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Author Topic: "House of Fallen Trees" crashes my game  (Read 33285 times)
Kochanski
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Re: "House of Fallen Trees" crashes my game
« Reply #50 on: 2005 December 03, 23:08:13 »
THANKS THIS IS GREAT

Thanks guys. The dim lighting was driving me crazy Smiley Now i can take pictures that don't look as if I forgot to use the flash. I'm off to use the cheat on my lot.


Edited to add. YAY!! Works perfectly and the lot seems much less laggy. I have 10 sims on this one and the edge scrolling is actually smooth for a change. You guys are awesome.
« Last Edit: 2005 December 03, 23:58:56 by Kochanski » Logged
ZephyrZodiac
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Re: "House of Fallen Trees" crashes my game
« Reply #51 on: 2005 December 03, 23:12:50 »
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Have you tried the full wall windows?  Windkeeper has some at TSR2, and there's a nice set at 4ESF2 in one of the outdoor sets.
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Zephyr Zodiac
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Re: "House of Fallen Trees" crashes my game
« Reply #52 on: 2005 December 05, 08:01:18 »
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I have those windows tryed them but it doesn't make that much difference.  Especially at night that is why I knew that something was different about that house.  Spooky maybe--annoying definately!!  Thanks for the lighting info--I'll try that.
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ZephyrZodiac
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Re: "House of Fallen Trees" crashes my game
« Reply #53 on: 2005 December 05, 08:08:33 »
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Well, there is a theory that the Tricous were all vampires (check out the sub-basement) which would explain an awful lot - except where all that money came from in such a short time!
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Zephyr Zodiac
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Re: "House of Fallen Trees" crashes my game
« Reply #54 on: 2005 December 07, 04:39:12 »
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Lighting seems to work now.  Thanx.  I think my graphics prob is something else.  Some conflict.  I know it isn't my card.  I can run pretty big lots without probs.  My B&B is 15 mb.  It is recent so I have to think, think, think.
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angelyne
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Re: "House of Fallen Trees" crashes my game
« Reply #55 on: 2005 December 07, 19:44:56 »
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I know this is rather off topic but how can you check if an object is high polygon in SimsPE?

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baratron
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Re: "House of Fallen Trees" crashes my game
« Reply #56 on: 2005 December 08, 01:03:24 »
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I know this is rather off topic but how can you check if an object is high polygon in SimsPE?

Here. I wrote this especially for you Wink.

Enjoy!
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BlueSoup
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Re: "House of Fallen Trees" crashes my game
« Reply #57 on: 2005 December 08, 01:08:41 »
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baratron - thank you so much for writing that, I was just taking a look at it.  I was wondering exactly how to do this myself, and it came along just when I needed it!  Grin
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angelyne
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Re: "House of Fallen Trees" crashes my game
« Reply #58 on: 2005 December 08, 02:04:49 »
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Fantastic tutorial!  Thank you so much.  Sometimes tutorial give me headaches, they are so complicated, so I put them aside for later.  But yours was awesome, simple but not simplistic (to me anyway), yet very informative.

I suggest you name your tutorial Understanding Polygon counts for peasants

Okay now, I want more How-to for peasants: Re-categorizing hair, Fixing DNA after a Sim Surgery, Creating skin replacement... .. after supper of course

 just kidding Grin

rushes off to download Datgen

edit : Interesting, I discovered that CBOY err "enhancement package" was flagged moderate being over budget by 8.5.  I'm not quite sure what the budget is in this case considering Maxis 's males lack of hmm features but anyway.

I checked with SimsPE to get a clearer picture, and discovered with your easy-to-follow instructions that the polygon count for each state was actually quite low.  The higest I saw was around 500.    So I guess you have to use DatGen as a guideline only.

Sorry for being waaaaaay off topic



« Last Edit: 2005 December 08, 04:03:08 by angelyne » Logged
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