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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1214984 times)
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #500 on: 2006 September 23, 07:32:42 »
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too late for me - I've already done it! Cry

EDIT - been into SimPE and my sim DNA looks plausible - what am I looking for?  Feel free to point me at a link - this is getting way off topic for the debugger.  Very glad I asked about DNA though!
« Last Edit: 2006 September 23, 08:34:16 by cwykes » Logged

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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #501 on: 2006 September 23, 10:01:58 »
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The exception is if you delete ‘all’ SDNA entries. That, in my experience, is safe.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #502 on: 2006 September 23, 21:41:34 »
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The official ruling is basically to never, ever, touch the SDNA files. Delete SDSC, SWAF, leave SimDNA alone. If you accidentally mangle one, you're going to end up with a very messy state where the only way to fix it is to extract and re-splice the SDNAs from a backup archive, and the procedure for doing THAT is rather fancy.
Does that include editing Sim DNA, like in the correcting bad Strangetown DNA project?  I've edited DNA strings many times with no problems.  Or do you mean don't touch them as in don't delete them?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #503 on: 2006 September 24, 04:57:20 »
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Editing seems to be just fine, at least in my experience.  E.g., I had to edit the DNA to get it back to what it was supposed to be in the first place, and since then it's been just fine.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #504 on: 2006 September 24, 14:58:23 »
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Yes, no problem at all with editing -- I've fixed Strangetown, and it's well into its second generation with no problems from any of the originals who were fixed.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #505 on: 2006 September 25, 02:03:42 »
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Does that include editing Sim DNA, like in the correcting bad Strangetown DNA project?  I've edited DNA strings many times with no problems.  Or do you mean don't touch them as in don't delete them?
Editing them is safe. Deleting any will cause the remaining ones to be FUBAR. Obviously, if you delete them all, the ones that remain will still be FUBAR, but there won't actually *BE* any.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #506 on: 2006 September 26, 04:54:05 »
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New update fixes some issues with the new purging options. BTW: Did you know that after I purged all the gossipcruft from my neighborhood with this, the neighborhood package shrank 10%? That's a lot of cruft.

If I erase all manner of gossip from the neighborhood, does it mean no one will have a thought bubble when a sim attempts to gossip?  At least until something new happens worth gossiping about?

Also, I tried the Prep for Delete on a dead sim tonight.  Deleted the SDSC and character file, reopened SimPe AND...  his SWAF was still there.  Instance # was same (I checked SWAF before I deleted character file) but his name was not there.  Sim Wants and Fears for blank was what I saw.  I thought the new shiny option also deleted the SWAF?  Would it have worked that way if I prepped for delete a living sim and then killed him off?  What of the tomb after the character file deletion, btw?  Should I have sold that tomb first?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #507 on: 2006 September 26, 05:04:07 »
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Also, I tried the Prep for Delete on a dead sim tonight.  Deleted the SDSC and character file, reopened SimPe AND...  his SWAF was still there.  Instance # was same (I checked SWAF before I deleted character file) but his name was not there.  Sim Wants and Fears for blank was what I saw.  I thought the new shiny option also deleted the SWAF?  Would it have worked that way if I prepped for delete a living sim and then killed him off?  What of the tomb after the character file deletion, btw?  Should I have sold that tomb first?
Hmm. The SWAF normally disintegrated in testing, but maybe because he was already dead. Hand-shred it, then. Make sure you're deleting the right thing, though! Remember that the deleter will give you the instance in DEC, but SimPE displays in HEX.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #508 on: 2006 October 02, 19:13:33 »
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I don't have the game up now so I may get the options wrong but I noticed that there are now 3 options for LTW, toggle, reroll and scroll-? or something like that. Anyway, what's the differenence between reroll and scroll?

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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #509 on: 2006 October 02, 19:23:54 »
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Reroll is random.
Cycle LTW goes through the valid ones  one-by-one in order, allowing you to pick a specific LTW.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #510 on: 2006 October 02, 20:29:10 »
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Thanks Jordi. I noticed when doing the reroll, I wouldn't get as many options as the cycle but even with that, I wasn't sure if I was getting all of the possible choices or just sim specific because I have the JM's LTW variety hack.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #511 on: 2006 October 02, 20:34:39 »
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Both cycle and reroll will only pick a valid LTW.
While JM's LTW variety hack changes which LTWs are valid for a specific Sim, it does not make it possible for a Sim to get any LTW, so with or without it in your game you might never get a specific LTW for a Sim.
JM's mod usually disables a few LTWs for a given Sim based on parent's LTWs, interests, etc..

A very simple example: a non-family Sim should not be able to get the "graduate 3 kids from college" LTW, no matter how often you re-roll or cycle.

With JM's mod: a Sim with a high crime interest should not be able to get the "become captain hero" LTW, until his interest in crime drops.

If you want to get any LTW for any Sim, I believe Squinge has a mod for that at his forum.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #512 on: 2006 October 02, 20:58:26 »
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With JM's mod: a Sim with a high crime interest should not be able to get the "become captain hero" LTW, until his interest in crime drops.
Actually, a sim with a high crime interest *WOULD* want to become Captain Hero. Depending on his personality and aspiration, he may also want to be Mastermind instead. Superheroism and Supervillainy are really just different sides of the same coin, after all.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #513 on: 2006 October 02, 21:19:58 »
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Mea culpa Wink
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #514 on: 2006 October 02, 21:46:21 »
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Reroll works hand in hand with LTW variety, correct?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #515 on: 2006 October 02, 22:16:57 »
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Reroll works hand in hand with LTW variety, correct?
Yes, both options work together.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #516 on: 2006 October 22, 04:37:38 »
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Working with Pets, got this error while trying to rerandomize the household.
« Last Edit: 2006 October 22, 04:58:14 by J. M. Pescado » Logged

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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #517 on: 2006 October 22, 04:58:21 »
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Working with Pets, got this error while trying to rerandomize the household.
Fixed.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #518 on: 2006 October 23, 04:02:32 »
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The debugger is one of the first things I buy on any lot. I upgrade pre-University sims (or those I created as adults) and change the portrait if it looks goofy.

If we could change the portraits of pets--by having the pet click the box or having a human sim do it--this would be even shinier.  Grin

Not that I'm requesting a feature, or anything. ...
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #519 on: 2006 October 26, 15:20:44 »
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Oh yes... why do cats look so incredibly stupid most of the time?

I can get a new picture when I add a collar to the cat or dog, but I haven't checked yet if I can further change their appearance and get new portraits.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #520 on: 2006 October 26, 20:53:54 »
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I was not able to click on anything using the debugger for pets, including Change Portraiture.  I tried getting one of the sims to change appearance in the mirror, but it never worked.  They would get to the mirror, and it would fall out of their queues.  I even tried with them standing right in front of the mirror.  Is this actually supposed to work, or is the option not supposed to show?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #521 on: 2006 October 26, 21:42:41 »
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It works fine for me. Do you have any custom mirrors and/or hacks that might be effecting it?

I'd try moving the downloads directory out temporarily and then just running a test run of the game and see if you can do it with no hacks or cc at all. If you can, then it's something you have in the downloads folder that's causing it.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #522 on: 2006 October 26, 22:44:40 »
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I will try removing hacks and see what happens.  I have no custom mirrors or anything like that on this computer.  My Downloads is pretty empty since this is not the computer my regular game is on.  I have very few hacks, mainly JM's and TJ's Pets-approved hacks. 
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #523 on: 2006 October 27, 00:32:32 »
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Today I noticed an option "Nuke Attraction something" (should have written it down  Undecided ) when I used the Lot Debugger for the very first time in my game - what does that option do? Does it set all the attraction bolts in the relationship panel to the correct value? I noticed those bolts keep changing quite often ...  Sad
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #524 on: 2006 October 27, 00:55:35 »
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Oh, yes, I noticed that too. I have clicked it for Sims who already had a sexual preference and for Sims who did not... I have not noticed any remarkable changes in their personal status or in their behavior. I am very curious what this is and what its purpose is.
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