#### Group = 0x7F859641, Instance = 0x101F# Title = Move In - Normal New## Format = 8009, Params = 0, Locals = 22# Tree type = 0, Header flag = 6, Tree version = FFFF8032 (-32718) 0: Save - Disable/Enable(0); true: 1, false: error 1: Stack Object := Me; true: 19, false: error 2: Stack Object := stack obj's person data neighbor id (0x1F); true: 3, false: error 3: Local 3 := neighbor in stack object family friend count (0x9); true: 4, false: error 4: Local 0 := my person data family number (0x3D); true: 48, false: error 5: Local 1 := 0; true: 6, false: error 6: Local 2 := 0; true: 32, false: error 7: Stack Object := 0; true: 8, false: error 8: Local 0 == Const 0x13A:0x1(32766 (0x7FFE)); true: 74, false: 6D 9: Local 19 := random from 0 to < Const 0x1003:0x4(20000 (0x4E20)); true: A, false: error A: Stack Object := my person data neighbor id (0x1F); true: 13, false: error B: Generic Sims Call: add to family Stack Obj:nID, Temp 0:familyID; true: 14, false: 3D C: Alter Budget: add Local 19 as misc income; true: D, false: D D: Stack Object := my person data neighbor id (0x1F); true: E, false: error E: Temp 0 := neighbor in stack object family friend count (0x9); true: F, false: error F: Temp 0 -= Local 3; true: 40, false: error 10: Local 0 == Const 0x13A:0x1(32766 (0x7FFE)); true: 5E, false: 6E 11: Temp 0 := Local 0; true: 12, false: error 12: Generic Sims Call: combine assets of family in temp 0 Temp 0:familyID; true: 15, false: 15 13: Temp 0 := 0; true: B, false: error 14: Selectable: Set(Stack Object); true: 65, false: error 15: Stack Object := my person data neighbor id (0x1F); true: 4D, false: error 16: Generic Sims Call: add to family Stack Obj:nID, Temp 0:familyID; true: 57, false: 3C 17: Temp 0 := 0; true: 56, false: error 18: Selectable: Set(Stack Object); true: 3B, false: error 19: .Move In - Assets to Bring - Get T[3,4]; true: 1A, false: error 1A: Local 5 := Temp 3; true: 1B, false: error 1B: Local 6 := Temp 4; true: 2, false: error 1C: .Move In - Add Assets(Local 5, Local 6); true: 1E, false: error 1D: Local 7 != Local 15; true: 5A, false: 58 1E: Temp 0 := Local 6; true: 3E, false: error 1F: Dialog: Text Notification: [Private STR# 0x12D:0x25], priority 1, timeout 20, putting Text ID in temp 0; true: 11, false: error 20: Dialog: Text Notification: [Private STR# 0x12D:0x29], priority 1, timeout 20, putting Text ID in temp 0; true: 15, false: error 21: .Move In - Memories; true: 31, false: 31 22: Stack Object := neighbor in stack object person instance id (0x0); true: 24, false: error 23: Verify - Person ID(neighbor in stack object person instance id (0x0)); true: 22, false: 26 24: stack obj's person data Job Data (0x18) Set Flag 3; true: 25, false: error 25: Selectable: Set(Local 17); true: 2B, false: error 26: Schedule - Visitor - Immediately(Stack Object, Const 0x10F:0x0(0)); true: 27, false: error 27: Schedule - Visitor - Set Selectable Flags(Temp 0, 1); true: 49, false: error 28: Temp 0 := 0; true: 29, false: error 29: Generic Sims Call: add to family Stack Obj:nID, Temp 0:familyID; true: 30, false: 2A 2A: Break Point: ; true: 30, false: error 2B: Stack Object := Local 17; true: 49, false: error 2C: Manage Inventory: Access the Neighbor Singular Inventory from ID my person data neighbor id (0x1F). with category 0 GUID 0xEDE5D047 (0x7FAB48B1: Token - Move In). Set To Next token. Starting at index from Local 16; true: 2D, false: 3A 2D: Manage Inventory: Access the Neighbor Singular Inventory from ID my person data neighbor id (0x1F). with category 0 GUID 0xEDE5D047 (0x7FAB48B1: Token - Move In). Pop property off token at index from Local 16. Put property value into Local 15.; true: 21, false: 21 2E: Manage Inventory: Access the Neighbor Singular Inventory from ID my person data neighbor id (0x1F). with category 0 GUID 0xEDE5D047 (0x7FAB48B1: Token - Move In). Pop property off token at index from Local 16. Put property value into Local 17.; true: 2F, false: 2F 2F: Stack Object := Local 17; true: 23, false: error 30: Local 18 ++ and < Local 15; true: 2E, false: D 31: Local 15 += 1; true: 30, false: error 32: Stack Object := 0; true: 4E, false: error 33: Set to Next: Neighbor of Family in temp0; true: 34, false: 7 34: neighbor's person data family number (0x3D) == my person data family number (0x3D); true: 35, false: 4E 35: Local 7 += 1; true: 4E, false: error 36: Local 11 := 1000 (0x3E8); true: 4F, false: error 37: Local 12 := Local 19; true: 38, false: error 38: Local 12 /= 1000 (0x3E8); true: 36, false: error 39: Dialog: Text Notification: [Private STR# 0x12D:0x24], priority 1, timeout 20, putting Text ID in temp 0; true: 15, false: error 3A: Local 15 := 1; true: D, false: error 3B: Wants - Refresh All - Recalc(1, 0); true: 43, false: error 3C: Wants - Refresh All - Recalc(1, 0); true: 44, false: error 3D: Wants - Refresh All - Recalc(1, 0); true: 42, false: error 3E: Local 6 := Local 5; true: 3F, false: error 3F: Local 5 := Temp 0; true: 51, false: error 40: Local 0 == Const 0x13A:0x0(32767 (0x7FFF)); true: 41, false: 10 41: Wants - Set CAS History(my person data neighbor id (0x1F), Stack Object); true: 66, false: 66 42: Save - Disable/Enable(1); true: false, false: error 43: Save - Disable/Enable(1); true: true, false: error 44: Save - Disable/Enable(1); true: false, false: error 45: Want Satisfy: GUID 0xEDAAB0F8 (Move out) with value Stack Object; true: 46, false: 46 46: Want Satisfy: GUID 0x6DD670D5 (Sim Moves Out (want)) with value Stack Object; true: 47, false: 47 47: Want Satisfy: GUID 0x4DD673FA (Sim Moves Out (fear)) with value Stack Object; true: 28, false: 28 48: Local 20 := neighbor in stack object house number (0x6); true: 5, false: error 49: Local 20 > 0; true: 45, false: 28 4A: Want Satisfy: GUID 0xEDAAB0F8 (Move out) with value Stack Object; true: 4B, false: 4B 4B: Want Satisfy: GUID 0x6DD670D5 (Sim Moves Out (want)) with value Stack Object; true: 4C, false: 4C 4C: Want Satisfy: GUID 0x4DD673FA (Sim Moves Out (fear)) with value Stack Object; true: 55, false: 55 4D: Local 20 > 0; true: 4A, false: 55 4E: Temp 0 := Local 0; true: 33, false: error 4F: Lot - Is College Lot?; true: 50, false: 39 50: Dialog: Text Notification: [Private STR# 0x12D:0x33], priority 1, timeout 20, putting Text ID in temp 0; true: 15, false: error 51: Lot - Is College Lot?; true: 52, false: 20 52: Dialog: Text Notification: [Private STR# 0x12D:0x2B], priority 1, timeout 20, putting Text ID in temp 0; true: 15, false: error 53: Local 19 := random from 0 to < Const 0x1003:0x5(2000 (0x7D0)); true: A, false: error 54: Lot - Is College Lot?; true: 53, false: 6F 55: my person data kEP1 - Time Left In Grading Period (0xAC) := 72 (0x48); true: 17, false: error 56: College - Remove Key(my person data neighbor id (0x1F)); true: 16, false: error 57: .Init - Student; true: 18, false: error 58: Lot - Is College Lot?; true: 59, false: 1F 59: Dialog: Text Notification: [Private STR# 0x12D:0x34], priority 1, timeout 20, putting Text ID in temp 0; true: 11, false: error 5A: .Move In - College - Assets Calc(Local 0, Global(Current Family), Local 15, Local 7); true: 5B, false: error 5B: Temp 0 == 1; true: 5C, false: 1C 5C: Local 6 := Temp 3; true: 5D, false: error 5D: Local 5 := Temp 4; true: 51, false: error 5E: .Townie - Removed from Pool(Me); true: 41, false: error 5F: .Move In - Add Assets(Local 5, Local 6); true: 64, false: error 60: Run Tree by Name: CT - Get Move In Funds T[0,1], push onto my stack; true: 62, false: 54 61: Local 6 := Temp 1; true: 5F, false: error 62: Local 5 := Temp 0; true: 61, false: error 63: Stack Object := Me; true: 60, false: error 64: Local 21 := 1; true: A, false: error 65: Local 21 == 1; true: D, false: C 66: Local 21 == 1; true: 6C, false: 37 67: Dialog: Text Notification: [Private STR# 0x12D:0x29], priority 1, timeout 20, putting Text ID in temp 0; true: 15, false: error 68: Lot - Is College Lot?; true: 69, false: 67 69: Dialog: Text Notification: [Private STR# 0x12D:0x2B], priority 1, timeout 20, putting Text ID in temp 0; true: 15, false: error 6A: Local 6 := Temp 0; true: 68, false: error 6B: Local 5 := Local 6; true: 6A, false: error 6C: Temp 0 := Local 5; true: 6B, false: error 6D: Local 0 == Const 0x13A:0x3(32764 (0x7FFC)); true: 74, false: 75 6E: Local 0 == Const 0x13A:0x3(32764 (0x7FFC)); true: 5E, false: 1D 6F: .Move In - Get Townie Wealth(my person data neighbor id (0x1F)); true: 71, false: 9 70: Local 21 := 1; true: A, false: error 71: Local 6 := Temp 0; true: 72, false: error 72: Local 5 := Temp 1; true: 73, false: error 73: .Move In - Add Assets(Local 5, Local 6); true: 70, false: error 74: .Move In - Add Items To Townie Inventories; true: 63, false: error 75: Local 0 == Const 0x13A:0x0(32767 (0x7FFF)); true: 74, false: 2C