jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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I tried a chair and a loveseat (as sofa) and set them for moderate. The program said change was a success and then when I went in the game, couldn't find them.
FYI, I went in and checked and the same thing happened in my game -- none of the items I categorized showed up in the game anymore. I know jfade is working on a fix, but I wanted to add that you're not the only one to have this problem.
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Motoki
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The prior version definitely did work, and worked pretty well at that. I'm sure he'll have a fixed version up soon.
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In communist China Peggy's hairs cut you!
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jfade
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All fixed! Please RESTORE YOUR BACKUP COPIES of your files, redownload the program, and then you can update your files again and it'll work properly! Get the new version from here: http://www.djssims.com/index.php?category=21Thanks.
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Nifty Sims hacks and programs at: DJS Sims
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Wusel
Asinine Airhead
Posts: 8
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Thank you for all your hard work, but can you tell me what will happen if I update for example a 2-tile TV as a 1-tile TV? I have so many downloads and don't really know how many tiles they are...
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simfan
Blathering Buffoon
Posts: 69
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i used it , but when i used the sims to clean installer, a pop-up appered saying thatthe file i updated with teh pets updater could not be read.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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i used it , but when i used the sims to clean installer, a pop-up appered saying thatthe file i updated with teh pets updater could not be read.
That was a problem with the first release version -- it was corrupting some files. Make sure you have the latest version.
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Ailias
Blathering Buffoon
Posts: 87
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I have 2 issuies
1. Still cannot update counters and bathtubes - no category to choose when updating resourses.
2. Updated mirrors dont keep queued commands to change pet appearance.
Thank you!
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miros
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Maxis changed the bathtub mesh in a way that's not easily updatable.
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Surelyfunke
Bearded Bigamist
Querulous Quidnunc
Posts: 1155
Beard is yours for $2.50 at Rose Sims!
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Re: bathtubs - I know JFade's updater doesn't work with bathtubs, but I've seen that Around the Sims has managed to update some of her bathtubs for Pets. I understand it has something to do with having cloned the tubs from one of the cheap bathtubs, but still - there's been some updating done. Would anyone know what she's done to update the tubs, and if there's a program that enables me to do that myself? If not, I'll live. Thought I'd ask anyway.
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jrd
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I have not been able to succesfully update aquaria. A cat gets the option to "watch", then an error comes up that an animation is undefined. The cat gets a jump bug, and the fish are gone.
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miros
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Re: bathtubs - I know JFade's updater doesn't work with bathtubs, but I've seen that Around the Sims has managed to update some of her bathtubs for Pets. I understand it has something to do with having cloned the tubs from one of the cheap bathtubs, but still - there's been some updating done. Would anyone know what she's done to update the tubs, and if there's a program that enables me to do that myself? If not, I'll live. Thought I'd ask anyway. Basically, you have to export the mesh and texture. Then you have to clone the Pets tub and do all the steps involved in making a clone with the exception that you use the mesh and texture that you exported from the custom tub. You should probably use the GUID as well so that the new tub will seamlessly replace the outdated one. Jordi's problem sounds like another "added joint" so you'd have to do the same thing.
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« Last Edit: 2006 November 29, 14:20:27 by miros »
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Surelyfunke
Bearded Bigamist
Querulous Quidnunc
Posts: 1155
Beard is yours for $2.50 at Rose Sims!
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Thanks miros. That sounds entirely too over-my-head for me and sounds like something that only people who know what they're doing in SimPE should attempt. I guess I can just wait to see if CC creators will follow Sandy in updating their bathtubs.
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jfade
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2. Updated mirrors dont keep queued commands to change pet appearance.
Mirrors updated with the program now use the pie menu from the semi-globals, so if it doesn't work then it's probably broken Maxis code. I'll try something with my updated mirrors to be sure, but I don't see how it could be anything but that. I have not been able to succesfully update aquaria. A cat gets the option to "watch", then an error comes up that an animation is undefined. The cat gets a jump bug, and the fish are gone. I'll double check this, miros may be right, it may be another added joint but I was pretty sure I checked that and found that it wasn't that...
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Nifty Sims hacks and programs at: DJS Sims
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pioupiou
Irritating Ignoramus
Posts: 416
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Don't know if it will help : but I noticed in my game that the cat needs to sit down in order for the view menu to appear on the aquarium (Maxis). Pioupiou
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miros
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Post Pets, I've noticed that far too many commands are dependent on "can I do it right now" rather than letting you queue them up and dropping out the invalid ones when you get to that point.
Like it would have strained some programmer's finger to add the logic "if not sitting, sit" to the code for the cat watching the aquarium?
If I didn't have Pets already, I don't think I'd buy it.
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jrd
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Be patient. It takes a while to decompress all resources.
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miros
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Silly request... check the base GUID (offset cc in the OBJD resource) and make that the default choice for which object to import from.
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jfade
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Silly request... check the base GUID (offset cc in the OBJD resource) and make that the default choice for which object to import from.
That is a very good idea actually, I'll try to get it in there. Right now though, all I'm really concerned about is working on a new method for all the file I/O and decompression and such that should be much faster, and that's taking all the time ATM. Fortunately though, once that's done, it shouldn't take long to update all of my programs to use it, as well as fixing whatever bugs have cropped up since first release. (I know of only one with this particular program, and it's not a big one, just an annoying one. IE sometimes it will crash when trying to load an object if the object is categorized in more than one category.) But anyhow, whenever I start updating this to use the new I/O code, I'll try to get that implemented.
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Nifty Sims hacks and programs at: DJS Sims
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jrd
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Has anyone been able to get mirrors and aquaria to work with this?
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jfade
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I still have no problem updating mirrors to work with this (See pic: http://temp.djssims.com/petsandmirrors.JPG ) I'm still looking into aquariums though, but last time I tried I couldn't get the problem to happen. Is it consistent with all aquariums you have or just a few? If it's consistent, I need to download and test more aquariums, heh.
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Nifty Sims hacks and programs at: DJS Sims
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jrd
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J: true, Pets can look in them, but I get a jump reset when I try to change a pets' appearance using any updated custom mirror. Much like the aquarium jump: the Pet (if cat or small dog) sinks in the floor. Of course with the mirror the Sim is also reset.
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jfade
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Heh, turns out it was a slottage issue with the mirrors, which I thought I'd fixed but apparently not. http://temp.djssims.com/mirrorslottageissuefixed.JPGFor a quick, temporary fix, download this zip: http://temp.djssims.com/CCUpdaterResources.zipThen extract it over the existing resources folder in the same directory as the program, and that will solve the mirror problem. I found the solution for the aquarium problem as well, but it will require me to change the code for the program itself and update it that way, so I'll try to get that in along with an update of the Collection Creator for this Thursday. Thanks for your patience!
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Nifty Sims hacks and programs at: DJS Sims
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jrd
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Thou rockesth.
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nahte
Blathering Buffoon
Posts: 61
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Heh, turns out it was a slottage issue with the mirrors, which I thought I'd fixed but apparently not. http://temp.djssims.com/mirrorslottageissuefixed.JPGFor a quick, temporary fix, download this zip: http://temp.djssims.com/CCUpdaterResources.zipThen extract it over the existing resources folder in the same directory as the program, and that will solve the mirror problem. I found the solution for the aquarium problem as well, but it will require me to change the code for the program itself and update it that way, so I'll try to get that in along with an update of the Collection Creator for this Thursday. Thanks for your patience! Where can I found the CCUpdaterResources for mirrors now? Thanks in advance!
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