TeenageSims
Asinine Airhead
Posts: 17
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Hey, I have looked, and looked and looked. I have Not been able to find any damn thing on boosting pet motives. what I am looking for is a hack of some sort to boost Your pets motives. THANX
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Marchioness
Brynne
Smells Like Pee
Souped!
Posts: 7367
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If you play with testing cheats enabled, you can slide their motive bars. You have to enable it in the neighborhood view, IIRC.
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Motoki
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Or if you are REALLY brave, in your config file. OMG B00lPR0P!!!!11111oneoneoneoneone
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In communist China Peggy's hairs cut you!
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TeenageSims
Asinine Airhead
Posts: 17
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Thanks for all of your suggestions, but I am not that brave. So I take it that a plain pet motive booster haven't been created yet?
anyone else?
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Marchioness
Brynne
Smells Like Pee
Souped!
Posts: 7367
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Oh, I'm brave. I never turn testing cheats off and it IS in my config file. Ooooooooh scary. Teh evil! No, I personally haven't seen anything like that, yet, TeenageSims.
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GloamingMerle
Corpulent Cretin
Posts: 127
Just say "NO" to Womrats!
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Enter "maxmotives" into the cheat window.. Without quotations, obviously.. This gives everyone a motive boost.
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J. M. Pescado
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Hey, I have looked, and looked and looked. I have Not been able to find any damn thing on boosting pet motives. what I am looking for is a hack of some sort to boost Your pets motives. THANX We probably don't have anything like that here. Making items specifically for cheat-purposes, although trivial, is not really what we do. We're too awesome to need cheats, and if we need to change a motive for debug purposes, we usually require finer control than the "all/nothing" answer. Thus we just use the debug mode option.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Motoki
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On a related note, are people really having a hard time keeping pets motives up? I don't even try and unless I forget to feed them they're almost constantly in a good mood. I find like animals in real life, if you give them what they need they are much better at taking care of their needs than the humans are.
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In communist China Peggy's hairs cut you!
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Marchioness
Brynne
Smells Like Pee
Souped!
Posts: 7367
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My sim cats are nearly maintenance-free except for the feeding and litter box.
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J. M. Pescado
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My sim cats are nearly maintenance-free except for the feeding and litter box.
Mine use terlets. And Macrotastics automatically refills food in the current build I'm using.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Marchioness
Brynne
Smells Like Pee
Souped!
Posts: 7367
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I haven't tried the toilet-training, yet. Macro-feeding definitely sounds like a good deal.
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J. M. Pescado
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Training them to use terlets + Flushforce + BUY = awesome.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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KatEnigma
Axe Murderer
Souped!
Posts: 1698
ENFJ
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I also have debug turned on in my config file, and I've never had as much as a lot explode as a result, let alone a neighborhood, the game, or my computer. Don't believe the sheep who tell you that woolprop is responsible for everything from the lot getting corrupted to their hard drives burning up. Not that I really need it for the pets. Although sometimes I slide their needs up if I've forgotten to make them fill something before sending them off to work. More often, I slide down their energy to keep them asleep and out of trouble while my Sims aren't awake to scold/praise them.
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"There is a tragic flaw in our precious Constitution, and I don't know what can be done to fix it. This is it: Only nut cases want to be president."
- Kurt Vonnegut
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Motoki
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lol that's a good idea!
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In communist China Peggy's hairs cut you!
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travellersside
Blathering Buffoon
Posts: 77
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Would snapdragons help? Assuming that you have OFB, of course.
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kewian
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they have no effect on animals whatsoever.
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travellersside
Blathering Buffoon
Posts: 77
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You're joking! You're not? Why wouldn't they benefit... Hmm... Might be linked to species? Since sims and servos are all 1 species, and the pets are different ones, that would be an easy way to discriminate. If so, however, it would be an oversight by some careless programmer. Which would be a novelty After all, if a hunk of metal can benefit, why can't an animal. BTW, yes I have pets. It's sitting nicely on the shelf next to me, and it's not getting installed until there's enough hacks out there to fix everything
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Myth
Pinheaded Pissant
Posts: 1012
I reject your reality and substitute my own.
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I force mine to hibernate as well.
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Rohina: Motion to Expel Myth from the Senate. Just testing an hypothesis. Nothing to do with the fact that she smells like ass. Flowerchile: Have you be'd norty again Mythie? Mythchick: No, I just followed Rohina around a little and now smell like ass.
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J. M. Pescado
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You're joking! You're not? Why wouldn't they benefit... Hmm... Might be linked to species? Since sims and servos are all 1 species, and the pets are different ones, that would be an easy way to discriminate. If so, however, it would be an oversight by some careless programmer. Which would be a novelty After all, if a hunk of metal can benefit, why can't an animal. It's really more basic than that. Lots of previous codes did a behavior which iterated through every single sim on the lot and looked at them or did something to them. To avoid having to rewrite every single loop that did that, they simply excluded pets from that loop, and added a new loop function that included pets. Snapdragons were not updated to use this new loop function. A rather trivial change to make, really. If you REALLY want to play with that, you can get it from the pets test directory.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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TeenageSims
Asinine Airhead
Posts: 17
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My pets motive are always bad. I have Real tired animals. Yes I purchased everything I needed to for my animals. Thanks for the web site
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Nivaya
Exasperating Eyesore
Posts: 217
INFP
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My pets are also almost completely maintainence-free, to the point where I'm finding them quite dull...they're all housebroken and whatnot, and taught tricks and at the top of their assorted career paths, and I'm left sitting there going 'Well now what...?'. Which is unusual, since I'm not usually that great at managing everyone...>.>
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Like a balloon..and....something bad happens!!!
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vilia
Juvenile Jackass
Posts: 463
Robin-chwaaan
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You need to encourage their dark side - praise them for running around crazily, for yowling/barking and jumping up on furniture. If you do it properly, it ought to keep you occupied.
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miros
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Mine are usually in good moods unless they're stuck in the floor.
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