J. M. Pescado
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Is any of this necessary if your method of getting rid of unwanted sims is to drop satellites on their heads? Dropping satellites on sims does nothing to eliminate them. They're still around, albeit dead. Perform the above procedure to completely remove them.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Liet-Kynes
Asinine Airhead
Posts: 11
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Where would I happen to get my hands on Ye Olde SimPE?
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J. M. Pescado
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Beats me. All of the functions can probably be performed in newfangled SimPE, but I wouldn't really know how.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Motoki
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In communist China Peggy's hairs cut you!
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J. M. Pescado
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50b.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Liet-Kynes
Asinine Airhead
Posts: 11
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I tried Sourceforge shortly before my first post, but the site is down and/or won't load
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Motoki
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It works for me I just downloaded it.
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In communist China Peggy's hairs cut you!
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Liet-Kynes
Asinine Airhead
Posts: 11
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Working now. I'm not quite sure what was wrong
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Charamei
Dimwitted Dunce
Posts: 188
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Back to Craptastic SimPE. Open up the instance values of the sims you have chosen to delete ...
To clarify, as SimPE can't read Sim files properly since Pets came out: is this the 'Sim Description (SDSC)' tab?
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J. M. Pescado
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Yar. If you are trying this under Pets, you'll need to read the SDSC either manually, by hex, like I do, or use That Accursed Thing in its most recent, possibly yet-unreleased incarnation.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Charamei
Dimwitted Dunce
Posts: 188
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Bollocks. Should've seen that one coming.
Thanks for the confirmation.
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ThyGuy
Exasperating Eyesore
Posts: 228
HELP ME! I'M STUPID!
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JM, I am too stupid to use your instruction. What do you do when you are too stupid to figure it out?
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DEATH TO UGLY BEAGLE DOGS! WALMART IS THE DEVIL!!!!! I DEMAND THE FIERY DEATH OF CRYING BABIES! Do us a favor? DIE, GO TO HEAVEN, STFU!
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J. M. Pescado
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Baron
Marhis
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Open up and reset the Sim Creation Index Is it possible that this resource in some way contains also the index of neighborhood's number (N001, N002, etc.)? Following your tutorials - this one and that on terrain surgery - I noticed that the fifth pair of hex (after 34 6a 2a cc, which is the resource "name" in reverse order) is always be in all premade neighborhoods, and different in all those created later. Now, if I merely create and later delete neighborhoods, deleting their folder also, when I create a new neighborhood it takes always the next serial number; but if I change that resource from <whatever> to "be", the next neighborhood I create, will take the next "free" number, not the higher one as usual. Not sure if I explained clearly: I create N004, N005 and N006. Deleted N005 and N006. Creating another neighborhood, it will be N007. But, if I change that resource in my N004, the new neighborhood will be N005 instead. Is all this possible or I've made my usual mess?
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I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi, Pinocchio. ------ The one and only Rhayden's AIDE. Accept no substitutes.
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J. M. Pescado
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Unrelated. The neighborhood creation index for new neighborhoods always start at 1 everytime you restart your game. If you create 3 neighborhoods (004 005 006), then delete one (005), your next one is 007. If you restart your game, the next one you make will instead take up 005. No manipulation required.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Baron
Marhis
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Unrelated. The neighborhood creation index for new neighborhoods always start at 1 everytime you restart your game. Gosh! Of course, now it makes sense: I had to quit the game, to fire up SimPE, so that's why I've seen all that... Thanks, good to know .
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I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi, Pinocchio. ------ The one and only Rhayden's AIDE. Accept no substitutes.
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MaximilianPS
Undead Member
Posts: 437
da grammar killer
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intresting tut.. but i've about 50 sims to delete this will be tooo looooooong
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Baron
Marhis
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intresting tut.. but i've about 50 sims to delete this will be tooo looooooong Good luck! I deleted 100+ sims with this method... I fully understand your worry
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I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi, Pinocchio. ------ The one and only Rhayden's AIDE. Accept no substitutes.
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J. M. Pescado
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Maybe someone should make an assistant "deleter tool" that will handle the SimPE angle.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Baron
Marhis
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Good idea; maybe through a LUA script?
I'm assuming that you chose to retain SDSC from deletion because of the need to identify N00x_Character file from that. If my assumption is correct, then should be possible to pass that data somehow with some script, maybe dumped on a file, like error outputs?
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I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi, Pinocchio. ------ The one and only Rhayden's AIDE. Accept no substitutes.
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J. M. Pescado
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No, I didn't CHOOSE to retain the SDSC from deletion, it simply cannot be deleted from inside the game. It has to be destroyed from inside SimPE.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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dizzy
Souped!
Posts: 1572
unplugged
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Lua isn't a magic wand. Even if it had file editing capability (which it doesn't by default) you'd still need a full-fledged package parser outside the normal C++ routines.
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Baron
Marhis
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Ok, wrong idea, then. Character deletion seems definitely a task much more complex than I might imagine.
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I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi, Pinocchio. ------ The one and only Rhayden's AIDE. Accept no substitutes.
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Theo
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Is it safe to delete the SCOR resources from the neighborhood package? These resources seem to be linked to sims that own a business by their instance id.
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miros
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And pet skills. I deleted the ones for the strays and nothing bad happened.
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