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Author Topic: Rug divider madness  (Read 6946 times)
dizzy
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Rug divider madness
« on: 2006 December 13, 03:54:30 »
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I don't know if this has been mentioned, but there appears to be some quirks in the rug divider. If you use it to divide a room, it seems you need to use the wall tool to delete it. To be sure in my case, I put up a temporary wall in its place, then deleted that. Otherwise you can get check tree routing failures (a bit like what happens sometimes with diagonal doors). In any case, removing a room divider can have other screwy internal effects that I have yet to figure out.  Huh
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wes_h
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Re: Rug divider madness
« Reply #1 on: 2006 December 13, 04:46:45 »
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Where is that hosted at?
You've made me curious about something, and I'd like to look at the package.
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dizzy
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Re: Rug divider madness
« Reply #2 on: 2006 December 13, 08:36:19 »
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Rug dividers are one of the new "fence" types in Pets. It's in the EP.
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wes_h
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Re: Rug divider madness
« Reply #3 on: 2006 December 13, 19:51:02 »
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Thanks, dizzy.
I hadn't seen that yet... been spending too much time on Pet Accessories and mesh mysteries.
And that was what I was curious to see; if it was a specialized fence item.
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Assmitten
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Re: Rug divider madness
« Reply #4 on: 2006 December 13, 22:58:42 »
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Wow, I didn't know either. This is reminding me of the Sims 1, by the time Superstar came out. I didn't even know what I had, or when I had gotten it. I bought and installed two SPs and Petz in one fell swoop a couple of weeks ago, and I haven't had time to check every section.

It's a great idea, IF it's working right.
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jsalemi
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Re: Rug divider madness
« Reply #5 on: 2006 December 13, 23:20:17 »
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Well, it does work as it's intended to -- it lets you divide a large room into smaller ones without having to put up walls. You could even use it to surround a crib in the corner of the living room, and the blaring TV won't wake up the baby/toddler, since the game treats them like they're in a different room.
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notveryawesome
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Re: Rug divider madness
« Reply #6 on: 2006 December 13, 23:33:26 »
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By 'room divider' do you mean the nearly flat, narrow edging that, in real life, is used to hold down the edges of wall-to-wall carpeting or create transitions between rooms or different types of flooring? I thought it was genious to include it in the new EP, as real houses often have such things. Thanks, Joe, for the tip about placing it around cribs.

Edited for better phrasing
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Sleepycat
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Re: Rug divider madness
« Reply #7 on: 2006 December 13, 23:42:23 »
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I've always used the wall tool to remove fences...it's faster then going to the fence section *laughs*
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seelindarun
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Re: Rug divider madness
« Reply #8 on: 2006 December 14, 00:40:50 »
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You could even use it to surround a crib in the corner of the living room, and the blaring TV won't wake up the baby/toddler, since the game treats them like they're in a different room.


I've tried this in various configurations, but I can't figure out what I'm doing wrong.

In one master bedroom, I had a half-wall separate a sitting area with a TV, and my sims were able to watch TV from their bed (also waking up their sleeping spouse!)

In another house, I had an open-plan kitchen, dining room, great room and the headmaster treated it as a single room.  If I put in walls and archways, they were considered separate rooms.

In the nursery, I had tall half-walls separating two cribs, but if the baby cried, it would wake up the toddler.

Is it dependent on the type of fence that's used?
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Sleepycat
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Re: Rug divider madness
« Reply #9 on: 2006 December 14, 03:34:53 »
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yes, you need to use the rug dividers  - Pets EP required since they came with Pets
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dizzy
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Re: Rug divider madness
« Reply #10 on: 2006 December 14, 11:17:21 »
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I've tried this in various configurations, but I can't figure out what I'm doing wrong.

In one master bedroom, I had a half-wall separate a sitting area with a TV, and my sims were able to watch TV from their bed (also waking up their sleeping spouse!)

In another house, I had an open-plan kitchen, dining room, great room and the headmaster treated it as a single room.  If I put in walls and archways, they were considered separate rooms.

In the nursery, I had tall half-walls separating two cribs, but if the baby cried, it would wake up the toddler.

Is it dependent on the type of fence that's used?

Half-walls won't do this. You need to completely divide a room using some type of fence or wall to create a separate room. Conveniently, Pets has an extra short variation that sims don't need to step over.
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ZiggyDoodle
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Re: Rug divider madness
« Reply #11 on: 2006 December 16, 23:05:10 »
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I'm trying it as edging, to see if it will keep the damn dogs out of the flower beds.  Probably not, but it looks nice.
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Gwill
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Re: Rug divider madness
« Reply #12 on: 2006 December 17, 01:18:13 »
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Anything that keeps the dog out of the flowerbed will also keep the gardener out.  Of course, if you use a certain mod that's not a problem...
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jsalemi
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Re: Rug divider madness
« Reply #13 on: 2006 December 17, 15:13:21 »
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Anything that keeps the dog out of the flowerbed will also keep the gardener out. 

Well, you could surround the flowers with a regular fence, and just lock the gate to pets...
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Excelsior, you fathead!
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Re: Rug divider madness
« Reply #14 on: 2006 December 17, 19:22:08 »
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The rug divider confuses my Sims. I used it to seperate a tile/rug section near a cash register and the Sims could not conduct business over it. The divider went in front of the counter and they could not check out. Once I deleted the section in front of the register they could continue with their purchase.
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Inge
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Re: Rug divider madness
« Reply #15 on: 2006 December 17, 22:15:47 »
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Assmitten, has that unicorn got very colourful diarrhoea?
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Re: Rug divider madness
« Reply #16 on: 2006 December 18, 03:25:53 »
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I am rather irritated with the whole divider thing. I put them in a house to divide the kitchen and dining area, and my sims were eating while standing in the kitchen and drinking espresso standing until I remove one tile's worth of the divider. While the whole different room thing is great for cribs, it sucks for evertyhing else.
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