More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 23, 01:45:22
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Question for restarting
0 Members and 2 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
2
Author
Topic: Question for restarting (Read 12614 times)
moniquinin
Exasperating Eyesore
Posts: 203
Question for restarting
«
on:
2007 February 06, 09:57:06 »
Ok so I had to dump my whole game and reinstall everything and I'm wondering what is the optimal amount of sims/families to start with initially? No more than x but at least y, as guidance is what I'm looking for. I'm playing Pleasantview for now and am going to install Uni, NL, OFB, Pets.
Thanks!
Logged
1. I am a Mac person so DO NOT refer me to Simpe!!!!
2. English is NOT my first language so please forgive any mistakes.
3. My dog loves to eat chicken shit.
LFox
Irritating Ignoramus
Posts: 445
Re: Question for restarting
«
Reply #1 on:
2007 February 06, 11:57:01 »
I say start with whatever amount you want. In my case i started with 1 man and spanned the family out to 9-10 generations through kids i now have about 5 main houses from the same family line which include white people, black people, aliens and a vampire.
Logged
spookymuffin
Irritating Ignoramus
Posts: 424
Re: Question for restarting
«
Reply #2 on:
2007 February 06, 12:04:18 »
Somebody recomended starting with 40 families, and that works quite well for me, keeps the gene pool diverse
Logged
"Ignorance more frequently begets confidence than does knowledge: it is those who know little, and not those who know much, who so positively assert that this or that problem will never be solved by science." - Charles Darwin
LFox
Irritating Ignoramus
Posts: 445
Re: Question for restarting
«
Reply #3 on:
2007 February 06, 12:25:42 »
Quote from: spookymuffin on 2007 February 06, 12:04:18
Somebody recomended starting with 40 families, and that works quite well for me, keeps the gene pool diverse
I'm guessing that would be for neighbourhoods that have no townies? Either way i think it'd be hell to keep 40 families in time sync. I keep mine all in sync and i already find it a bit annoying that i can't just play 15+ days on a family.
Logged
Flamingo
Lipless Loser
Posts: 600
Re: Question for restarting
«
Reply #4 on:
2007 February 06, 15:25:16 »
Personally, I started out with only two Sims, and add Sims as needed, but if you want the smallest amount of families to start out with initially, I'd go with four, which is enough to keep things from getting incestuous.
Logged
Assmitten
Whiny Wussy
Posts: 9265
Poop poop
Re: Question for restarting
«
Reply #5 on:
2007 February 06, 15:36:05 »
I have done the no-townie hacks, but now I like Townie Roulette. Will the offspring end up startlingly attactive, or unspeakably hideous? Only the Gods of Sim-genetics can say.
Plus, I am unspeakably lazy when it comes to how I sim.
I love the split in attitudes among players. Some people are like, "Townies, meh," while others are all, "UNCLEAN, UNCLEAN!" It's like most of the game is populated with a leperous underclass.
Logged
<notovny> Aww, yeah, WOODBEAST.
<kutto> Keep it in your pants, notovny.
Flamingo
Lipless Loser
Posts: 600
Re: Question for restarting
«
Reply #6 on:
2007 February 06, 15:49:25 »
Well, for good reason. Have you seen them? Besides, I don't particularly like how the townies seem to have no relatives and seemingly crawled out of the swamp. Actually, if you could point me in the nearest direction of said no-townie hacks, I'd be grateful.
Logged
LFox
Irritating Ignoramus
Posts: 445
Re: Question for restarting
«
Reply #7 on:
2007 February 06, 16:20:38 »
Quote from: Flamingo on 2007 February 06, 15:49:25
Well, for good reason. Have you seen them? Besides, I don't particularly like how the townies seem to have no relatives and seemingly crawled out of the swamp. Actually, if you could point me in the nearest direction of said no-townie hacks, I'd be grateful.
Check the Armory.
Personally i like townies but i don't like UGLY townies, i carefully screen all my sims and any deemed too ugly get killed or don't get a chance to produce offspring. I got a horde of ugly townies that i have no idea what i'm gonna do with, i'll probably marry em off to sims that won't have kids or kill them that's the only thing i can see that will end up happening.
Logged
Flamingo
Lipless Loser
Posts: 600
Re: Question for restarting
«
Reply #8 on:
2007 February 06, 16:47:35 »
All that offers is a fix for townie/npc move-in amnesia. I have a hack that keeps them from respawning, I believe, and may just kill them all off when I have enough playable Sims in my neighborhood. That and I still don't want freaky people who seemingly just converged in a swamp screwing up family trees.
Logged
gethane
Juvenile Jackass
Posts: 455
Re: Question for restarting
«
Reply #9 on:
2007 February 06, 17:58:23 »
My favorite hood ever I started emtpy to do the 10 kid challenge. I was just going to delete the whole hood afterwards. Instead it became the only hood I play. I just fell in love with each of those 10 kids and had to run them through college, get them married, etc. I named them alphabetically, and as other families have joined I've continued so I can keep them in sync. Currently I have A through K houses.
Logged
Gethane Sims
Maxis only lots, neighborhood terrains, and more!
miros
Retarded Reprobate
Posts: 1280
Re: Question for restarting
«
Reply #10 on:
2007 February 06, 18:45:48 »
Quote from: Flamingo on 2007 February 06, 15:49:25
Well, for good reason. Have you seen them? Besides, I don't particularly like how the townies seem to have no relatives and seemingly crawled out of the swamp. Actually, if you could point me in the nearest direction of said no-townie hacks, I'd be grateful.
http://www.moreawesomethanyou.com/ffs/pets/hacks
(or the name of your last expansion pack instead of pets)
Also get Nailati's face templates as they come out. No more ugly townies!
Logged
SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
Re: Question for restarting
«
Reply #11 on:
2007 February 06, 20:50:02 »
How many families you start with would depend on whether you want the neighborhood to be self-sufficient or dependent on townie DNA. I don't like breeding with townies/NPCs, so I always start with enough sims to make it possible to breed for at least 5 generations before any sim runs out of potential mates because everyone is related.
If you start with 3 couples, you will not get past the second generation before you need to add townie DNA to the mix. If you start with 4 couples, you can get up a third generation. This is a simple calculation:
Generation 1 - 3 couples
SimA+SimB=SimAB
SimC+SimD=SimCD
SimE+SimF=SimEF
Generation 2
SimAB+SimCD
SimAB+SimEF
SimCD+SimEF
Generation 3
NONE POSSIBLE
Logged
Fail.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Question for restarting
«
Reply #12 on:
2007 February 06, 21:50:50 »
Quote from: Assmitten on 2007 February 06, 15:36:05
I love the split in attitudes among players. Some people are like, "Townies, meh," while others are all, "UNCLEAN, UNCLEAN!" It's like most of the game is populated with a leperous underclass.
I'm probably between the two. I see them as an underclass, but the aversion to them stems more from the fact that the options are either to have them continue to spawn ad-infinitum, or eventually wipe out them out of existence, and neither option is entirely satisfactory.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Question for restarting
«
Reply #13 on:
2007 February 06, 22:37:43 »
When starting a new 'hood I tend to use Prosperity Challenge rules to determine how many families I have, and how many sims are in each of those families.
Basically its just rolling a die. Roll it to see how many families you have. Then roll the die again for each family to see how many sims in the family. Then for each sim roll for their age, gender, aspiration, etc.
I don't play the hood as a Prosperity Challenge, I just use this at the set up stage. I have no objection to my sims marrying townies/dormies/downtownies or most of the NPCs, as their existence means I have sufficient characters in the game for my sims to interact with.
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Question for restarting
«
Reply #14 on:
2007 February 06, 23:17:55 »
I start with three families but as I have no objection to my sims pairing up with townies, it doesn't limit the gene pool. I've customised the townies to look how I want. My problem is I tend to lose interest once the families are well off, I prefer to play starter families, so I usually add one or two along the way. Then the second generation starts marrying out and before I know it I have ten families to play and sync.
I've got over starting offspring from babies though, I usually create the founder families with children or teens rather than babies or toddlers.
ETA: Rolling the die sounds like a good way to randomise, might try that.
Logged
My fists are named Feminine and Wiles.
spookymuffin
Irritating Ignoramus
Posts: 424
Re: Question for restarting
«
Reply #15 on:
2007 February 07, 02:29:18 »
Quote from: LFox on 2007 February 06, 12:25:42
Quote from: spookymuffin on 2007 February 06, 12:04:18
Somebody recomended starting with 40 families, and that works quite well for me, keeps the gene pool diverse
I'm guessing that would be for neighbourhoods that have no townies? Either way i think it'd be hell to keep 40 families in time sync. I keep mine all in sync and i already find it a bit annoying that i can't just play 15+ days on a family.
Well I don't play without townies, but I dont let my playables breed with them.
Logged
"Ignorance more frequently begets confidence than does knowledge: it is those who know little, and not those who know much, who so positively assert that this or that problem will never be solved by science." - Charles Darwin
moniquinin
Exasperating Eyesore
Posts: 203
Re: Question for restarting
«
Reply #16 on:
2007 February 07, 05:38:14 »
I am not understanding - how can you choose to not play with townies? Don't they just show up?
The last game that now I have to dump I started with 18 sims/families and it was a chore to have them all synced. I never really got to play past two sim days because I wanted them all to be moved in, employed and the ones I wanted to be, knocked up (not with each other but with either NPCs or townies since I'm curious as to what would come out) before really starting. Can you really not play with townies?
Logged
1. I am a Mac person so DO NOT refer me to Simpe!!!!
2. English is NOT my first language so please forgive any mistakes.
3. My dog loves to eat chicken shit.
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Question for restarting
«
Reply #17 on:
2007 February 07, 05:50:40 »
It's possible to make a neighbourhood without townies, including adding downtown, uni, etc without adding downtownies and dormies. There's a thread over in Peasantry that gives more information on how to create a neighbourhood without getting the Pleasantview standard townies and another thread containing blank subhoods (i.e. downtown, bluewater, the unis all without non-playable characters). If you add in Pescados no regen hacks, then you never have townies, downtownies or dormies in your game at all.
Personally I like townies (just not the Maxis default ones). They're good for my sims' businesses.
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
V
Senator
Posts: 1151
Re: Question for restarting
«
Reply #18 on:
2007 February 07, 06:47:18 »
I like some of the townies and other ones I don't even let my sims associate with. But lately I have been playing a neighborhood where all the townies were ejected before I moved anyone in. I like having all new townies to deal wtih, but I miss a few of my old favorites. It is a shame that the character files are not given character names & pictures so you could pick and choose which townies you dump and which you keep.
Logged
I want people to stop saying, "Son of a bitch". Instead we should say "Son of an ASS" because that is more accurate. Spread the word!
Assmitten
Whiny Wussy
Posts: 9265
Poop poop
Re: Question for restarting
«
Reply #19 on:
2007 February 07, 08:25:09 »
I'm sure I will have tomatoes thrown at me until I flee, but I would actually miss some of those dumbasses. Benjamin Long is a homewrecker (he only goes for men, though). Everyone brings Goopy home from work and then takes turns poking and jeering at him.
If it wasn't for townies, I wouldn't be able to let anything bad happen to my sims. I can't experiment on Sims I've created myself and have gotten attached to. Who would be my punching bag?
Waitaminit...*runs off to download Pescado*
Logged
<notovny> Aww, yeah, WOODBEAST.
<kutto> Keep it in your pants, notovny.
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Question for restarting
«
Reply #20 on:
2007 February 07, 09:23:45 »
Quote from: moniquinin on 2007 February 07, 05:38:14
...I never really got to play past two sim days ...
Apart from the very first hood I had, (which I played for months, then it blew up), I have never managed to get a hood past 30 simdays. The second generation is usually about to have kids when it either blows up or I move to a new hood where I've been tinkering with something else.
Logged
My fists are named Feminine and Wiles.
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Question for restarting
«
Reply #21 on:
2007 February 07, 11:46:59 »
I don't mind townies, and some of them do make decent looking kids. The only thing that gets me after a while is the townies never growing up -- it gets silly when three generations have the same teen as their first kiss.
But our own Syberspunk has fixed that with his 'Grow up townies' hack (
http://www.moreawesomethanyou.com/smf/index.php/topic,4842.0.html
), so now I have a way to age the ones I want to and eventually have new townies come up behind them.
Logged
Excelsior, you fathead!
I am Canadian.
Eggs
Asinine Airhead
Posts: 23
Re: Question for restarting
«
Reply #22 on:
2007 February 07, 12:08:31 »
Of the two hoods I actually play, one blew up in the 2nd generation, so I never really saw townie genetics. Although, I keep them there anyway.
Logged
There's antimony, arsenic, aluminum, selenium......
Assmitten
Whiny Wussy
Posts: 9265
Poop poop
Re: Question for restarting
«
Reply #23 on:
2007 February 07, 12:46:40 »
Quote from: jsalemi on 2007 February 07, 11:46:59
I don't mind townies, and some of them do make decent looking kids. The only thing that gets me after a while is the townies never growing up -- it gets silly when three generations have the same teen as their first kiss.
But our own Syberspunk has fixed that with his 'Grow up townies' hack (
http://www.moreawesomethanyou.com/smf/index.php/topic,4842.0.html
), so now I have a way to age the ones I want to and eventually have new townies come up behind them.
I forgot about this! I should use this. It sounds fun.
Logged
<notovny> Aww, yeah, WOODBEAST.
<kutto> Keep it in your pants, notovny.
SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
Re: Question for restarting
«
Reply #24 on:
2007 February 07, 13:56:40 »
Quote from: witch on 2007 February 07, 09:23:45
Quote from: moniquinin on 2007 February 07, 05:38:14
...I never really got to play past two sim days ...
Apart from the very first hood I had, (which I played for months, then it blew up), I have never managed to get a hood past 30 simdays. The second generation is usually about to have kids when it either blows up or I move to a new hood where I've been tinkering with something else.
I still play one that I started when Uni was released. Some of those families are 14 or 15 (maybe even 16 by now... haven't really kept track lately) generations. I play it at least three or four hours a week, and it's one of my favorites.
I haven't really had that many neighborhoods literally blow up on me. A couple have suffered the inexplicable "vanished from screen" glitch and couldn't be fixed. Another one blew up due to rampant overpopulation before I knew that too many sims was really bad and didn't yet know how to clean it up. Other than that, any neighborhood I've wanted to last, has lasted. I do regularly abandon neighborhoods though. I get bored and just delete them and start new ones. But that isn't the same as a neighborhood inexplicably blowing up soon after being started.
Logged
Fail.
Pages:
[
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...