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Rug divider madness
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Topic: Rug divider madness (Read 6951 times)
dizzy
Souped!
Posts: 1572
unplugged
Rug divider madness
«
on:
2006 December 13, 03:54:30 »
I don't know if this has been mentioned, but there appears to be some quirks in the rug divider. If you use it to divide a room, it seems you need to use the wall tool to delete it. To be sure in my case, I put up a temporary wall in its place, then deleted that. Otherwise you can get check tree routing failures (a bit like what happens sometimes with diagonal doors). In any case, removing a room divider can have other screwy internal effects that I have yet to figure out.
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wes_h
Knuckleheaded Knob
Posts: 530
Lady on Rancho Como
Re: Rug divider madness
«
Reply #1 on:
2006 December 13, 04:46:45 »
Where is that hosted at?
You've made me curious about something, and I'd like to look at the package.
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dizzy
Souped!
Posts: 1572
unplugged
Re: Rug divider madness
«
Reply #2 on:
2006 December 13, 08:36:19 »
Rug dividers are one of the new "fence" types in Pets. It's in the EP.
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wes_h
Knuckleheaded Knob
Posts: 530
Lady on Rancho Como
Re: Rug divider madness
«
Reply #3 on:
2006 December 13, 19:51:02 »
Thanks, dizzy.
I hadn't seen that yet... been spending too much time on Pet Accessories and mesh mysteries.
And that was what I was curious to see; if it was a specialized fence item.
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Assmitten
Whiny Wussy
Posts: 9265
Poop poop
Re: Rug divider madness
«
Reply #4 on:
2006 December 13, 22:58:42 »
Wow, I didn't know either. This is reminding me of the Sims 1, by the time Superstar came out. I didn't even know what I had, or when I had gotten it. I bought and installed two SPs and Petz in one fell swoop a couple of weeks ago, and I haven't had time to check every section.
It's a great idea, IF it's working right.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Rug divider madness
«
Reply #5 on:
2006 December 13, 23:20:17 »
Well, it does work as it's intended to -- it lets you divide a large room into smaller ones without having to put up walls. You could even use it to surround a crib in the corner of the living room, and the blaring TV won't wake up the baby/toddler, since the game treats them like they're in a different room.
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Excelsior, you fathead!
I am Canadian.
notveryawesome
Stupid Schlemiel
Posts: 1992
INTJ. I like putting hats on my avatar.
Re: Rug divider madness
«
Reply #6 on:
2006 December 13, 23:33:26 »
By 'room divider' do you mean the nearly flat, narrow edging that, in real life, is used to hold down the edges of wall-to-wall carpeting or create transitions between rooms or different types of flooring? I thought it was genious to include it in the new EP, as real houses often have such things. Thanks, Joe, for the tip about placing it around cribs.
Edited for better phrasing
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Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: Rug divider madness
«
Reply #7 on:
2006 December 13, 23:42:23 »
I've always used the wall tool to remove fences...it's faster then going to the fence section *laughs*
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seelindarun
Knuckleheaded Knob
Posts: 597
Re: Rug divider madness
«
Reply #8 on:
2006 December 14, 00:40:50 »
Quote from: jsalemi on 2006 December 13, 23:20:17
You could even use it to surround a crib in the corner of the living room, and the blaring TV won't wake up the baby/toddler, since the game treats them like they're in a different room.
I've tried this in various configurations, but I can't figure out what I'm doing wrong.
In one master bedroom, I had a half-wall separate a sitting area with a TV, and my sims were able to watch TV from their bed (also waking up their sleeping spouse!)
In another house, I had an open-plan kitchen, dining room, great room and the headmaster treated it as a single room. If I put in walls and archways, they were considered separate rooms.
In the nursery, I had tall half-walls separating two cribs, but if the baby cried, it would wake up the toddler.
Is it dependent on the type of fence that's used?
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Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: Rug divider madness
«
Reply #9 on:
2006 December 14, 03:34:53 »
yes, you need to use the rug dividers - Pets EP required since they came with Pets
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dizzy
Souped!
Posts: 1572
unplugged
Re: Rug divider madness
«
Reply #10 on:
2006 December 14, 11:17:21 »
Quote from: seelindarun on 2006 December 14, 00:40:50
I've tried this in various configurations, but I can't figure out what I'm doing wrong.
In one master bedroom, I had a half-wall separate a sitting area with a TV, and my sims were able to watch TV from their bed (also waking up their sleeping spouse!)
In another house, I had an open-plan kitchen, dining room, great room and the headmaster treated it as a single room. If I put in walls and archways, they were considered separate rooms.
In the nursery, I had tall half-walls separating two cribs, but if the baby cried, it would wake up the toddler.
Is it dependent on the type of fence that's used?
Half-walls won't do this. You need to completely divide a room using some type of fence or wall to create a separate room. Conveniently, Pets has an extra short variation that sims don't need to step over.
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ZiggyDoodle
Retarded Reprobate
Posts: 1437
Re: Rug divider madness
«
Reply #11 on:
2006 December 16, 23:05:10 »
I'm trying it as edging, to see if it will keep the damn dogs out of the flower beds. Probably not, but it looks nice.
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Gwill
Terrible Twerp
Posts: 2162
Re: Rug divider madness
«
Reply #12 on:
2006 December 17, 01:18:13 »
Anything that keeps the dog out of the flowerbed will also keep the gardener out. Of course, if you use a certain mod that's not a problem...
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Want to know where babies come from?
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Rug divider madness
«
Reply #13 on:
2006 December 17, 15:13:21 »
Quote from: Gwill on 2006 December 17, 01:18:13
Anything that keeps the dog out of the flowerbed will also keep the gardener out.
Well, you could surround the flowers with a regular fence, and just lock the gate to pets...
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Excelsior, you fathead!
I am Canadian.
izus
Asinine Airhead
Posts: 6
Re: Rug divider madness
«
Reply #14 on:
2006 December 17, 19:22:08 »
The rug divider confuses my Sims. I used it to seperate a tile/rug section near a cash register and the Sims could not conduct business over it. The divider went in front of the counter and they could not check out. Once I deleted the section in front of the register they could continue with their purchase.
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Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Rug divider madness
«
Reply #15 on:
2006 December 17, 22:15:47 »
Assmitten, has that unicorn got very colourful diarrhoea?
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
Nec
Malodorous Moron
Posts: 752
I have no sense of humor.
Re: Rug divider madness
«
Reply #16 on:
2006 December 18, 03:25:53 »
I am rather irritated with the whole divider thing. I put them in a house to divide the kitchen and dining area, and my sims were eating while standing in the kitchen and drinking espresso standing until I remove one tile's worth of the divider. While the whole different room thing is great for cribs, it sucks for evertyhing else.
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