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Replacing pre-SEASONS fridges
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Topic: Replacing pre-SEASONS fridges (Read 6558 times)
Baronetess
Lorelei
Grammar Police
Posts: 6512
I like pie. A cake is fine, too.
Replacing pre-SEASONS fridges
«
on:
2007 March 28, 00:21:12 »
Does anyone know if any of the following have been updated for Seasons?
4esfkitchen2fridge
4esfkitchen3fridge
4esfkitchen5fridge
4esfkitchen6fridge
4esfkitchen7fridge
4esfkitchen8fridge
dh-ultra-fridge
garden_mini_fridge
HolySimoly50sFridge
HolySimoly50sFridge_OFB
HolySimoly_TranqFridgeCab
LS_FridgeStainless
Marcela_09032005_Kitchen_Alexandra_Fridge
murano_mono_fridge
Reflex_ColumbiaKitchen_Fridge
Reflex_Milano_Fridge
s2-mike-woodSnackFridgeCloset
stylist_sims_kitchen_01_fridge
Targas_SupaFridge
teko_palluco_fridge
teko_sfh_fridge
th2ku01_fridge01
th2ku02_fridge01
ws_neo_fridge
ws_neo_overheadfridgecabinet
Zita_DesignerFridgeNCabinet
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vilia
Juvenile Jackass
Posts: 463
Robin-chwaaan
Re: Replacing pre-SEASONS fridges
«
Reply #1 on:
2007 March 28, 00:51:27 »
HolySimoly fridges have not been updated for Seasons.
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Orikes
Knuckleheaded Knob
Posts: 518
Spifftastically Fantabulous!
Re: Replacing pre-SEASONS fridges
«
Reply #2 on:
2007 March 28, 00:54:46 »
Today I sent an e-mail in to the Holy Simoly folks asking about the fridges (they posted a really cool bar, so they're active again), so I'll post if I find out anything.
EDIT: Just got a response back. They're waiting on the updated SimPE like everyone else.
As soon as they get that, they'll be updating the fridges.
«
Last Edit: 2007 March 28, 02:19:06 by Orikes
»
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The Pseudo Legacy
jrd
Terrible Twerp
Posts: 2498
Re: Replacing pre-SEASONS fridges
«
Reply #3 on:
2007 March 28, 07:03:11 »
The LS fridge is here in peasantry.
As for the Holy Simoly folks, they need to apply for the QA programme. SimPE already works with Seasons.
It is trivial to update fridges yourself though. Just rip the stuff from an already updated fridge and replace the other custom one with it.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Replacing pre-SEASONS fridges
«
Reply #4 on:
2007 March 28, 07:35:43 »
There's no reason why they'd need an update SimPE to work with Seasons. Even Ye Olde SimPE dating from NL can read the files and blindrip the pie menu resources, and any Pets-era SimPE can read the menu. They're just making excuses to foot-drag.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
blubug
Garrulous Gimp
Posts: 341
Re: Replacing pre-SEASONS fridges
«
Reply #5 on:
2007 March 28, 12:40:02 »
Is there an easy tutorial on how to make my old custom fridges adapt?
I can use the QA version, as I'm on the programme but I have no idea how to make objects and if it's just changing a number somewhere, I'll gladly do all my downloaded fridges myself. I don't upload lots so they won't get distributed
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: Replacing pre-SEASONS fridges
«
Reply #6 on:
2007 March 28, 19:29:07 »
Quote from: J. M. Pescado on 2007 March 28, 07:35:43
There's no reason why they'd need an update SimPE to work with Seasons. Even Ye Olde SimPE dating from NL can read the files and blindrip the pie menu resources, and any Pets-era SimPE can read the menu. They're just making excuses to foot-drag.
Yeah, to the extent that I've been able to test it, the latest public release has no problems editing objects. It only seems to choke when mucking around with certain aspects of neighborhood and character files, and the current QA version appears to handle those just fine.
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angelyne
Obtuse Oaf
Posts: 907
Re: Replacing pre-SEASONS fridges
«
Reply #7 on:
2007 March 29, 00:45:15 »
Could you let us know how to do it Jordi. I looked at the package file of an updated fridge and one that wasn't and tried to see if I could figure out the change to be made, but I just just too unawesome to do it
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Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Replacing pre-SEASONS fridges
«
Reply #8 on:
2007 March 29, 11:48:42 »
Export the custom mesh and texture (the image not the resource) from the old custom fridge.
Make a new clone of a fridge from the Seasons objects.package
Import the custom mesh and default texture to the new fridge.
Give the new fridges the same GUIDs as the old ones, or the recolours won't work.
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
blubug
Garrulous Gimp
Posts: 341
Re: Replacing pre-SEASONS fridges
«
Reply #9 on:
2007 March 29, 17:10:01 »
Just that? I mean, even that is a lot for me, but I will give it a try.
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Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Replacing pre-SEASONS fridges
«
Reply #10 on:
2007 March 29, 17:19:49 »
Well let's put it this way, I haven't tested in this particular situation, but I have done this sort of thing with other similar situations, like Merola's paintings and someones non-working bathtub.
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
blubug
Garrulous Gimp
Posts: 341
Re: Replacing pre-SEASONS fridges
«
Reply #11 on:
2007 March 30, 00:08:37 »
I have changed catalog descriptions and modified sims in simpe so far, but I can make backups and try till my pc explodes
Or until I get it right. Thanks for nudging me in the right direction though.
The thing you suggested-cloning and exporting interior properties- lets say I've been meaning to learn that since the tubs stopped working for pets.
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Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Replacing pre-SEASONS fridges
«
Reply #12 on:
2007 March 30, 08:05:40 »
Well basically doing it this way it's just as if you were about to make your own new mesh. But what you import as the .obj mesh file is a mesh that was previously made. If you create a new object in Object Workshop, it's not prejudiced about whether you made the mesh and texture after cloning it, or before
So basically you have the .obj (mesh) and .png (texture) on your disk. You make your new clone of a maxis fridge, then to get the mesh into it you open the GMDC resource or resources and import the .obj using the GMDC plugin's import facility. Making sure the subset names match. For the texture, the TXTR resource has an import facility, but it usually turns out better to right-click the image and use the build DXT option.
Now I am not advocating using other people's meshes and textures to make your own objects without permission. Ideally this is a way the original creator can easily update their own objects, and one would hope that they then decided to share them for free due to all the free help they have had from various members of the community, without which they would not have been able to make the objects in the first place.
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
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