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Author Topic: New Pets Patch  (Read 30408 times)
J. M. Pescado
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Re: New Pets Patch
« Reply #50 on: 2007 March 30, 21:35:29 »
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Pretty much.
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KatEnigma
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Re: New Pets Patch
« Reply #51 on: 2007 March 30, 21:50:41 »
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But hopefully the fixes ARE in the Seasons patch, which is now out.
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sewinglady
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Re: New Pets Patch
« Reply #52 on: 2007 March 30, 21:58:04 »
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They obviously aren't...considering the statement made by maxoid on the official BBS and quoted here.

this all just makes my head spin.

maybe I should just stop playing and go back to selling on eBay...gee...which one is more aggravating?
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Kralore
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Re: New Pets Patch
« Reply #53 on: 2007 March 30, 22:01:36 »
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I was really starting to think maybe J.M was just yanking my chain because I assumed seasons read the pets object.package when it needed to do stuff from pets.  After finally finding a message on the offical bbs... it explained that a new ep grabs code from the objects.package of the previous ep and merges it with the new objects.package.  I didn't realize it worked this way.  So apologies to J.M for ever doubting your wisdom LOL.

As for the new seasons patch... It lists 3 fixes, but the file is 45 meg in size. I would assume it contains the latest pet fixes. I can't see needing 45 meg for 3 fixes.  But considering how wrong I was in my understanding of how the game worked, I could very well be wrong LOL.
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J. M. Pescado
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Re: New Pets Patch
« Reply #54 on: 2007 March 30, 22:06:07 »
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I was really starting to think maybe J.M was just yanking my chain because I assumed seasons read the pets object.package when it needed to do stuff from pets.  After finally finding a message on the offical bbs... it explained that a new ep grabs code from the objects.package of the previous ep and merges it with the new objects.package.  I didn't realize it worked this way.  So apologies to J.M for ever doubting your wisdom LOL.
This is false and wishful thinking. Objects.package does not work that way. Textures, meshes, and animations are grabbed from previous expansions, but objects and executable codes are most assuredly not.
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Kralore
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Re: New Pets Patch
« Reply #55 on: 2007 March 30, 22:11:47 »
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I was really starting to think maybe J.M was just yanking my chain because I assumed seasons read the pets object.package when it needed to do stuff from pets.  After finally finding a message on the offical bbs... it explained that a new ep grabs code from the objects.package of the previous ep and merges it with the new objects.package.  I didn't realize it worked this way.  So apologies to J.M for ever doubting your wisdom LOL.
This is false and wishful thinking. Objects.package does not work that way. Textures, meshes, and animations are grabbed from previous expansions, but objects and executable codes are most assuredly not.

Well I didn't quote the message exactly, but from what I understood of the explaination,  the objects.packge that is in the seasons folder contains all the objects.package info for seasons and any previous ep's installed. Or is this wrong as well?
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J. M. Pescado
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Re: New Pets Patch
« Reply #56 on: 2007 March 30, 22:15:10 »
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Well I didn't quote the message exactly, but from what I understood of the explaination,  the objects.packge that is in the seasons folder contains all the objects.package info for seasons and any previous ep's installed. Or is this wrong as well?
This is correct. However, modifications to the objects.package of a PREVIOUS expansion thus have no effect whatsoever on a new expansion.
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Kralore
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Re: New Pets Patch
« Reply #57 on: 2007 March 30, 22:19:02 »
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Well I didn't quote the message exactly, but from what I understood of the explaination,  the objects.packge that is in the seasons folder contains all the objects.package info for seasons and any previous ep's installed. Or is this wrong as well?
This is correct. However, modifications to the objects.package of a PREVIOUS expansion thus have no effect whatsoever on a new expansion.

Which means I wasn't entirely correct with my earlier reply.  uninstalling seasons, installing pets patch, then reinstalling seasons does in fact patch the game pretty much completely.  I now understand how all this works. Thank you for putting up with all my questions trying to figure this out Smiley
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Nec
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Re: New Pets Patch
« Reply #58 on: 2007 March 31, 00:36:39 »
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Well, apparently the aquarium/maid being fixed was actually a glitch. It only happened twice. Now they are stuck again. Grrr.
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J. M. Pescado
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Re: New Pets Patch
« Reply #59 on: 2007 March 31, 02:21:19 »
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Well, apparently the aquarium/maid being fixed was actually a glitch. It only happened twice. Now they are stuck again. Grrr.
Told you it was just placebo effect.
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Nec
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Re: New Pets Patch
« Reply #60 on: 2007 March 31, 03:33:24 »
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Yes, you did. They still didn't get stuck the first two times  Angry You infiltrated my game...didn't you. You Fat Stealthy Obstreperous Ninja Jerk Tongue
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phyllis_p
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Re: New Pets Patch
« Reply #61 on: 2007 March 31, 18:45:44 »
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My experience (for those who care):

I have both Pets and Seasons.  I backed up my folder before trying anything.

I installed the new Pets patch.  It told me that I may end up having to uninstall and reinstall the more recent expansion (Seasons) in order for the patch to work.

I then tried to install the Seasons patch, but it told me I must uninstall and reinstall Seasons first.

I decided to first try playing a house with the fish tank (Goths) to see if the Pets patch fixed something obvious - the OCD maid-fishtank problem.  Maid was still OCD regarding fishtank.

Next I uninstalled and reinstalled Seasons, installed the Seasons patch, and reinserted my backed-up folder.  Went back to the Goth house and played for 4 Sim-days -- the OCD maid-fishtank problem did not reappear during those 4 days.

Whether that means the patch(es) worked or it's an anomaly is anyone's guess.  The maid-fishtank problem was the only problem I was really aware of in my game.  I suppose time will tell.
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Liss
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Re: New Pets Patch
« Reply #62 on: 2007 March 31, 19:30:56 »
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yeah, it told me to reinstall seasons too.  I'll be doing it later today. *sigh*
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