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Zombie Apocalypse: BRAIIIIIIINS!
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Topic: Zombie Apocalypse: BRAIIIIIIINS! (Read 267129 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #25 on:
2006 December 10, 00:00:20 »
Potions don't really have a cost, Syberspunk. Call the gypsy, pay a negligible token cost, and then drink the potion is not really a cost.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Tamha
Exasperating Eyesore
Posts: 224
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #26 on:
2006 December 10, 02:59:14 »
Gypsy potions need to have unexpected side-affects when taken with lower than gold aspiration (like aspiration items do). Like a supernatural "cure" like Vamprocillian-D got totally borked and could randomly do nothing, make you sick, make you a second kind of supernatural, give you cheese-brain, or just kill your sim outright (and then you'll have to beg for their life from the Reaper). That would be consequence for dealing with fraudulent gypsies!
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A mean person laughs with you because they don't really mean it. A really mean person just laughs at you.
twooflower
Exasperating Eyesore
Posts: 208
INTJ and/or P
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #27 on:
2006 December 10, 07:33:24 »
This is just way too awesome! It's even beyond the level of awesomeness I have come to expect here.
When I played the Apocalypse Challenge, I zombified most of the townies. I'm looking forward to checking out the neighborhood with this installed. So far the zombies have only been stealing newspapers and kicking over the trash can. Brain-eating seems like more realistic zombie behavior. Okay, now I'm excited and just a little bit nervous. I'm not a big fan of zombies, so it should actually be a little scary for me. Still, it's so cool that I just have to try it.
Logged
MTS2
Twoflower\'s Sims 2 Lots
Apple Grove
Kaliban
Blathering Buffoon
Posts: 61
I have horrible grammar, and a french accent
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #28 on:
2006 December 11, 10:21:31 »
I'm dreaming of a "zombie killer potion"... you drink it, you attack a zombie: if you win, the zombie dies. If you lose, you lose your brain...
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Any view of things that is not strange, is false.
sheetmason
Asinine Airhead
Posts: 5
Lucky thunk beautifully before he was born.
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #29 on:
2006 December 11, 21:31:16 »
Finally, a real reason never to leave the house!
Logged
Apocalypse Challenge Story Chapters:
http://thesims2.ea.com/exchange/story_detail.php?asset_id=115750
http://thesims2.ea.com/exchange/story_detail.php?asset_id=116742
http://thesims2.ea.com/exchange/story_detail.php?asset_id=123212
Failed challenge, but the story was worth telling. Thanks, Pinstar!
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #30 on:
2006 December 12, 23:16:44 »
Quote from: syberspunk on 2006 December 09, 19:28:38
I would prefer a non cheaty way. At least with an interaction or a potion or what not, things come with some kind of cost, penalty, or consequence.
Ste
Thought you'd be interested in this, then -- someone on MTS2 has come up with a Zombie cure potion:
http://www.modthesims2.com/showthread.php?t=209590
Logged
Excelsior, you fathead!
I am Canadian.
sudaki
Exasperating Eyesore
Posts: 200
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #31 on:
2006 December 13, 08:03:47 »
Third edit's a charm.
For some reason I think this is throwing me errors. I'm running Uni + NL, and get these errors every time I ressurect someone as a zombie. At first I thought it was because my fight club was missing, but I replaced it and the errors continue.
«
Last Edit: 2006 December 13, 08:29:59 by J. M. Pescado
»
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #32 on:
2006 December 13, 08:29:40 »
Quote from: sudaki on 2006 December 13, 08:03:47
For some reason I think this is throwing me errors. I'm running Uni + NL, and get these errors every time I ressurect someone as a zombie. At first I thought it was because my fight club was missing, but I replaced it and the errors continue.
Noted. Appears something doesn't exist yet in NL. Will have a workaround for next version.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
nectere
Heretic
Retarded Reprobate
Posts: 1386
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #33 on:
2006 December 13, 14:20:46 »
What would make this mod truely awesome is if zombies were turned into an NPC type character with the prerequisite extreme personality not unlike the evil cow mascot except with 0 neat points and that they emitted a permanent stench, because lets face it, zombies arent nice, they are quite disgusting in general and they stink.
Neat = 0
Outgoing = 10
Active = 10
Playful = 0
Nice = 0
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #34 on:
2006 December 13, 16:03:45 »
Are there any prerequisites for a zombie to attack someone? I have two zombies in my hood (Goopy in the main, and an ex-dormie at the university), and while I've seen more of them in walk-bys and on community lots than in the past, neither has attacked anyone yet.
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Excelsior, you fathead!
I am Canadian.
kewian
Great White Whale
Whiny Wussy
Posts: 5303
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #35 on:
2006 December 13, 19:52:39 »
OH lord, my zombies want each and everyone that comes into the dorm...come in living, go out a zombie. Im not sure but they may have to enter the lot.
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syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #36 on:
2006 December 13, 19:54:06 »
Quote from: jsalemi on 2006 December 13, 16:03:45
Are there any prerequisites for a zombie to attack someone? I have two zombies in my hood (Goopy in the main, and an ex-dormie at the university), and while I've seen more of them in walk-bys and on community lots than in the past, neither has attacked anyone yet.
Quote from: J. M. Pescado on 2006 December 09, 00:33:27
Quote from: breyerii on 2006 December 08, 23:15:19
2: Will this favour enemy sims as targets?
In theory? I have no idea what makes sims pick the targets they do.
Maybe they have to be huuuuuuunnnnnnnnnggggrrrrrrrrrrry... for brrrrrrrrrraaaaaaaaaaaaiinnzzzzzzzzzz...
Did you try using debug cheats to lower their hunger?
Ste
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I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #37 on:
2006 December 13, 22:58:54 »
No, I didn't change their hunger -- I'm trying to see what happens if I let things take their 'natural course' (so to speak
). I may pop into my test hood and make a zombie or two there, and see what happens if I make them hungry.
Logged
Excelsior, you fathead!
I am Canadian.
aussieone
Stupid Schlemiel
Posts: 1734
I ain't 'fraid of no Inteenimater!! ABCD/EFGH
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #38 on:
2006 December 13, 23:11:24 »
Quote from: kewian on 2006 December 13, 19:52:39
OH lord, my zombies want each and everyone that comes into the dorm...come in living, go out a zombie. Im not sure but they may have to enter the lot.
Same here!
I took a zombie downtown and he proceeded to attack everyone at the Luck Shack Cards and Drink lot. I let him go at it, but eventually I stopped him. He seemed intent on 'zombifying' the whole town in record time!
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Inge: credit to Kewian for educating me as to where my clitoris is and what it does
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #39 on:
2006 December 13, 23:24:25 »
Hmm, now you have me wondering -- my zombies aren't playables, so maybe that's the difference. It may only happen with playable zombies.
Heh -- I have a knowledge sim that wants to be a zombie. I think maybe I'll indulge her.
Logged
Excelsior, you fathead!
I am Canadian.
seelindarun
Knuckleheaded Knob
Posts: 597
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #40 on:
2006 December 13, 23:57:23 »
I don't think the zombies have to be playables. Can't be sure, as I haven't returned any of my zombies to the townie pool. They serve as domestic help...
Anyway, one of my playables was on an outing at Rodney's Hideout, when the llama mascot-turned-zombie showed up and proceeded to rampage the whole lot. I don't think hunger has anything to do with it. He sat down at the bar for a meal first, and then attacked a headmaster, a townie, and another playable who was part of the outing but not under my control at the time. According to Pescado, his motives should have been green after the first one. Anyway, after the 3rd fight in 6 hours, I had my controllable sim leave the lot.
I've concluded that under Zombie Apocalypse, sims really do need to run away at the first opportunity, especially if your zombies have 10 body skill points!
Pescado did warn me...
I don't remember if my zombie had any kind of relationship with the sims whose brains he devoured, but I'm curious as to whether they just can't help themselves and will attack friends, too...
Logged
kewian
Great White Whale
Whiny Wussy
Posts: 5303
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #41 on:
2006 December 14, 00:28:28 »
NO , the unplayable sims were attacking others in the dorm as well. Thats why its...zombie apocolypse!
Logged
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #42 on:
2006 December 14, 02:53:35 »
Just curious... if you ressurect a townie/dormie or what not, do they automatically become playable?
I
think
that... when you save a townie/dormie from death, they are still townies/dormies.
Ste
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I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
jrd
Terrible Twerp
Posts: 2498
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #43 on:
2006 December 14, 08:15:41 »
Dormies become playables. I never had a townie die who I bothered to save or resurrect, but probably they do the same.
Hence the Ingelogical shrub of be-a-(down)townie-ness
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RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #44 on:
2006 December 14, 08:46:06 »
From my experience, if you resurrect a dormie or townie, they become part of your household. That's why I've never bothered with them. I guess I could use the shrub to put them back, but I just never messed with them except in testing or something.
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #45 on:
2006 December 14, 08:49:22 »
Yeah, they do become part of your household. I usually shove them on an empty lot with a phone and pc, and forget about them. They still shamble around the neighbourhood and visit community lots and stuff.
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Illusions of Grandeur
|
Laverwinkle Sims
jrd
Terrible Twerp
Posts: 2498
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #46 on:
2006 December 14, 09:26:02 »
Ste: my werewolf will thank you for that latter one!
Families should share lycanthropy and other interesting diseases. Just like the British royals, they are all werewolves. (Just look at Princess Anne, or rather, don't.)
Logged
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #47 on:
2006 December 14, 09:27:44 »
Thanks all. I actually whipped up a hack to the Resurrect-O-Nomitron
stealing
borrowing bits of code from the Ingelogical shrub and the NPC & Townie Maker. Now... if only I had a way to test it...
since I currently don't have any households with sims who have unlocked it, much less even sims who are graduates or in the secret society. Hehe. I'll have to use the unlock rewards cheat in my testing account and try it out sometime tomorrow.
I also whipped up a quick hack to allow werewolf savaging between teens and older sims. I have to test that too, but hopefully what I did works, and I won't have to resort to a clumsy method like with the dancing together social. Stupid
Maxis
EA and their stupid morals or whatever the heck.
Ste
ETA: Heh. Whoops... I deleted my other post cuz I wanted to edit it. But now yours seems out of order/sequence. Hehe.
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I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
jrd
Terrible Twerp
Posts: 2498
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #48 on:
2006 December 14, 09:29:03 »
This forum is insane. How on earth does my reply end up before the post it replies to?
We need some gremlin traps.
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RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Zombie Apocalypse: BRAIIIIIIINS!
«
Reply #49 on:
2006 December 14, 09:30:53 »
I was kinda wondering what you were thanking him for.
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