E: Stack Object := Me; true: F, false: error
!      F: my person data Personality Active (0x3) <= Const 0x131(Personality Tuning):0xD=300 (0x12C); true: 11, false: 10
!     10: Animate Sim: anim id 0x75 from Global list (a2o-clotheschange), Using Global Event Tree: Event - Bigfoot change owned business clothes, IK Object Stack Object, high priority; true: true, false: true
!     11: Animate Sim: anim id 0xA1 from Global list (a2o-clothesChange-lazy), Using Global Event Tree: Event - Bigfoot change owned business clothes, IK Object Stack Object, high priority; true: true, false: true
!     12: Param 0 == 1; true: 13, false: E
!     13: Event - Bigfoot change owned business clothes(101 (0x65)); true: true, false: error
 
*************** # Group = 0x7FE10572, Instance = 0x2004
*** 675279,675283 ****
  # Format = 0x8009, Params = 0, Locals = 1
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF801C (-32740), Cache flags = 0
 
!      0: .Interaction - Can Do On Community Lot - TEST; true: 1, false: false
       1: Stack Object's category (0x3B) == Const 0x106(Category):0x48=72 (0x48); true: D, false: C
--- 743963,743967 ----
  # Format = 0x8009, Params = 0, Locals = 1
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF801E (-32738), Cache flags = 0
 
!      0: .Interaction - Can Do On Community Lot - TEST; true: 38, false: false
       1: Stack Object's category (0x3B) == Const 0x106(Category):0x48=72 (0x48); true: D, false: C
*************** # Group = 0x7FE10572, Instance = 0x2004
*** 675336,675338 ****
      36: .Clothes - Me - Outfit Available in Category?(Const 0x12A(Person Outfits):0x10=13); true: 32, false: 1C
!     37: Pregnancy - Is Sim Showing?(Me); true: 1C, false: 34
 
--- 744020,744024 ----
      36: .Clothes - Me - Outfit Available in Category?(Const 0x12A(Person Outfits):0x10=13); true: 32, false: 1C
!     37: Pregnancy - Is Sim Showing?(Me); true: 1C, false: 39
!     38: Bigfoot - Is Bigfoot?(Me); true: false, false: 1
!     39: Expansion Pack - EP(param) Installed?(7); true: 34, false: 1C

*************** # Group = 0x7FE10572, Instance = 0x2008
*** 675487,675491 ****
  # Format = 0x8009, Params = 0, Locals = 1
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8014 (-32748), Cache flags = 0
 
!      0: .Interaction - Can Do On Community Lot - TEST; true: 1, false: false
       1: Robot - Sim Is Servo?(Me, 0); true: false, false: 2
--- 744174,744178 ----
  # Format = 0x8009, Params = 0, Locals = 1
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8016 (-32746), Cache flags = 0
 
!      0: .Interaction - Can Do On Community Lot - TEST; true: 24, false: false
       1: Robot - Sim Is Servo?(Me, 0); true: false, false: 2
*************** # Group = 0x7FE10572, Instance = 0x2008
*** 675521,675523 ****
      1F: Local 0 += 1; true: D, false: error
!     20: .Clothes - Do I have Spares?(Const 0x12A(Person Outfits):0x10=13, 0); true: 21, false: 1A
      21: Stack Object := Const 0x12A(Person Outfits):0x10=13; true: 22, false: error
--- 744208,744210 ----
      1F: Local 0 += 1; true: D, false: error
!     20: .Clothes - Do I have Spares?(Const 0x12A(Person Outfits):0x10=13, 0); true: 25, false: 1A
      21: Stack Object := Const 0x12A(Person Outfits):0x10=13; true: 22, false: error
*************** # Group = 0x7FE10572, Instance = 0x2008
*** 675525,675526 ****
--- 744212,744215 ----
      23: Pregnancy - Is Sim Showing?(Me); true: 1A, false: 20
+     24: Bigfoot - Is Bigfoot?(Me); true: false, false: 1
+     25: Expansion Pack - EP(param) Installed?(7); true: 21, false: true

*************** # Group = 0x7F8834C8, Instance = 0x2008
*** 317394,317397 ****
  #
! # Format = 0x8009, Params = 0, Locals = 0
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8010 (-32752), Cache flags = 0
 
--- 352534,352537 ----
  #
! # Format = 0x8009, Params = 1, Locals = 0
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8012 (-32750), Cache flags = 0
 
*************** # Group = 0x7F8834C8, Instance = 0x2008
*** 317399,317401 ****
       1: .Test - Food Test(Stack Object); true: 3, false: false
!      2: .Sub - Action String - Eat(0); true: true, false: false
       3: .Test - In Another Sim's Hand?(Stack Object); true: false, false: 2
--- 352539,352541 ----
       1: .Test - Food Test(Stack Object); true: 3, false: false
!      2: .Sub - Action String - Eat(0); true: 6, false: false
       3: .Test - In Another Sim's Hand?(Stack Object); true: false, false: 2
*************** # Group = 0x7F8834C8, Instance = 0x2008
*** 317403,317404 ****
--- 352543,352545 ----
       5: .Test - Food For Sale?(Stack Object); true: false, false: 4
+      6: .Can I Use This?(Param 0, Stack Object); true: true, false: false
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Ambular
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #31 on: 2007 September 08, 00:53:57 »
THANKS THIS IS GREAT

Excellent, thanks Dizzy!
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MissDoh
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #32 on: 2007 September 08, 01:04:28 »
THANKS THIS IS GREAT

Dizzy thank you very much for taking the time to check it.  Any LTW is one I was hoping would not need update.

I knew I was right posting this here.  Grin
« Last Edit: 2007 September 08, 01:22:04 by MissDoh » Logged
LoveStainedHeart
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #33 on: 2007 September 08, 01:09:40 »
THANKS THIS IS GREAT

Thanks MissDoh for posting the hack diff but 3 mods that I'm really worried about weren't in your list. So if someone could please please please check them for me I'd be very grateful. I'd check them myself but I don't actually have a copy of BV in my possession. I'll upload them in case no one else has a copy themselves. I have a feeling, since these are ones I really want, they will be incompatible...


Edit: Removed hack zip file.
« Last Edit: 2007 September 08, 01:45:53 by LoveStainedHeart » Logged
Ambular
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #34 on: 2007 September 08, 01:12:12 »
THANKS THIS IS GREAT

Thanks MissDoh for posting the hack diff but 3 mods that I'm really worried about weren't in your list. So if someone could please please please check them for me I'd be very grateful. I'd check them myself but I don't actually have a copy of BV in my possession. I'll upload them in case no one else has a copy themselves. I have a feeling, since these are ones I really want, they will be incompatible...

You don't need BV to check them, all you need is hackdiff and the diff report located here:

http://www.moreawesomethanyou.com/smf/index.php/topic,9517.0.html

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LoveStainedHeart
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #35 on: 2007 September 08, 01:42:37 »
THANKS THIS IS GREAT

Thanks MissDoh for posting the hack diff but 3 mods that I'm really worried about weren't in your list. So if someone could please please please check them for me I'd be very grateful. I'd check them myself but I don't actually have a copy of BV in my possession. I'll upload them in case no one else has a copy themselves. I have a feeling, since these are ones I really want, they will be incompatible...

You don't need BV to check them, all you need is hackdiff and the diff report located here:

http://www.moreawesomethanyou.com/smf/index.php/topic,9517.0.html



Oh, thanks. Got it working... Only one of the 3 mods came up broken which I pretty much guessed anyway, only I'm not sure how broken it really is. This is what it says...

Quote
    B 0x7F01EC29 0x22A5 College - Age YA to Adult
    B 0x7F07FBBC 0x1009 Age Transition
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #36 on: 2007 September 08, 02:16:44 »
THANKS THIS IS GREAT

Sorry LoveStainedHeart but BigFoot has stomped all over those BHAVs.
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LoveStainedHeart
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #37 on: 2007 September 08, 02:53:57 »
THANKS THIS IS GREAT

Sorry LoveStainedHeart but BigFoot has stomped all over those BHAVs.

Damn BigFoot, stupid hairy beast of a man.. *grumbles*

Would this be a lot to fix? I'm really going to miss this mod...
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MissDoh
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #38 on: 2007 September 08, 03:26:19 »
THANKS THIS IS GREAT

My personal Squinge wish list update are these:

noautonomousdishes (called noautonomousdodishesaltver)
NoAutonomousInstruments (the alternate EP5 version)
randomalienpregnancy (version male and female)

That is it.  All 3 original files can be found at the sims2graveyard site.

thanks

EDIT:  Adding Noautonousballoonfight to the lits.  Antiprank is not bad but whenever my sims are trying to have the autonomous action my game lags badly, so I would prefer a total no autonomous mod.
« Last Edit: 2007 September 08, 07:23:41 by MissDoh » Logged
flameflash
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #39 on: 2007 September 08, 04:17:41 »
THANKS THIS IS GREAT

Squinge's Servos wearing clothes/Preg wearing any clothes... is that one safe?

I assume the preg visit comm lots is broken.
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LoveStainedHeart
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #40 on: 2007 September 08, 04:51:13 »
THANKS THIS IS GREAT

Squinge's Servos wearing clothes/Preg wearing any clothes... is that one safe?

I assume the preg visit comm lots is broken.

Not sure about the servo ones but pregy wear any clothes is broken and yes the comm lot one is broken too, sad.
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #41 on: 2007 September 08, 12:30:07 »
THANKS THIS IS GREAT

My personal Squinge wish list update are these:

noautonomousdishes (called noautonomousdodishesaltver)
NoAutonomousInstruments (the alternate EP5 version)
randomalienpregnancy (version male and female)

That is it.  All 3 original files can be found at the sims2graveyard site.

thanks

EDIT:  Adding Noautonousballoonfight to the lits.  Antiprank is not bad but whenever my sims are trying to have the autonomous action my game lags badly, so I would prefer a total no autonomous mod.

I've been playing with No Instruments and No Balloon Fights, and have had no issues with either (...yet anyway).
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #42 on: 2007 September 08, 16:23:51 »
THANKS THIS IS GREAT

Squinge's Servos wearing clothes/Preg wearing any clothes... is that one safe?

I assume the preg visit comm lots is broken.

Not sure about the servo ones but pregy wear any clothes is broken and yes the comm lot one is broken too, sad.
The combo hack (Servo and preggo) still works...at least when it comes to maternity wear. I don't have many servos to check them. I have the Seasons version.

I got a third trimester pregnant woman to walk to a community lot...without any such hacks.
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #43 on: 2007 September 08, 17:52:23 »
THANKS THIS IS GREAT

Squinge's PregnancyWearAnyOutfit works for me with just the maxis clothes and these pregnancy enabled body meshes. Tested it out with Brandi Broke, so she is useful for something. Wink
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #44 on: 2007 September 08, 18:15:04 »
THANKS THIS IS GREAT

Squinge's PregnancyWearAnyOutfit works for me with just the maxis clothes and these pregnancy enabled body meshes. Tested it out with Brandi Broke, so she is useful for something. Wink
Those meshes are awsome. I stopped using Squinge's hack when he stopped making it compatable with inteen. If you use those meshes and the wardrobe mode from insim, it works pretty much the same way - except you need to change back into "everday" each trimester. Of course, insim needs to be updated too, now.

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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #45 on: 2007 September 08, 18:31:09 »
THANKS THIS IS GREAT

Okay, I'm not-awesome but I didn't need the hackdiff tool to tell me that.   Smiley 

I can't figure out how to run a batch scan.  I can scan indiv files by running hackdiff -i SEAp2-BVdiff.txt -f whateverhack.package  but whenever I try to put in the directory for my hacks folder, I get an error message. 

Life preserver, someone?
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #46 on: 2007 September 08, 18:43:13 »
THANKS THIS IS GREAT

Okay, I'm not-awesome but I didn't need the hackdiff tool to tell me that.   Smiley 

I can't figure out how to run a batch scan.  I can scan indiv files by running hackdiff -i SEAp2-BVdiff.txt -f whateverhack.package  but whenever I try to put in the directory for my hacks folder, I get an error message. 

Life preserver, someone?

Yeah, there's a reason I've been incapable of running that myself... it doesn't even launch on my computer, so at least you're farther than I am.
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Ambular
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #47 on: 2007 September 08, 18:54:32 »
THANKS THIS IS GREAT

I can't figure out how to run a batch scan.  I can scan indiv files by running hackdiff -i SEAp2-BVdiff.txt -f whateverhack.package  but whenever I try to put in the directory for my hacks folder, I get an error message. 

Life preserver, someone?

1.  Copy hackdiff.exe and SEAp2-BVdiff.txt to whichever Downloads subfolder has your hacks and mods (I recommend not scanning ALL your CC; it takes forever if you have a lot, and it choked the tool when I tried it.)

2.  Open a command line window there.

3.  Type in at the prompt (don't copy and paste) the following command and hit Enter:

dir/s/b *.package > hacks.txt

(This will create a file called hacks.txt with a listing of all the .package files in your hack directory and any subdirectories it may have.)

4.  Now type in the following:
 
hackdiff -i SEAp2-BVdiff.txt -l hacks.txt > report.txt

(This will cause the tool to check each hack in the report you just created against the diff report to see if contains code that has changed, and save the results to a file called report.txt.)

5.  Remove hackdiff.exe and SEAp2-BVdiff.txt from your hack directory to a secure storage location to keep things tidy, close the command window, and open report.txt in Notepad or your word processor of choice to see which of your hacks are borked.

(Optionally, I find it makes things much easier if I use Edit/Find And Replace to change the first part of the directory paths in report.txt to a blank space.  i.e.:

Find: C:/Documents and Settings/Owner/MyDocuments/EA Games/The Sims 2/Downloads/ (or whatever your specific Downloads path is)

Replace with: [one blank space]

Then hit "Replace All" and you'll then have just the specific paths and files left.  For instance,

Hacks/Squinge/randomalienpregnancy.package

instead of

C:/Documents and Settings/Owner/MyDocuments/EA Games/The Sims 2/Downloads/Hacks/Squinge/randomalienpregnancy.package.)
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Emma
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #48 on: 2007 September 08, 19:24:27 »
THANKS THIS IS GREAT

Thanks Amber, thanks to your instructions I have checked my hacks and I am putting the report here for people to check against their installed hacks if it helps. All of Tj's and Pescados hacks are the latest version.

Oh btw for Vista users-to open a command line you need to shift and right-click. Took me ages to work it out. Tongue

* Emmas_hack_report.txt (15.1 KB - downloaded 493 times.)
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Ambular
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Re: BV: Anybody Updating These Abandoned Mods?
« Reply #49 on: 2007 September 08, 19:33:45 »
THANKS THIS IS GREAT

Thanks Amber, thanks to your instructions I have checked my hacks and I am putting the report here for people to check against their installed hacks if it helps. All of Tj's and Pescados hacks are the latest version.

Oh btw for Vista users-to open a command line you need to shift and right-click. Took me ages to work it out. Tongue

Heh, sorry about that, I stilll use XP and I think I used a cheat of some kind to get a context menu item to do it...

Thanks for sharing your info.  I wouldn't worry about Pescado's or TJ's hacks, though; of all the modders, they're usually the most on top of things and I know they've both been busy updating since the day BV became available.  jfade, Syberspunk, Inge, Eric and Jase will also be updating as quickly as they can.  This thread is mainly concerned with mods by people who are no longer actively supporting their own work. 
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My Sims 2 Stuff @  MTS | Populate My City
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