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FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
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Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION (Read 1215016 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
on:
2005 July 20, 03:27:19 »
Tons and tons of debugging options. May prevent your game from exploding in a big fiery ball visible from space. May cause your game to explode in a big fiery ball visible from space if misused.
ffsdebugger.zip
RTFM:
FFS Lot Debugger (v2.0b) for TS2 v1.0p2 - TS2NL v1.0p1
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)
Special Thanks To:
Twojeffs, for Stuck Kicky Bag Deletion
Congratulations to: Draklixa!
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
FEATURES:
I. FIX AWOL HEADMASTER
Detonates the Headmaster Controller, which can become corrupted and
prevent the headmaster from appearing correctly on your lots.
II. UPGRADE PRE-UNI SIM
Upgrades an Adult or Elder sim to 6 want slots/2 locks + Uni graduation
with no major. Most useful for pre-Uni sims so that they aren't
permanently confined to second-class citizen status.
III. CLEAR STUCK PARTY
Destroys the party controller, which can become corrupted and result
in the inability to hold parties, neverending parties, or corrupted
party scoring. Any currently in progress party is immediately terminated.
IV. RERANDOMIZE SIM GENERATOR
Scrambles the sim generator by advancing the sequence a random number of
places to avoid the identical-child-personality "firstborn" effect. Will
exit the lot without saving as a side effect. Save before use.
V. SET/REMOVE LIFETIME WANT BIT (non-Original)
Grants or revokes permanent platinum LTW status in a sim. Use for bugged
LTW satisfactions where status is not granted, to remove if you simply
don't like it, or because you're a cheating lamer.
VI. UNFREEZE VISITOR MOTIVES
Removes "static motives" flag from all visiting sims and dormies.
VII. KILL STUCK BILLS
Deletes all potentially stuck bills hiding on and off the lot.
VIII. CLEAR OFFWORLD LOITERERS
Indiscriminately removes all sims loitering invisibly off-lot. May cause
undesired side effects if used at the wrong time.
IX. REENABLE CONTROLS
Attempts to reenable build/buy/save/exit.
X. KILL GHOST EMITTER
Deletes the "haunted" emitters which cause sims to freak out at random
objects, even if ghosts are not present on the lot.
XI. FIX BROKEN MOOD BOOSTS
Fixes the platinum-asp mood boosts for all sims on the lot.
XII. UNSTICK ME (debug mode only) (experimental)
Attempts to unstick a sim that has lost the ability to move for some
unknown reason. Experimental.
XIII. NUKE STUCK MOVE OUT
Nukes the college move-out controller, which can become corrupted and
prevent sims from moving out of college.
XIV. RETRIEVE MISSING SIM
Attempts to retrieve a missing sim which is stuck off-world by teleporting
it to the mailbox and forcing an error.
XV. UNBLOCK FRIDGE TILES
Attempts to remove stuck invisible tiles potentially blocking fridges.
XVI. FIX FUNKY MOVEMENT (debug mode only) (experimental)
Attempts to force a sim back to walking normally and stop the "iceskater"
effect. Experimental - intended for testing only.
XVII. RE-GIVE DIPLOMA (debug mode only) (Uni)
Re-issues a sim's diploma in the event that it is lost/stolen/eaten.
XVIII. MAKE ME SMART/STUPID (debug mode only)
Applies or removes "stuck smart milk" effect to sims.
XIX. FORCE ERRORS (experimental)
Forces all objects of specified locality (all/in-world/off-world) to
error. Do not run while debug mode is ineffect or thousands of error
dialogs may appear! May crash, freeze or spam your game. Consult your
doctor before use.
XX. TEST IQ
Returns percent-learning rate (100 is normal) for current sim.
XXI. RESPAWN TOMBSTONE (debug mode only) (experimental) (NL)
Regenerates a tombstone for a dead sim. Note that the dead sim must be
the selected sim, which means you must spawn him somehow, then make
him selectable and choose this command.
XXII. Nuke Stuck Poobags (NL)
Removes stuck invisible flaming bags of poo from horrible dates.
XXIII. Nuke Stuck Airplanes
Removes invisibly stuck paper airplane reserve tiles.
XXIV. Fix Broken Selectableness
Fixes broken selectable bits occasionally found on newly moved-in sims.
XXV. Fudge Astrology (debug only)
Forces a sim's astrological sign to the one corresponding to the number
chosen. Useful for creating sims based on real people with personalities
that may not match Maxian archetype.
XXVI. Wipe Mystery Sim Memories
Removes all irrelevant "Mystery Sim" memories on freshly created so your
sims can experience the relevant moments with some real sim instead of
blabbing about this mystery sim thing. Option not available on sims with
chronologies that removing these would invalidate.
XXVII. Remove CLP (debug only)
Removes the community lot populator object if debugger is on community
lot. If you don't know why you want to do this, don't touch this.
XXVIII. Decimate Neighborhood (debug only) (do not use!)
10% of your neighborhood is randomly given the death token, causing
immediate death on lot load. DO NOT USE THIS OPTION. Will give warning
box if you attempt to touch it.
XXXIV. FIX WEREWOLF HAIRINESS
If your werewolf is stuck in perma-hairy mode, try this button to perhaps
cause him to become normal (during the day anyway). Not available at night
when you're supposed to be hairy.
Not all options are displayed unless applicable to current sim and situation.
Not all options displayed are applicable.
COMPATIBILITY:
Compatible with all FFS Hacks. Standalone object. Tested for TS2NL v1.0p1.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
«
Last Edit: 2006 October 29, 06:30:04 by J. M. Pescado
»
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Quickfade
Asinine Airhead
Posts: 5
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #1 on:
2005 July 20, 19:01:07 »
Quote from: J. M. Pescado on 2005 July 20, 03:27:19
...and sims that for some reason freeze when told to move out and never actually do it at college (detonates the move-out controller so you can try again).
Brilliant! Thanks a lot for this update JMP, it's much appreciated.
Now to go and try it out... will report back!
ETA: Still can't get YAs to graduate, unfortunately. I threw a grad party for the sim, and afterwards she just stood there doing nothing. So I used the debugger and it said 2 things fixed, and I could get her to use the phone to 'Return to Pleasantview', however she still stood there doing nothing. So I used the debugger again and it fixed 1 thing, was able to use the phone to 'Return..' again, and the same thing happened again, over and over. Eventually had to boolprop her out of there because her Aspiration was falling below Platinum.
Don't know what's going on, but detonating the move-out controller doesn't seem to fix the problem.
«
Last Edit: 2005 July 20, 21:46:20 by Quickfade
»
Logged
crammyboy
Dimwitted Dunce
Posts: 197
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #2 on:
2005 July 20, 19:53:16 »
I am getting an error on mouse over. Am I missing something?
Log attached
«
Last Edit: 2005 July 20, 22:30:09 by J. M. Pescado
»
Logged
themaltesebippy
Exasperating Eyesore
Posts: 219
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #3 on:
2005 July 20, 21:58:57 »
Yea for this! Now my sims kids don't all look the same! The pre Uni upgrade is well worth the $29.95!!
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #4 on:
2005 July 20, 22:29:47 »
Quote from: crammyboy on 2005 July 20, 19:53:16
I am getting an error on mouse over. Am I missing something?
Fixed.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Lerf
Feckless Fool
Posts: 292
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #5 on:
2005 July 21, 20:53:59 »
Thank You !!!! (X 25)
Logged
Countess
MsMaria
Terrible Twerp
Posts: 2262
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #6 on:
2005 July 22, 01:14:22 »
This has been a great help. Thank you!
Logged
Odi et amo. quare id faciam, fortasse requiris?<br />Nescio, sed fieri sentio et excrucior.
DuckSpeak
Dimwitted Dunce
Posts: 169
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #7 on:
2005 July 22, 01:42:17 »
I get the stuck bug only when I constantly encourage, either through macro or queing it up for visitors. Very useful, thank you.
Logged
lakota
Blathering Buffoon
Posts: 68
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #8 on:
2005 July 24, 03:15:53 »
Will this get rid of a stuck kicky bag?
Logged
Lmbroz
Asinine Airhead
Posts: 27
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #9 on:
2005 July 29, 21:56:10 »
One of my dorms has a bunch of chairs that are bugged. There is no one that I can see sitting in the chairs, but when I try to sell them, the game states that I can't delete objects that are in use. The lot debugger has a choice for delete otherworld visitors (or something close to that, I may not have the exact wording) and when I choose that, it says that the game will quit and then nothing happens. Will clearing the otherworld visitors make my chairs useable? What I am not doing to make the debugger clear them?
Thanks!
Logged
Venusy
Dead Member
Posts: 1392
Despite the name, I am male.Do not call me "miss".
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #10 on:
2005 July 30, 01:40:17 »
Re: Are kicky bags nuked: yes.
Re: Chairs in use: I have this exact same problem! I've found the only cure to be moveobjects on (or move_objects on, they both do the same thing.) and delete the stuck chairs.
Logged
"
They say only the good die young. If that works both ways, I'm immortal.
"
ISTP
- Independent, concise in speech, master of tools.
themaltesebippy
Exasperating Eyesore
Posts: 219
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #11 on:
2005 July 30, 03:21:35 »
Quote from: Lmbroz on 2005 July 29, 21:56:10
One of my dorms has a bunch of chairs that are bugged. There is no one that I can see sitting in the chairs, but when I try to sell them, the game states that I can't delete objects that are in use. The lot debugger has a choice for delete otherworld visitors (or something close to that, I may not have the exact wording) and when I choose that, it says that the game will quit and then nothing happens. Will clearing the otherworld visitors make my chairs useable? What I am not doing to make the debugger clear them?
Thanks!
You can do moveobjects to get the chairs and sell them, then you have to buy new ones. I have heard that the stuck chairs may be caused by using mind control mirror.
Logged
jrd
Terrible Twerp
Posts: 2498
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #12 on:
2005 July 30, 11:06:34 »
You can also force an error on them usually.
Logged
Lmbroz
Asinine Airhead
Posts: 27
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #13 on:
2005 July 30, 18:13:47 »
Thanks for the help. I will try moveobjects_on to delete them. I am not sure what caused the problem though. I don't have the mind control mirror. The only things that I have downloaded are from Pescado and TwoJeffs.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #14 on:
2005 July 30, 18:15:13 »
Chairs and other objects frequently become stuck, particularly in high-traffic environments like dorms. Forcing them to error or delete/replace generally resolves the issue without further comment.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Oddysey
Nitwitted Nuisance
Posts: 861
Robotic Baby Harp Seal!
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #15 on:
2005 July 31, 19:41:21 »
When I run my mouse over the FFS lot debugger, the sim selected gets reset. If at work, they are now on the sidewalk. This is annoying, and I have no idea what's causing it.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #16 on:
2005 July 31, 21:22:18 »
Bug in an old version. Do you have the new version?
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Oddysey
Nitwitted Nuisance
Posts: 861
Robotic Baby Harp Seal!
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #17 on:
2005 July 31, 23:03:34 »
I *think* so. I'll download it again, just to make sure.
Logged
fff
Exasperating Eyesore
Posts: 203
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #18 on:
2005 August 01, 04:55:57 »
I am unclear as to the difference between 'Reroll Lame LTW' and 'Toggle LTW thingy'
Also, what are stuck motives?
I
did
RTFM, honestly, but it didn't answer my question, and thus gave my an opportunity to come here and ask it and risk making a dick of myself, but that has never bothered me in the past...
Logged
Lmbroz
Asinine Airhead
Posts: 27
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #19 on:
2005 August 01, 05:07:13 »
Reroll lame LTW lets you change your sims LTW to something else.
Toggle LTW makes the game think that your sim met their LTW and they become permiplat
Logged
Ellie
Blathering Buffoon
Posts: 98
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #20 on:
2005 August 01, 09:42:21 »
sorry for asking, but where do I find the lot debugger? I mean in which buy-section is it and how much does it cost? I've got quite a lot of custom content by now and I thought I'd looked everywhere but I just can't find it..
thanks
Logged
Venusy
Dead Member
Posts: 1392
Despite the name, I am male.Do not call me "miss".
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #21 on:
2005 August 01, 09:45:52 »
Quote from: Ellie on 2005 August 01, 09:42:21
sorry for asking, but where do I find the lot debugger? I mean in which buy-section is it and how much does it cost? I've got quite a lot of custom content by now and I thought I'd looked everywhere but I just can't find it..
thanks
You'll find it in Misc.../Misc. It costs 1 Simolean, which is well worth it.
Logged
"
They say only the good die young. If that works both ways, I'm immortal.
"
ISTP
- Independent, concise in speech, master of tools.
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #22 on:
2005 August 03, 05:23:40 »
Toggle LTW also lets you turn off permanent platinum if you decide the game is no longer challenging with it.
Logged
hedgekat
Corpulent Cretin
Posts: 131
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #23 on:
2005 August 03, 20:19:32 »
I need
Hack Instructions for Dummies
The part about making preUni sims not be secondclass citizens. Does that mean they can get the new careers? If so, exactly how do I do it? I have adult sims that I would really like to put in those new careers.
About the stuck chairs. I haven't had any chairs stuck but lots of beds and sofas. Finally realized it was from x-ing out nap and sleep actions from the queue. Since then have used only the wake up option and have had no more stuck items.
Logged
veilchen
Terrible Twerp
Posts: 2133
We are the ADS! Bow to us!!
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
«
Reply #24 on:
2005 August 03, 22:19:41 »
Hedgekat, you need the LotDebugger, found in-game in the misc/misc section (big yellow box). Click on it and select "Upgrade pre-university sim". That will make it appear that the sim has been to university. The uni jobs do appear on the computer job-search for the upgraded sim, at least they do in my game. I don't know if they appear in the newspaper, but since they do in the computer they most likely appear in the paper as well.
Have fun
G.
Logged
~Having the last word is not all it's cracked up to be.~
~All we have to do is remove those who oppose us.~ (Saruman, LotR)
~Wir sind die Roboter~
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