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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1215686 times)
Venusy
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #300 on: 2006 February 22, 23:27:13 »
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Yeah, but I'm not seeing the "upgrade pre-Uni Sims" which is suppose to fix moved in mascots and the like, right, so they'll have the right number of slots and such? I have a house with two former mascots living in it now and neither have the right slots and the option isn't showing up.
It doesn't work for college dropouts. Only people who never went get the option.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #301 on: 2006 February 22, 23:35:21 »
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Right; you need TwoJeffs College Adjuster Plus to fix ex-dormies/NPCs from University.  It'll let you fix their want slots and locks, grades, etc.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #302 on: 2006 February 22, 23:54:53 »
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I thought they were supposed to "graduate" when you moved them in with their boyfriend/girlfriend/etc?  Huh That's what I'd always heard, I thought...
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ZephyrZodiac
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #303 on: 2006 February 23, 00:05:39 »
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Moving mascots into the main hood is a problem, maybe the debugger just doesn't recognise them?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #304 on: 2006 February 23, 00:07:53 »
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Oh that could be...they supposedly fixed the mascots, but we know how accurate Maxis is when it comes to what they've fixed Tongue
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #305 on: 2006 February 23, 00:14:13 »
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I thought they were supposed to "graduate" when you moved them in with their boyfriend/girlfriend/etc?  Huh That's what I'd always heard, I thought...
No, they drop out. If they'd graduated, then they would have 6 want slots. They weren't booted out, as then they'd have 4 fear slots.

In the case you described, the effect is the same as if they had selected Call.../College, then Registrar - Drop Out (I can't actually remember the name for that option, but it's something like that). I think what the debugger looks for is any indication of if they went to college, and bases the logic for displaying the Upgrade Pre-Uni Sims option on that.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #306 on: 2006 February 23, 00:19:07 »
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And since they will have the Went to College memory, the debugger presumably assumes they are not pre-uni sims!

But you can use the electronics tree from TJ to give them the extra slots.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #307 on: 2006 February 23, 00:24:44 »
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If the game thinks they're already graduated, the option won't appear because the graduation data is corrupt. Use the Jeffian College Adjuster to add the missing items manually.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #308 on: 2006 February 23, 00:28:21 »
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And next time, move them into a college lot and make them work like everyone else to get their degree! Grin
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #309 on: 2006 February 23, 01:51:49 »
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Ah, okay, I must've misheard something somewhere along the line. Thanks for the help all. Smiley

LOL ZZ, it's for a legacy so I'm not sure if that would be within the rules or not Wink
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #310 on: 2006 February 23, 02:02:08 »
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Well, I suppose it depends on the rules! Grin
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #311 on: 2006 February 23, 05:17:02 »
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Where exactly are they?  I have all mine in Downloads>Hacks>Pescado/TJ/Crammyboy etc. and they all work fine.
They're in Downloads\Hacks.  I even tried moving them up into the main Downloads folder, but it didn't help.

Just an off-the-cuff question - you have enabled viewing of custom content in your build/buy catalogues have you?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #312 on: 2006 February 23, 13:06:38 »
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I thought they were supposed to "graduate" when you moved them in with their boyfriend/girlfriend/etc?  Huh That's what I'd always heard, I thought...
No, they drop out. If they'd graduated, then they would have 6 want slots. They weren't booted out, as then they'd have 4 fear slots.


No, that's not always true -- I just moved a college dormie in with his boyfriend, and while he didn't get the extra want slots, he did come with a graduated memory and a diploma.  According to the Prima guide at least (I know, not always the best source of info), the status of a dormie becoming playable by moving in with a playable sim is supposed to track the playable sim's status.  IOW, if the playable graduted, the game treats the dormie as graduated; if the playable dropped out, the dormie dropped out.  The College Adjuster lets you easily make them 'true' graduates, by giving them grades and the extra want slots and locks.

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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #313 on: 2006 February 23, 13:41:34 »
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Yup, Witch. I am a custom-content junkie Wink so I definately keep it enabled. I can buy the debugger, just wasn't seeing the options I expected.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #314 on: 2006 February 23, 14:09:54 »
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I thought they were supposed to "graduate" when you moved them in with their boyfriend/girlfriend/etc?  Huh That's what I'd always heard, I thought...
No, they drop out. If they'd graduated, then they would have 6 want slots. They weren't booted out, as then they'd have 4 fear slots.


No, that's not always true -- I just moved a college dormie in with his boyfriend, and while he didn't get the extra want slots, he did come with a graduated memory and a diploma.  According to the Prima guide at least (I know, not always the best source of info), the status of a dormie becoming playable by moving in with a playable sim is supposed to track the playable sim's status.  IOW, if the playable graduted, the game treats the dormie as graduated; if the playable dropped out, the dormie dropped out.  The College Adjuster lets you easily make them 'true' graduates, by giving them grades and the extra want slots and locks.

I think there's a difference between dormies and mascots in this respect, although I personally always make dormies graduate same as any other sim!


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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #315 on: 2006 February 23, 14:53:05 »
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Does the "move in" option work in Uni now, then? I haven't tried it since before the first NL patch (maybe even before NL, I don't remember) and it sure didn't work for me, and someone somewhere told me it was broken Tongue
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #316 on: 2006 February 23, 16:55:15 »
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I've always managed to get dormies to move in - but you can't do it in dorms if they already live there!  But if they are friends and your sim lives in a house (not a Greek House) then your sim can just ask them to move in.  If it's a Greek House, then you'd have to go through the normal procedure, i think.

Another thing you can do, of course, is to use the mind control mirror and the teleporter and get them to find own place - but you always, I think, need to unattached members of the default house on the lot for it to work.  Once they are in the Students' Bin, they can be treated like any other student - since they will only have 500 simoleons if you do it this way, they would presumably have to move into a dorm first.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #317 on: 2006 February 24, 06:02:21 »
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Yup, Witch. I am a custom-content junkie Wink so I definately keep it enabled. I can buy the debugger, just wasn't seeing the options I expected.

Now I'm confused - I thought it was paranoidandroid who was having problems? And ZZ was helping her/him?
I think we might have crossed our wires here.  Huh
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #318 on: 2006 February 24, 11:15:54 »
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That's the trouble with long and involved threads!  Lots of crossed wires.....
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #319 on: 2006 February 24, 13:08:17 »
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Yup, Witch. I am a custom-content junkie Wink so I definately keep it enabled. I can buy the debugger, just wasn't seeing the options I expected.

Now I'm confused - I thought it was paranoidandroid who was having problems? And ZZ was helping her/him?
I think we might have crossed our wires here.  Huh

Oops! I should have looked more closely to who you were responding to Cheesy I jumped in and started pestering everyone too, so ZZ was helping both of us, being such a lovely helpful person. The wires were crossed on my end, as is so often the case Tongue
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #320 on: 2006 February 24, 13:14:20 »
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Now I'm confused! Grin  But did I help?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #321 on: 2006 February 24, 13:17:45 »
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LOL

Yes you did Smiley
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #322 on: 2006 February 24, 13:19:54 »
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That's good to know! 
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #323 on: 2006 February 27, 17:37:57 »
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I have a couple of sims who's diploma's changed to other sims when first sim moved out.  How do I use the debugger to re-issue the diploma to the sim.  It does say only works in debug mode.  Now does that mean I have to use the boolprop testingcheats enabled true, and then am I in debug mode?  I did that and the box did not give any options of reissue said sims diploma.  If not then can I get some details for dummies on this procedure.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #324 on: 2006 February 27, 17:44:17 »
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Does the sim in question still have a diploma, even if it's the wrong one?
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