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Author Topic: Bon Voyage dissatisfaction  (Read 244757 times)
Ness
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Re: Bon Voyage dissatisfaction
« Reply #250 on: 2007 September 12, 07:07:55 »
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From what I've seen, simply getting STR to 50 with one sim is enough to trigger the legend being given to all sims on the lot.  Nothing fancy, just simple socialising.

The first time it happened for me, I had one sim madly doing everything she could on the lot trying to figure out what to do.  One of my neglected sims simply sat and drank tea with him and hit 50STR really quickly.

No fancy bowing or tai chi needed at all.
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J. M. Pescado
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Re: Bon Voyage dissatisfaction
« Reply #251 on: 2007 September 12, 07:36:23 »
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Yeah, don't think the tea, there's kinda no-bathroom. Tongue
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Re: Bon Voyage dissatisfaction
« Reply #252 on: 2007 September 12, 07:40:55 »
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Yeah, don't think the tea, there's kinda no-bathroom. Tongue

That kind of makes me wonder where he got the tea itself from.  Shocked
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Re: Bon Voyage dissatisfaction
« Reply #253 on: 2007 September 12, 07:42:38 »
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I didn't even look to see if he had been removed from my friends panel after the poofing. I was just grateful that I didn't have to remove him from the lot via other methods.

Now, can we figure out how to get the fire dancer to work on home lots? I don't care if he sticks around or not, Just long enough to teach the dance. I have horrid load screen times, going to community lots breaks up my "play". I have a hard enough time remembering what the heck I am doing between 4 or more households, add a community or vacation to that and I am insane. (I skip college.)
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Re: Bon Voyage dissatisfaction
« Reply #254 on: 2007 September 12, 08:35:43 »
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My sim didn't have to do the slap dance with Bigfoot, I used the voodoo doll on Bigfoot and the 'friends' option, then I just asked him to move in and he accepted.
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Re: Bon Voyage dissatisfaction
« Reply #255 on: 2007 September 12, 08:45:13 »
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If only I'd known you had to make friends with the Old Man, it would have saved a lot of time. 

I thought the goal was to find a way to reach the Fruit Bowl on the next level up so I had my Traveller family run around trying to get the Ninja to teach them Teleporting, with that trick up their sleeve they returned to the Old Mans place and the guy teleported up to the Fruit Bowl and viewed it, of course nothing happened, so I thought "Hey!  Perhaps you're supposed to get on the roof!"   Cheesy  I click an area on the roof and select the 'teleport here' option but my Sim vanished, ooh err! Just as I realised he had ended up somewhere near the road he started doing Tai-chi, at which point the Old Man walked up to him and started to tell the Dragon story.

I felt a bit silly then   Grin
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Re: Bon Voyage dissatisfaction
« Reply #256 on: 2007 September 12, 08:57:25 »
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If only I'd known you had to make friends with the Old Man, it would have saved a lot of time. 

Heh, no kidding. I was thinking in a normal game goal-oriented fashion. I wish it were a puzzle instead of a boring friendship requirement.
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Re: Bon Voyage dissatisfaction
« Reply #257 on: 2007 September 12, 09:01:37 »
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What are you talking about? It was OBVIOUS you had to make friends with the old man, and learning the bowing thing helps a fair deal. It's much harder without it, as you can see from Stupidlilley and Vtardrancher annoying the old man before learning the bowing thing. Are you people all just stupid?
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Re: Bon Voyage dissatisfaction
« Reply #258 on: 2007 September 12, 09:08:25 »
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Has anyone tried to make enemies with the old man? Perhaps he'll teach you the "alternate, uncut DVD version" of the Dragon Legend.  Grin
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Re: Bon Voyage dissatisfaction
« Reply #259 on: 2007 September 12, 10:01:28 »
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Obvious to simple minded folk maybe, but to my uber-smart mind the idea of just making friends with him seemed far too simple.  Apparently I don't just think outside the box, I'm in a completely different box altogether!  My first week or so in EQII saw me falling through the world, I blame it on the Tomb Raider games luring me with secret hidey places, my husband will tell you - I'm obsessed with Secrets "ooh look! Is that a secret ledge leading to a secret tunnel with a secret climby to a secret..." well you get the idea, TR3 was my absolute favourite but they don't make them like they used to  Sad 
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Re: Bon Voyage dissatisfaction
« Reply #260 on: 2007 September 12, 10:03:39 »
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Are you people all just stupid?

Apparently Roll Eyes. For some reason I thought EAxis had been creative and put adventure/puzzle elements into the game. Which... yeah, that was pretty dumb, thinking EAxis would get inventive with gameplay like that.
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Re: Bon Voyage dissatisfaction
« Reply #261 on: 2007 September 12, 10:13:20 »
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Are you people all just stupid?

Apparently Roll Eyes. For some reason I thought EAxis had been creative and put adventure/puzzle elements into the game. Which... yeah, that was pretty dumb, thinking EAxis would get inventive with gameplay like that.

I think they used up all their inventive gameplay initiative on the rumored 'putting souvenirs on the shelf in a certain order does something neat' aspect that I have yet to figure out.
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Re: Bon Voyage dissatisfaction
« Reply #262 on: 2007 September 12, 11:08:14 »
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I can't figure that out either. I thought putting on all the stuff from one vacation hood might do something, but nothing so far. Maybe I'm missing an item or maybe that's just not a solution at all. Has anyone tried putting all 6 souvenirs (2 from each hood) on the shelves?

I noticed a lot of people mentioning the triple speed when going to community lots on vacation and also the fact that food on vacation lots is unsatisfying and that sims talk excessively again whilst eating. I don't have any of these problems in my game, which seems a bit weird if everyone else is. Vacation food is as satisfying as a sim with decent cooking skill cooking for themselves at home and the community lots only triple speed until the game actually makes my sim walk onto the lot, then the speed automatically goes back to the slowest setting. Is anyone else's game doing this?
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miramis
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Re: Bon Voyage dissatisfaction
« Reply #263 on: 2007 September 12, 11:13:40 »
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I can't figure that out either. I thought putting on all the stuff from one vacation hood might do something, but nothing so far. Maybe I'm missing an item or maybe that's just not a solution at all. Has anyone tried putting all 6 souvenirs (2 from each hood) on the shelves?

I noticed a lot of people mentioning the triple speed when going to community lots on vacation and also the fact that food on vacation lots is unsatisfying and that sims talk excessively again whilst eating. I don't have any of these problems in my game, which seems a bit weird if everyone else is. Vacation food is as satisfying as a sim with decent cooking skill cooking for themselves at home and the community lots only triple speed until the game actually makes my sim walk onto the lot, then the speed automatically goes back to the slowest setting. Is anyone else's game doing this?

I recall reading something about shelves on the BBS last night, I'm pretty sure there was a list of ways to do it and their effects.

The triple speed thing sometimes happens in my game, sometimes it slows down when they arrive, other times it just keeps on going, and still other times it's at a normal pace.
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Re: Bon Voyage dissatisfaction
« Reply #264 on: 2007 September 12, 11:16:54 »
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For the souvenirs shelf : browing the BBS (yes I know, I'm crazy) I've found some useful information from a prima guide thread :

5 Far East souvenirs: Sims gain faster skill building : seems to work like that in my game, seems to add to automn boost and thinking cap

5 Mountain souvenirs: Non-romantic socials are more effective : seems to work in my game, my sims went to best friend faster than ever

5 Island souvenirs: Romantic socials are more effective : seems to work in my game, but I'm not sure, as the sims I tested it with where already in love

5 Seashells: Sims gain slower bladder decay : as far as I can tell in my game it increases the bladder decay !!!

5 Voodoo dolls: Sims may hallucinate they are being attacked by bees : I didn't try it for the moment

ETA : concerning the triple speed thing : I have it on some vacation community lots and not on some others, not depending on the family I send there, and as far as I can tell, this problem is always on the same lots. I should start to write it down to be sure...
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Re: Bon Voyage dissatisfaction
« Reply #265 on: 2007 September 12, 11:36:30 »
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For some reason I thought EAxis had been creative and put adventure/puzzle elements into the game. Which... yeah, that was pretty dumb, thinking EAxis would get inventive with gameplay like that.

Same here.  I was thinking, "Oh, good, something more than just yak-yak-yak."  But no.  Yak away.
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Re: Bon Voyage dissatisfaction
« Reply #266 on: 2007 September 12, 11:42:20 »
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Apparently the want to sunbathe isn't satisfied by sunbathing Sad  I just saw this with two different Sims on a beach lot.
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Re: Bon Voyage dissatisfaction
« Reply #267 on: 2007 September 12, 12:00:35 »
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My dissatisfactions so far:

*longer load times, but these are only to be expected.
*general whininess and whinging (no hacks in my game yet)
*actions dropping out of queues
*hail and snow on a tropical island, which forced the sims indoors, combined with (pre-made) hotels that have no indoor fun objects other than TV. although it is very funny as the sims shriek when the hail hits them on the head. again, what is not funny is the "go here" action drops out of the queue so that they STAY outside shrieking and holding their heads.
*hotel room door options do not work properly. i used "do not disturb" but this did not stop other members of the family from coming in to watch TV (rather than using the TV in their own suite)
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Re: Bon Voyage dissatisfaction
« Reply #268 on: 2007 September 12, 12:16:10 »
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Apparently the want to sunbathe isn't satisfied by sunbathing Sad  I just saw this with two different Sims on a beach lot.

That's strange, I get the want fulfilled, right after the sims are done with sunbathing (no matter if the sunbath is ended autonomously or cancelled by me). Are you sure that they didn't just roll the want again? My sims tend to do that a lot.

*hail and snow on a tropical island, which forced the sims indoors, combined with (pre-made) hotels that have no indoor fun objects other than TV.

Never saw *that* on Twikki Island. It rains a lot, but in all the (in-game) weeks I've spent there so far I've never experienced hail or snow. Maybe I'm just very lucky or you are exceptionally unlucky Wink.
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Re: Bon Voyage dissatisfaction
« Reply #269 on: 2007 September 12, 13:19:42 »
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My main dissatisfaction comes a lot from the lack of stuff for kids to do. I was kinda hoping they'd be able to dig up the yard to look for buried treasure. I mean, what kid didn't do that? Also, a lot of the stuff is not kid interactable, like the sauna, the zen garden... why can't a kid rake the gravel? wtf? I was SHOCKED that kids could use the tea table.  Roll Eyes

I wish some of the community lots were smaller, and that the load time between lots was faster. I've only been to Takemizu and Twikki Island so far, and have not nearly done everything available at those locations. I've been taking the shortest vacations, but still.

Is it just me, or does hunger decay at a faster rate while on vacation? And food just isn't as filling. I didn't buy Lobster Thermador to have it only fill 1/4 of their hunger bar. WTF? Fix it, Pes. *whines*
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Re: Bon Voyage dissatisfaction
« Reply #270 on: 2007 September 12, 14:31:38 »
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Yeah, the food thing is a major gripe for me too. Sims have to eat 5 or 6 times a day. I've taken to putting grills on all the lots.

The 'do not disturb' sign only keeps the maid out. You have to use the 'lock' interactions to keep out other sims.

I played a vacation home for a few hours last night with a mother and her daughter (child). After a few sim days (need more testing) the child only spun up one vacation want. The rest were to make friends, gain a skill point and get A+ report card. Mother had the same problem. They have a beach lot, and no beach wants came up. You might as well keep the sims at home. Also, I greated the welcome wagon, and they bathed and showered on the lot. Oh, and the move-in wonkiness happened there also: the perma plat mother lost her status and the plat child went to low green upon arriving at the home.

I guess my biggest gripe is the disappearing tour guides on the hotel lots. Not one hotel has a guide. Initially, the hotels had guides, but after some time, the tour guides have disappeared (happened with awesomeness installed and also in clean hack-free hoods). The major problem with this, for me, is that my sims have to travel to a community lot to go on a tour. And, as some of you have found out, tours can be deadly. I almost lost 2 sims with hunger and energy needs bottomed out. They were returned to the community lot, which, of course, had no beds.  I should note that I haven't installed the 'new' critical fix for NPC's from the big guy. I intend on doing that today.
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Re: Bon Voyage dissatisfaction
« Reply #271 on: 2007 September 12, 14:32:40 »
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What causes the transition to warp-speed at community lots?  Has happened at every lot at the Far East destination and is getting annoying. 
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Re: Bon Voyage dissatisfaction
« Reply #272 on: 2007 September 12, 16:21:05 »
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What causes the transition to warp-speed at community lots?  Has happened at every lot at the Far East destination and is getting annoying. 
I don't know, it's driving me batty. I took to hitting 0 as soon as I saw the blue load screen switch off just in case. It happened at all locations for me, about 1/3 of the lots.

I've had issues with the slap dance and hula dance memories/vacation "badges" not sticking. I think, however, that it might be an effect of the lot debugger's "clear trash" option. I did that after the first two vacations to get rid of the memories of meeting so many random people. I didn't clear trash after they came back from their third vacation to the Far East and tai chi stuck. So now I have to take Lilly back to the beach and mountains to get those memories again. Has anyone seen if anything special happens when they get all vacation badges?

Another issue...I took sims home early from a vacation as Lilly had gotten all the area-related badges and I didn't see any reason to stay longer. Cut off a day of a 4-day vacation. They arrived home and got their benefits. Then, maybe half a sim hour later, the airport shuttle showed up again and everyone cued to go on vacation. I cancelled it out, but didn't catch one of the twins (Logan) before he got in. Anyways. Snuck in and grabbed him from the van. Forced an error on him and the van. Used the debugger to clear sim schedulers. Thought it was fixed, as everyone went about their business. At the turn of the hour, suddenly I'm loading the hotel lot they had been at and there's Logan getting out of the van. He had no option to call and end the vacation, check in/out, or any room-related options. I gave him a cell phone and had him call to end the vacation. No jump bug, no errors thrown, but no van came. Finally, I went back to the home lot and there he was. He's acting normal, but I suspect (couldn't check, because it was well past my bedtime) that the hotel lot is now dead.
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Re: Bon Voyage dissatisfaction
« Reply #273 on: 2007 September 12, 16:45:15 »
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5 Seashells: Sims gain slower bladder decay : as far as I can tell in my game it increases the bladder decay !!!
It does indeed do this. There was a reference in Motive-decay-setting to the a "Seashell collection", which increases bladder decay. If you want your sims to piss themselves, apparently this is the collection for the job. A sign of Maxis's sadistic ongoing peeing obsession.

Is it just me, or does hunger decay at a faster rate while on vacation? And food just isn't as filling. I didn't buy Lobster Thermador to have it only fill 1/4 of their hunger bar. WTF? Fix it, Pes. *whines*
This is not a new thing: All restaurant and other conjured food behaves in such a manner. Since these foods do not undergo the cooking process, they receive no added FPV s a result of the normal cooking process, so they suck. Vacation food is pretty ineffective, which I guess is a good thing, since sims can eat it without exploding! For actual hunger satisfaction, bring your own inventoried food and Macro-Eat it. Even those bowls of mac and cheese you pilfered from the college dorm are better, at least they actually went through the cooking process and have added FPV!
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Re: Bon Voyage dissatisfaction
« Reply #274 on: 2007 September 12, 17:00:49 »
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Well the whole "not going through the cooking process" thing really pisses me off anyway.  After all, the kiosks that sell local food on vacation comm lots appear to have some NPC doing some cooking, same as the comm lots in Uni.  If that NPC is not cooking, what the hell is he supposed to be doing?  Just serving pre-made chow, I suppose.  Answer is to barbecue your own food for filling up, I guess, if you don't carry meals in your inventory.
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