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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1214753 times)
J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1100 on: 2009 January 06, 01:23:32 »
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It clears all 0-strength gossip, things that wouldn't be chosen anyway, and thus are unnecessary.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1101 on: 2009 January 09, 11:53:33 »
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I don't have an option to make a sim into a vampire with the batbox any more.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1102 on: 2009 January 11, 09:23:06 »
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I don't have an option to make a sim into a vampire with the batbox any more.
After reading your post, I noticed I also don't have the option.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1103 on: 2009 January 11, 15:08:56 »
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I don't think the vampire option was ever on the batbox -- the FOJ didn't add it because TwoJeffs' College Adjuster already had the option to make a sim a vampire on it.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1104 on: 2009 January 11, 20:15:38 »
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Ah ha, thanks. I've just downloaded the college adjuster again - thinking of actually playing uni for the first time in a long time - so I'll check it out. My sim did actually go and look for the vamps, the game eventually created Countess Gladys so all is well.
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1105 on: 2009 January 16, 17:23:25 »
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I don't think the vampire option was ever on the batbox -- the FOJ didn't add it because TwoJeffs' College Adjuster already had the option to make a sim a vampire on it.
There is no point in making a Batbox option for this because it is already a shiftclick option. I consider it pointless to duplicate functions that already exist in the game.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1106 on: 2009 January 17, 02:20:02 »
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There is no point in making a Batbox option for this because it is already a shiftclick option.

D'oh!
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1107 on: 2009 January 17, 07:32:55 »
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What be "Nuke/Stuck SFX" ?? Sound Effects?

All my lots seem to have it... clicking on it doesn't seem to do anything and the option never goes away...
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1108 on: 2009 January 17, 08:26:08 »
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Nuke stuck special effects on Sims such as smart milk glow, waves around Sims who went swimming, Zzz coming from Sims who are awake, etc.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1109 on: 2009 January 17, 15:02:27 »
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I agree with Scratch -- it doesn't seem to do much.  I've used it to try and kill the Zzz's, and it doesn't.  Also doesn't do anything to showers that are still running, but not broken, after the sims use them.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1110 on: 2009 January 17, 17:41:47 »
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I haven't had any stuck effects since it has become available, so I haven't tried it out. Here's the original thread:

http://www.moreawesomethanyou.com/smf/index.php/topic,14057.0.html

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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1111 on: 2009 January 17, 19:29:26 »
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I agree with Scratch -- it doesn't seem to do much.  I've used it to try and kill the Zzz's, and it doesn't.  Also doesn't do anything to showers that are still running, but not broken, after the sims use them.
It only nukes effects on the current sim, not objects or other sims.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1112 on: 2009 January 18, 23:37:37 »
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I have some 15 households, and about 75% have the zzz's due to a hard reset while they were asleep.  The stuck SFX option doesn't do anything.  It's not unbearable, since so far it has resolved itself in every case, after the affected sim has had a good night's sleep.  However, I have many, many opportunities left to test, if you want to fiddle with the box option further.

ETA: I don't even know if the option was touched at all in the update, but Nuke Stuck SFX still doesn't work for Zzzs.
« Last Edit: 2009 January 20, 23:01:14 by seelindarun » Logged
Khaleesi
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1113 on: 2009 January 23, 08:50:27 »
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I'm having an issue with the LTW cycling and refreshing. I'm only getting options for job-related LTWs from Free Time when I cycle. I still get the generic "Reach Golden Anniversary" and "Max 7 Skills" wants mixed in. The only other hacks I have installed related to LTWs are the uni LTWs hack and the LTW variety hack. Are either of these known to conflict with the debugger?
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1114 on: 2009 January 23, 09:48:55 »
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I'm having an issue with the LTW cycling and refreshing. I'm only getting options for job-related LTWs from Free Time when I cycle. I still get the generic "Reach Golden Anniversary" and "Max 7 Skills" wants mixed in. The only other hacks I have installed related to LTWs are the uni LTWs hack and the LTW variety hack. Are either of these known to conflict with the debugger?
No, all these are Awesomeware. Awesomeware never conflicts with other current Awesomeware. However, it is possible to invalidate an LTW by having already satisfied it. You can't Max All Skills if you already did it, etc.
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Khaleesi
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1115 on: 2009 January 25, 01:12:24 »
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I understand about filling LTWs but these are with sims fresh out of CAS. The log debugger only cycles through the FT LTWs and I was just wondering if anyone knew why that was. Sorry to be a bother.

ETA: Well I updated all my awesome hacks and tested out the debugger again just in case I missed updating one when I installed AL. The debugger still wouldn't give me any job LTWs except FT ones. I removed the ltwvariety hack and the debugger works fine again.
« Last Edit: 2009 January 25, 05:30:56 by Khaleesi » Logged
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1116 on: 2009 January 26, 00:25:02 »
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ETA: Well I updated all my awesome hacks and tested out the debugger again just in case I missed updating one when I installed AL. The debugger still wouldn't give me any job LTWs except FT ones. I removed the ltwvariety hack and the debugger works fine again.
That's probably ltwvariety working as intended, then. It gives sims fewer LTW options by design.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1117 on: 2009 January 26, 00:38:57 »
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ETA: Well I updated all my awesome hacks and tested out the debugger again just in case I missed updating one when I installed AL. The debugger still wouldn't give me any job LTWs except FT ones. I removed the ltwvariety hack and the debugger works fine again.
That's probably ltwvariety working as intended, then. It gives sims fewer LTW options by design.
That doesn't make any sense, because why would it limit sims to just Freetime career LTWs?

However, you might be correct if Khaleesi is only trying the debugger on one or two test sims. Khaleesi: Reinstall ltwvariety, verify it's only giving FT careers again, then trying changing the interests of those sims. Do the LTWs change? Try changing the personality, too. Any difference?
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Khaleesi
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1118 on: 2009 January 26, 07:39:30 »
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Yeah it's working as intended. I'd never realize it restricted the possible LTWs with the lot debugger however. It was my fault for not realizing the full scope of the hack. I'm keeping it out for now.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1119 on: 2009 February 13, 21:36:36 »
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Toggle LTW satisfaction (not sure of the exact wording) doesn't seem to stick for me. The option will toggle and the word will gray out, but then their aspiration doesn't drop when a fear is satisfied. So I'll check the box again and find the default setting is back in place.

Is it because my current Sims went platinum via aspiration fulfillment instead of LTW fulfillment? If so, can the option on the batbox be applied to both types of platinum states?

I like the idea of being able to revoke perma-plat status on an individual basis, but just can't get it to work.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1120 on: 2009 February 13, 21:44:35 »
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Toggle LTW satisfaction (not sure of the exact wording) doesn't seem to stick for me. The option will toggle and the word will gray out, but then their aspiration doesn't drop when a fear is satisfied. So I'll check the box again and find the default setting is back in place.

Is it because my current Sims went platinum via aspiration fulfillment instead of LTW fulfillment? If so, can the option on the batbox be applied to both types of platinum states?

I like the idea of being able to revoke perma-plat status on an individual basis, but just can't get it to work.

I've never been able to get that one to work, either.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1121 on: 2009 February 14, 06:06:39 »
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The platinum aspiration is pretty much permanent from what I've seen. LTW satisfaction can be toggled, aspiration satisfaction can not. Which is annoying sometimes, because my born in game sims all manage to get there before leaving uni.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1122 on: 2009 February 14, 22:37:37 »
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It would be pretty sweet if it's possible to make something like that.  Unfortunately I suspect removing permaplat due to aspiration fulfillment would be more complicated than that - wouldn't the Sim regain permaplat almost immeadiately because that meter is still full?  It's quite not the same simple yes/no switch applied to LTW fulfillment.  I suspect that a better method would be a hack that  alters how fast they gain aspiration satisfaction in the first place, since it's ridiculously easy to get it really high, really fast.  Even the born-in-game sims in my stone age neighborhood are consistantly becoming permaplat by at least early adulthood (often in conjuction with marriage/first woohoo/first child stuff, though sometimes before) despite the rather extreme handicaps I play by in that neighborhood.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1123 on: 2009 March 08, 10:35:19 »
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Whee - thankies for this. I'm having a few issues with the party control thing though - I'm getting a jump bug when any of my sims try to throw a party (new neighborhood so I don't think I have too many sims just yet) - they go to call, and then hump back without the phone and the party never eventuates - but I don't get the option to nuke/fix the party controller...

Is this something the hack should cover or am I screwed in the not nice way?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1124 on: 2009 March 08, 15:37:41 »
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You've checked for outdated/conflicting hacks and pulled your downloads to see if the problem still occurs?
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