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TS2: Burnination
The Podium
Reactions to noises
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Topic: Reactions to noises (Read 5703 times)
Nauthiz
Blathering Buffoon
Posts: 75
Reactions to noises
«
on:
2007 February 10, 15:20:42 »
Just a random minor complaint.
If an infant cries when lying in a crib, it wakes everyone in the room - that's ok. When someone holds it and it cries, other Sims sleep peacefully. But when someone starts to talk to the baby, others instantly wake up...
Babies and other Sims can't sleep with television or stereo on. A womrat in cage also wakes up everybody (unless you get Caged Pet Fixes by TJ), but a large dog barking does not. Ok, that would be annoying, but at least realistic.
I'm noticing those things from time to time and I wonder if there's a fix somewhere...
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jrd
Terrible Twerp
Posts: 2498
Re: Reactions to noises
«
Reply #1 on:
2007 February 10, 15:48:46 »
The fix is rug dividers. These make the sections into different rooms, but Sims just step over them.
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notveryawesome
Stupid Schlemiel
Posts: 1992
INTJ. I like putting hats on my avatar.
Re: Reactions to noises
«
Reply #2 on:
2007 February 10, 19:16:58 »
Squinge at InSim has a global mod that allows sims to sleep through noises.
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Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental.
Metalkatt
Feckless Fool
Posts: 263
INTP. Quiet, but deadly.
Re: Reactions to noises
«
Reply #3 on:
2007 February 10, 23:20:23 »
Quote from: Jordi on 2007 February 10, 15:48:46
The fix is rug dividers. These make the sections into different rooms, but Sims just step over them.
I tried using those once, and my nanny got stuck in the kitchen when her nannymobile came. Acted as if she was in a room with no walls. I had to kill one of the divider sections to get her out.
That was before my computer started whining about "No Directx9-compatible device drivers," after I upgraded the fsking video card.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Reactions to noises
«
Reply #4 on:
2007 February 10, 23:22:49 »
Quote from: Metalkatt on 2007 February 10, 23:20:23
I tried using those once, and my nanny got stuck in the kitchen when her nannymobile came. Acted as if she was in a room with no walls. I had to kill one of the divider sections to get her out.
That sounds like the TS2 version of the "stuck in a glass box" mime impression.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Strangel
Nitwitted Nuisance
Posts: 884
Strangelet watches Star Wars with an iPhone. Geek.
Re: Reactions to noises
«
Reply #5 on:
2007 February 11, 06:47:57 »
Quote from: Jordi on 2007 February 10, 15:48:46
The fix is rug dividers. These make the sections into different rooms, but Sims just step over them.
Rug dividers?
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jrd
Terrible Twerp
Posts: 2498
Re: Reactions to noises
«
Reply #6 on:
2007 February 11, 09:32:52 »
Rug dividers are the new low fences that came with Pets. They will cut any section off as a separate room, but Sims (and Pets) just walk over them. You could thus put a crib in the master bedroom, surround it with rug dividers, and the baby's cries won't wake the parents up.
Since it is a fence/wall thing, you must keep in mind many objects require a free space in front of them to work. The game will allow you to place a rug divider directly in front of a fridge or stove, rendering these objects useless.
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buddha pest
Irritating Ignoramus
Posts: 440
Re: Reactions to noises
«
Reply #7 on:
2007 February 11, 11:07:50 »
Genius! I was wondering what the hell those things were.
I just thought they were more flowerbed borders. Perhaps it pays to read the descriptions.
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dizzy
Souped!
Posts: 1572
unplugged
Re: Reactions to noises
«
Reply #8 on:
2007 February 11, 16:20:53 »
Prepare to be bewildered by bizarre routing problems of all kinds if you use those, however.
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Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: Reactions to noises
«
Reply #9 on:
2007 February 11, 17:15:14 »
Flowerborders works the same way, if you have no Pets. They can be useful for fake shower boxes or toilets with privacy, though.
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jrd
Terrible Twerp
Posts: 2498
Re: Reactions to noises
«
Reply #10 on:
2007 February 12, 00:01:18 »
dizzy: yeah, since cordoned off sections are seen as different rooms you can get the situation where a Sim will use a weird path... I sectioned off a part of the living room in one of my lots, and this caused Sims to go upstairs, throught the landing to the back of the lot, and downstairs again, and then track back. Pretty bewildering the first time I saw it.
It can come in handy when you section off a kitchen with half walls though: just stick the rug divider in the opening (since there are no half doors and fence doors look crappy), and the room will be treated as a closed space, not as part of the surrounding room (thus Sims will use tables in the kitchen, and not trek all the way to the living room sofa to eat).
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Strangel
Nitwitted Nuisance
Posts: 884
Strangelet watches Star Wars with an iPhone. Geek.
Re: Reactions to noises
«
Reply #11 on:
2007 February 12, 01:49:51 »
oooooOOOOOOoooo..
I, one of the unwashed unAwesome masses.. had no idea.
I thought it was just another border for flowerbeds, like buddha pest.
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Jelendra: Welcome to the dark side. We have Eric. [True Blood Thread]
[14:26] notovny: Indeed. Pepperidge Farm Breakfast Kittens are delicious.
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