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Author Topic: Bon Voyage dissatisfaction  (Read 244480 times)
Ness
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Re: Bon Voyage dissatisfaction
« Reply #150 on: 2007 September 09, 10:19:41 »
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Ok, that's leading me to think it's a random crapshoot as to whether your answer will be correct or not.  Bugger!

And with my bass and squash - I don't recall any preparation going on with a bench before hand, but I can double check later.
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Re: Bon Voyage dissatisfaction
« Reply #151 on: 2007 September 09, 10:38:10 »
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My Sim booked a vacation for Sunday on a Monday. On Wednesday, she spun up the want "go on a far east vacation". I locked it. It never got fulfilled, not when she went on the vacation, not when she came back. Should this want be "book far east vacation" instead, or is it just broken?

Hotel maids don't touch dishes, from what I've seen. "Luckily" the dishwasher in the hotel my Sims stayed in was readily accessible. It's a feature!

One of my Sims learned to teleport by answering "courage", the other one failed to learn because she answered "courage". I would guess it's completely random, which is annoying.
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Re: Bon Voyage dissatisfaction
« Reply #152 on: 2007 September 09, 10:43:10 »
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Does anybody know what happens to vacation homes own by sims once the sim dies?  I'm wondering if another sims inherits them or if they just revert back to "for sale"

The vacation home passes to 1) the member of the owner's household with the highest lifetime relationship to the owner; 2) the owner's closest married or blood relative; 3) the owner's closest friend; 4) back to the community.


Awesome!  Assuming it works properly..that will work very well for some storylines I have going for some of my sims for having places back in their "homelands" being transferred to their children upon death.

Maids:  They come in and watch my sims sleep..talk about creepy!

Fish: I never needed a counter top or anything to prepare the ones caught..or so I thought.  Could have been my imagination.
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J. M. Pescado
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Re: Bon Voyage dissatisfaction
« Reply #153 on: 2007 September 09, 10:55:29 »
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Ok, that's leading me to think it's a random crapshoot as to whether your answer will be correct or not.  Bugger!
This issue is addressed in the War Room. Death to all Nesses.
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Re: Bon Voyage dissatisfaction
« Reply #154 on: 2007 September 09, 11:03:23 »
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I've given up on ninjas for the time being, my sims are now in the mountains and no, they didn't need a surface to prepare their blackened catfish.

Off to the war room now, see if ninja logic makes sense.
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Ness
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Re: Bon Voyage dissatisfaction
« Reply #155 on: 2007 September 09, 11:14:25 »
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I forgot to mention that I catch ninjas by heading straight to the spot where they spawn when the lot loads.  Sometimes you don't get much time before the zap off somewhere else, or away completely, so if you're close and waiting it works better.
* Ness follows Witch to the war room
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Re: Bon Voyage dissatisfaction
« Reply #156 on: 2007 September 09, 11:23:03 »
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I catch ninjas by waiting 'till he teleports somewhere accesible, and then pausing the game. My sim then queues up a lot of "learn to teleport" interactions with him, and now has plenty of time to saunter of to the ninja to pick the wrong answer  Tongue
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Re: Bon Voyage dissatisfaction
« Reply #157 on: 2007 September 09, 12:40:09 »
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Hotel maids don't touch dishes, from what I've seen. "Luckily" the dishwasher in the hotel my Sims stayed in was readily accessible. It's a feature!

I noticed this too, and it's really annoying.  I sent my Sims on a 3 day vacation and by the end of it there were roaches all over the hotel lot, from the dirty plates.  Naturally my Sims all came home with the flu.  Once the roaches appeared, I discovered there is no way to call an exterminator from a vacation lot.  Very frustrating!
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Re: Bon Voyage dissatisfaction
« Reply #158 on: 2007 September 09, 12:45:49 »
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I haven't actually gotten the deliveryperson to hand the album over yet (they've just placed it on the ground), but I suspect this is due to poor lot design on my part.

Nothing wrong with your lot design, Denimjo.  The album is supposed to be left at your door.  No signature required.   Wink
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Ness
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Re: Bon Voyage dissatisfaction
« Reply #159 on: 2007 September 09, 13:09:39 »
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I've had the roaches problem - you either need to change accomodations regularly or make sure you're there long enough for the maid to get things cleaned up.  At some stage you're going to have to be there long enough for the cleaning to happen, because the mess is saved from one vacation to the next - disappointing!

I'm most miffed that bigfoot isn't breedable, either.  He appears to be intending to be entirely asexual.  Although you can make him pregnant with the tombstone of L&D (no pregnant body morph).  Doesn't create hairy kids, either Sad
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J. M. Pescado
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Re: Bon Voyage dissatisfaction
« Reply #160 on: 2007 September 09, 13:24:56 »
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If you didn't already have a sim-Husband, that idea would have been for you, NESS. It may still be in the cards. After you buy a Lythdan. You can go to the Far East and buy the Lythdan that her parents sold in Thailand.
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Re: Bon Voyage dissatisfaction
« Reply #161 on: 2007 September 09, 14:22:26 »
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I had the want fulfilled when buying jewelry, but that was on vacation. Did you add the counter to a store in your normal neighborhood?

Yea, it was a regular store.  The jewelry selling thing appears in the Misc catalog, and can be put on any comm lot.  Though it would make EAxian sense if it only really works in a vacation hood.  Tongue

My Sim booked a vacation for Sunday on a Monday. On Wednesday, she spun up the want "go on a far east vacation". I locked it. It never got fulfilled, not when she went on the vacation, not when she came back. Should this want be "book far east vacation" instead, or is it just broken?


Nope; I had a sim roll the same want and I had him book it for the following Saturday, and the want didn't get filled.  Sounds like that one is borked too.
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Re: Bon Voyage dissatisfaction
« Reply #162 on: 2007 September 09, 15:34:26 »
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You know, I realize that people are down on the Prima guides here, but while they may not always be correct because of the design document issue, they do a pretty good job of explaining how things were INTENDED to work. A lot of the questions people have had in this thread and others have been covered in the guide -- like how the ninja answers are random like chance cards, or how hotels are supposed to work in non-vacation hoods. Lots of otherwise clueful people have spent a lot of time trying to figure out "how the hell does this work?" instead of "does this work the way they say it does?" when the latter would probably have been simpler.
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Re: Bon Voyage dissatisfaction
« Reply #163 on: 2007 September 09, 16:49:53 »
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My sim came back from vacation and I picked the extra want slot for him.  I had 2 wants locked for him and when the extra slot disappeared the locks did too and everything rerolled.  It was most annoying because he got married on vacation and one was have a baby and the wife was expecting.
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Re: Bon Voyage dissatisfaction
« Reply #164 on: 2007 September 09, 17:10:03 »
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Has anyone else noticed that Sims aren't getting their mid-shift perk up? Explanation: Sim A would previously go to work and along about half to 3/4 way of her shift her bladder and hunger would become almost full. Now there is no rise at all. Not playing with any hacks. Unsure if any previously played with hacks or mods were the reason she would get the rise before.

Can anyone tell me if you've gotten the same thing?
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Re: Bon Voyage dissatisfaction
« Reply #165 on: 2007 September 09, 17:21:19 »
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Kind of wish they added some way to cook fish on the grill. Camping + fishing =/= grilled fishy.

I've had camping sims cook fish they've caught on the grill.  Once the sim had fish in his inventory, the option to cook bass with squash came up on the grill, instead of just hot dogs.

Thanks for the album tip, off to try now.  Should just leave me with the find buried treasure memory as the only one to unlock.
Maybe it's a cook-point thing. She only had one at that point. Digging for treasure could completely break any money-related challenges. I had one sim (going after all vacation memories) dig for a good six hours. She got the treasure box, 4 rocks, 5 bones, all three maps, and a bunch of random decorative crap.

I'm almost wondering if my flapjack problem was related to the fact that, at the time, all she had in inventory was a cell phone and the map to the asian destination. After she had dug up all three maps, she ordered flapjacks again and they were the proper food.
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Re: Bon Voyage dissatisfaction
« Reply #166 on: 2007 September 09, 23:08:27 »
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My sim came back from vacation and I picked the extra want slot for him.  I had 2 wants locked for him and when the extra slot disappeared the locks did too and everything rerolled.

The extra want slot is good for only 48 hours.
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Re: Bon Voyage dissatisfaction
« Reply #167 on: 2007 September 10, 01:13:24 »
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Yea, it was a regular store.  The jewelry selling thing appears in the Misc catalog, and can be put on any comm lot.  Though it would make EAxian sense if it only really works in a vacation hood.

I had a jewelry stand in Amelia's Closet in Bluewater.  My sim rolled the want when he entered the lot (I figured because there was a jewelry stand there...but who knows Wink ) and buying a watch fulfilled the want.  By the way it is CEP that makes the new toilet stall recolors not show up.  I took it out (after reading some posts in this thread and realizing I had only green toilet stalls) and all the recolors where there.  Also running a hack-free game I have had no problems with walking to any community lot and returning back home.  Just some random observations from my game. XD 

Dream
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Re: Bon Voyage dissatisfaction
« Reply #168 on: 2007 September 10, 02:09:13 »
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My sim came back from vacation and I picked the extra want slot for him.  I had 2 wants locked for him and when the extra slot disappeared the locks did too and everything rerolled.

The extra want slot is good for only 48 hours.
yes I know but it rerolled ALL slots even locked ones.
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Re: Bon Voyage dissatisfaction
« Reply #169 on: 2007 September 10, 02:15:52 »
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Digging for treasure could completely break any money-related challenges. I had one sim (going after all vacation memories) dig for a good six hours. She got the treasure box, 4 rocks, 5 bones, all three maps, and a bunch of random decorative crap.
A day's worth of macro-digging yields somewhere between 3-5K worth of stuff on average. Digging is a bit overly safe, due to the lack of Power Lines to dig up. The digging frenzy would probably cool off if I added the ability to find a power line in addition to the water main.
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Re: Bon Voyage dissatisfaction
« Reply #170 on: 2007 September 10, 02:23:16 »
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A day's worth of macro-digging yields somewhere between 3-5K worth of stuff on average. Digging is a bit overly safe, due to the lack of Power Lines to dig up. The digging frenzy would probably cool off if I added the ability to find a power line in addition to the water main.

That would be so awesome!
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Re: Bon Voyage dissatisfaction
« Reply #171 on: 2007 September 10, 04:02:33 »
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Digging for treasure could completely break any money-related challenges. I had one sim (going after all vacation memories) dig for a good six hours. She got the treasure box, 4 rocks, 5 bones, all three maps, and a bunch of random decorative crap.
A day's worth of macro-digging yields somewhere between 3-5K worth of stuff on average. Digging is a bit overly safe, due to the lack of Power Lines to dig up. The digging frenzy would probably cool off if I added the ability to find a power line in addition to the water main.
That would be very, very fun. Maybe my current playable is just overly lucky. She's found four treasure boxes in a week, digging maybe 2 hours a day average.
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Re: Bon Voyage dissatisfaction
« Reply #172 on: 2007 September 10, 08:39:13 »
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You know, I realize that people are down on the Prima guides here, but while they may not always be correct because of the design document issue, they do a pretty good job of explaining how things were INTENDED to work. A lot of the questions people have had in this thread and others have been covered in the guide -- like how the ninja answers are random like chance cards, or how hotels are supposed to work in non-vacation hoods. Lots of otherwise clueful people have spent a lot of time trying to figure out "how the hell does this work?" instead of "does this work the way they say it does?" when the latter would probably have been simpler.

Some of us don't own Prima Guides. Some of us believe manuals ought to come with the software. I've never bought a Prima Guide for any sim game or EP.
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Re: Bon Voyage dissatisfaction
« Reply #173 on: 2007 September 10, 08:58:52 »
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Ness, if by album you mean the photo album, I think your Sim has to order prints and the album off his home computer.  Charge is $45 and it is supposed to be delivered to the Sims home.    Haven't tried it yet...

Has anyone else experienced the album killing his/her stories? I've read about it once, but didn't (want to) believe it: either after ordering or after viewing the photo album (I think it's the latter), all pictures of your storytelling had been kicked back into the picture pool and the text is gone  Angry. Stories of families played since BV but without an album are untouched (talking about pre-BV families of course).

2. My sim froze right after getting the "Stay on the Log and win" memento (Three Lakes). He won, the kid he was playing with left, he stopped moving. I left the lot and placed the FFS debugger just in case, then tried again: Now, every time I wanted to join someone else on the log, the action dropped out of the queue immediately. No problems with rolling the log alone, though. Known issue or unfortunate coincidence?

3. And please, please, please someone make a "no autonomous Tai Chi" hack, and "no autonomous sea chanty" would be very, very nice, too.

Edited for clarification.
Edited for replacing wrong word.
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Re: Bon Voyage dissatisfaction
« Reply #174 on: 2007 September 10, 09:13:44 »
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3. And please, please, please someone make a "no autonomous Tai Chi" hack, and "no autonomous sea chanty" would be very, very nice, too.

Seconded.

That bloody sea shanty - or 'chanty' as EAxis have decided to call it - is viral. My sim autonomously taught it to a local in the Far East, he's taught it to at least 3 other locals, so now I have a bunch of sims in kimonos singing sea shanties on the commlots all the time. (Shows you how long I've been hunting the damn ninja).

Tai chi is irritating but at least it's quiet.
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