More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 25, 20:11:04

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  "House of Fallen Trees" crashes my game
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: 1 2 [3] THANKS THIS IS GREAT Print
Author Topic: "House of Fallen Trees" crashes my game  (Read 33410 times)
Kochanski
Asinine Airhead

Posts: 34



View Profile
Re: "House of Fallen Trees" crashes my game
« Reply #50 on: 2005 December 03, 23:08:13 »
THANKS THIS IS GREAT

Thanks guys. The dim lighting was driving me crazy Smiley Now i can take pictures that don't look as if I forgot to use the flash. I'm off to use the cheat on my lot.


Edited to add. YAY!! Works perfectly and the lot seems much less laggy. I have 10 sims on this one and the edge scrolling is actually smooth for a change. You guys are awesome.
« Last Edit: 2005 December 03, 23:58:56 by Kochanski » Logged
ZephyrZodiac
Whiny Wussy
*****
Posts: 7469


View Profile
Re: "House of Fallen Trees" crashes my game
« Reply #51 on: 2005 December 03, 23:12:50 »
THANKS THIS IS GREAT

Have you tried the full wall windows?  Windkeeper has some at TSR2, and there's a nice set at 4ESF2 in one of the outdoor sets.
Logged

Zephyr Zodiac
Process Denied
Juvenile Jackass
**
Posts: 467



View Profile
Re: "House of Fallen Trees" crashes my game
« Reply #52 on: 2005 December 05, 08:01:18 »
THANKS THIS IS GREAT

I have those windows tryed them but it doesn't make that much difference.  Especially at night that is why I knew that something was different about that house.  Spooky maybe--annoying definately!!  Thanks for the lighting info--I'll try that.
Logged
ZephyrZodiac
Whiny Wussy
*****
Posts: 7469


View Profile
Re: "House of Fallen Trees" crashes my game
« Reply #53 on: 2005 December 05, 08:08:33 »
THANKS THIS IS GREAT

Well, there is a theory that the Tricous were all vampires (check out the sub-basement) which would explain an awful lot - except where all that money came from in such a short time!
Logged

Zephyr Zodiac
Process Denied
Juvenile Jackass
**
Posts: 467



View Profile
Re: "House of Fallen Trees" crashes my game
« Reply #54 on: 2005 December 07, 04:39:12 »
THANKS THIS IS GREAT

Lighting seems to work now.  Thanx.  I think my graphics prob is something else.  Some conflict.  I know it isn't my card.  I can run pretty big lots without probs.  My B&B is 15 mb.  It is recent so I have to think, think, think.
Logged
angelyne
Obtuse Oaf
***
Posts: 907



View Profile
Re: "House of Fallen Trees" crashes my game
« Reply #55 on: 2005 December 07, 19:44:56 »
THANKS THIS IS GREAT

I know this is rather off topic but how can you check if an object is high polygon in SimsPE?

Logged
Countess
baratron
Heretic
Knuckleheaded Knob
**
Posts: 549


I love Pokemon! Thus I am a Heretic!


View Profile WWW
Re: "House of Fallen Trees" crashes my game
« Reply #56 on: 2005 December 08, 01:03:24 »
THANKS THIS IS GREAT

I know this is rather off topic but how can you check if an object is high polygon in SimsPE?

Here. I wrote this especially for you Wink.

Enjoy!
Logged

* Pescado is batshit crazy, and thus it's not safe to say what he could or would do. Tongue

Pescado: You're a weird and freaky Baratron.
Pescado: Also, all Baratrons suck.

Read my Sims 2 stories!
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
*****
Posts: 4332



View Profile
Re: "House of Fallen Trees" crashes my game
« Reply #57 on: 2005 December 08, 01:08:41 »
THANKS THIS IS GREAT

baratron - thank you so much for writing that, I was just taking a look at it.  I was wondering exactly how to do this myself, and it came along just when I needed it!  Grin
Logged
angelyne
Obtuse Oaf
***
Posts: 907



View Profile
Re: "House of Fallen Trees" crashes my game
« Reply #58 on: 2005 December 08, 02:04:49 »
THANKS THIS IS GREAT

Fantastic tutorial!  Thank you so much.  Sometimes tutorial give me headaches, they are so complicated, so I put them aside for later.  But yours was awesome, simple but not simplistic (to me anyway), yet very informative.

I suggest you name your tutorial Understanding Polygon counts for peasants

Okay now, I want more How-to for peasants: Re-categorizing hair, Fixing DNA after a Sim Surgery, Creating skin replacement... .. after supper of course

 just kidding Grin

rushes off to download Datgen

edit : Interesting, I discovered that CBOY err "enhancement package" was flagged moderate being over budget by 8.5.  I'm not quite sure what the budget is in this case considering Maxis 's males lack of hmm features but anyway.

I checked with SimsPE to get a clearer picture, and discovered with your easy-to-follow instructions that the polygon count for each state was actually quite low.  The higest I saw was around 500.    So I guess you have to use DatGen as a guideline only.

Sorry for being waaaaaay off topic



« Last Edit: 2005 December 08, 04:03:08 by angelyne » Logged
Pages: 1 2 [3] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.072 seconds with 20 queries.