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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1218956 times)
Zazazu
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #975 on: 2008 April 21, 14:43:29 »
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I just give them degrees if they are in a career path that clearly requires one...Medicine, Law, Science, etc. Though it's pretty rare that the career track a townie is in matches their LTW. I've had it happen once.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #976 on: 2008 April 25, 01:07:16 »
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Is it compatible with FreeTime?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #977 on: 2008 April 25, 01:38:15 »
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Lot Debugger is compatible with FT - part of the FT director's cut.  This is generally considered a "must have" mod at MATY.  Get one today.
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loripanori
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #978 on: 2008 April 26, 02:15:10 »
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I seem to be missing the "regenerate portraiture" option since installing freetime...
I have the latest lot debugger that came with the freetime director's cut.
Was this option taken out at some point?  or is something borked on my end?
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floopyboo
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #979 on: 2008 April 26, 02:31:36 »
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It's in a different submenu - fix, iirc.
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loripanori
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #980 on: 2008 April 26, 02:52:33 »
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oooh, thanks floppyboo
I guess I haven't played around with the lot debugger much since installing freetime...  I didn't notice it moved.
Thanks Smiley
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #981 on: 2008 May 07, 19:57:13 »
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Would it be possible to add an option to view a Sim's raw LTA score? I'd like to be able to see it without having to shut down the game and checking in SimPE.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #982 on: 2008 June 04, 01:10:17 »
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The lot debugger saved Denice Jacquet.  I was just about to reluctantly wipe her out when I saw an option on the lot debugger and decided to give it a shot and it worked.  She would reset all the time--it had to do with attraction-she would reset other Sims as well, which is why I knew it was attraction--it only affected her, so I knew it wasn't ACR--but it did jump out of everything casual.  I tryed to erase attraction markers but it didn't help but what did help was fixing dead romances.  I never saw that on the debugger before--probably because it never applied before.  That did it- I guess she had corrupt memories of her dead husband so it was screwing up ACR.  The debugger rocks!!!  I really like playing her and it would be a shame to have to kill her.
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #983 on: 2008 June 04, 02:46:36 »
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If you see a Fix option on the Lot Debugger that you don't normally see for everyone, you should probably push that button.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #984 on: 2008 June 04, 04:24:13 »
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I have read most of the thread but could not find anybody mentioning that the "wipe mystery poerson" is not present when using it for a newly created elder. Was that left out on purpose?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #985 on: 2008 June 04, 06:54:11 »
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If you see a Fix option on the Lot Debugger that you don't normally see for everyone, you should probably push that button.

Yeah, it is the 'Dead Romances' option on the Memory bit. I did that on Denise just yesterday. She actually feared her dead husband cheating! Roll Eyes
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #986 on: 2008 June 04, 17:10:13 »
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Yeah, it is the 'Dead Romances' option on the Memory bit. I did that on Denise just yesterday. She actually feared her dead husband cheating! Roll Eyes
[/quote]That should of been a clue, she was having wants to flirt and kiss him.
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Emma
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #987 on: 2008 June 04, 17:36:16 »
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That should of been a clue, she was having wants to flirt and kiss him.

Necromancy is bad m'kay? Even in the Sims!

LOL
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #988 on: 2008 June 04, 18:02:09 »
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Necromancy is bad m'kay? Even in the Sims!

LOL

Necromancy is not bad in the Sims. Necrophilia, on the other hand...
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #989 on: 2008 June 04, 19:38:28 »
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Necromancy is bad m'kay? Even in the Sims!

LOL

Necromancy is not bad in the Sims. Necrophilia, on the other hand...

I knew that...... Grin
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #990 on: 2008 June 05, 05:55:47 »
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Necrophilia is dead boring.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #991 on: 2008 June 09, 02:47:46 »
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I have read most of the thread but could not find anybody mentioning that the "wipe mystery poerson" is not present when using it for a newly created elder. Was that left out on purpose?
Hmmm, anyone?m Please.
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louisacoletta
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #992 on: 2008 June 12, 07:41:15 »
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Hi all,

I've been having a problem with the housekeeper in Blossom Wood Hotel in Twikii Island. She will arrive and instead of standing at the reception desk, she will walk to the far end of the room and stay there. I tried "force error" but that didn't help. I tried deleting her and saving, but when i returned to the lot she came back and walked to the exact same spot and just stood there!

So I moved out my sim family to a different hotel. In that hotel, she was ok. She would act normal (except all of a sudden, now, she doesn't seem to clean up at all ) But she stood where she was supposed to.

So I tried different lodgings again, and moved them back to Blossom Wood Hotel. I thought that the lot would have reset by now. But this time, the housekeeper didn't even make it to the door. She got stuck on the porch! Aaargh!

I moved out the visiting family and entered Blossom Wood Hotel in build mode. I moved things around. Deleted a door. Placed sofas and chair all around that area where she just stood and froze. Guess what? She just entered the main door and stood frozen at he entrance!

The turning point was when I made her selectable. The game then generated a new housekeeper. The new one entered the lot and stood next to the old one, frozen too! After a few hours of trying to get the other sims to communicate with the frozen housekeepers, I made the first one unselectable again. Suddenly they became un-frozen and realized what they were there for! They both walked towards the reception desk and tried to stand next to the bellboy. They kept switching places like they were playing some game. I deleted the new housekeeper, then everythg was alright again.

I've no idea why this happened. The thing is, I just want one sim per NPC. I'm trying to keep the population down. I didn't save. So I'm planning to restore my backup and solve this solution with anything anyone can offer me. I've tried everything, from deleting the housekeeper, force error to moving the things around in build mode. I've tried my game without CC. I've tested in the Blossom Wood Hotel of Desiderata Valley, the hotel seems ok there...

So figuring that this lot was just buggy, I deleted Twikii Island and let the game generate a new Twikii Island. I moved a family in to Blossom Wood for a vacation. Initially things seemed ok. She walked inside, stood then eventually walked to the reception desk. After two days, she stood frozen at that spot again! I'm really at a loss. She doesn't clean up at all or fill in holes. She just stands there frozen all day.

Does anyone know what I should do? Should I uninstall and reinstall BV? Is the housekeeper or the lot buggy? Or both?

PS: I cannot find "Unstick Me" in the debugger's list of options. And yes, I did try it in debug mode.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #993 on: 2008 June 12, 08:30:26 »
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I had a problem like that with one of my playable sims in a vacation hotel. What actually happened is one of the npc tourists had got 'stuck' watching TV, so I shift>clicked>forced error>reset. Once I sent my sims home, I entered the lot and replaced the tv and sofa (I wasn't sure which one was causing the stuck sim) and it never happened again. Look around the lot and see if any of the vacation sims are frozen too.
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louisacoletta
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #994 on: 2008 June 12, 11:03:00 »
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Yes, I looked. She seemed to be the only stuck one. The unique thing is that she wasn't permanently stuck. When her shift was over at 10pm she would leave the lot. Come back again at 7am and get stuck there again Sad
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #995 on: 2008 June 13, 05:24:18 »
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Remove your entire Downloads folder and try again.  If she doesn't get stuck, you have a hack conflict and need to try a binary search to locate the file that is the problem.
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louisacoletta
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #996 on: 2008 June 13, 09:03:05 »
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Yes, I tried that. She still gets stuck. Either my game is broken or that lot is broken. Is that even possible?

Something to note for: Whenever I load this lot, Blossom Wood Hotel, there's always an unmistakable "ripping" sound. It only happens with this lot. Is this normal? Does it mean something evil has happened to this lot?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #997 on: 2008 June 13, 13:00:32 »
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Sounds like the lot got borked; time to bulldoze it and put a new hotel in its place.
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louisacoletta
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #998 on: 2008 June 13, 17:05:04 »
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I wonder how this happened? Does anyone with more awesome-ness than me know how a lot becomes borked?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #999 on: 2008 June 16, 03:04:15 »
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One common way that I don't think has ever been fixed is saving the lot when a sim is on the cell phone. But that's only one way, and there are probably dozens of others.

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