More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 21, 21:20:05
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Auto-Socialize Family
0 Members and 3 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Auto-Socialize Family (Read 3871 times)
pcgeekri
Dimwitted Dunce
Posts: 185
Auto-Socialize Family
«
on:
2006 October 23, 20:32:39 »
Pescado,
Your auto-socialize friends mod is great and it would be nice if this were made available for a sim to auto-socialize with family members.
Thanks,
Pcgeekri
Logged
Ness
Hairy-Bellied Heretic
Terrible Twerp
Posts: 2354
DOWN WITH CHEESE!
Re: Auto-Socialize Family
«
Reply #1 on:
2006 October 23, 21:37:32 »
It would be nice. but undoubtedly Pescado will have some reason for not doing it - such as friends in the family don't count towards anything.
Logged
Charamei
Dimwitted Dunce
Posts: 188
Re: Auto-Socialize Family
«
Reply #2 on:
2006 October 23, 21:56:36 »
Last I checked, the Macro... Socialise option
does
come up for family, and autoyak had a Call... Family function as well.
In fact, I was using AutoSoc on family members only last night...
Logged
travellersside
Blathering Buffoon
Posts: 77
Re: Auto-Socialize Family
«
Reply #3 on:
2006 October 23, 23:09:38 »
I'm assuming that you don't actually mean 'family' but 'lot-inhabitants'. i.e. That when a friend comes to visit who doesn't have a maxed relationship, you can socialise: friends, and that you want this to be also apply to others living on the lot.
If I recall correctly, Pescado has declared that it causes too many problems when both sides are trying to auto-socialise with each other. Specifically, problems with who gets priority. Basically, if several sims socialise with visitors, you may get a couple of them butting heads over who gets to socialise with a particular friend. Eventually one of them gives up and looks for someone else. This isn't great, but they tend to sort themselves out. However, if
both
sides of the equation try to do this, it just causes problems because both have socialise orders. Socialising with a visitor works since while lots of sims can try to socialise with a visitor, the visitor is non-awesome, and therefore willing to go along with it.
So, let's assume that we're going to let our sims auto-socialise with others sims living there. When do you trigger the macro? Remember, having 2 sims trying to auto-soc with each other will be trouble.
How about limiting the number of sims capable of using the macro at any time to one (requires a controller) and thus only one sim socialises. Hopefully the others aren't busy. So the controller would keep track of who was eligible, making sure that you didn't interfere with a sim who had motives below X... Even then, is it a good idea to waste resources on this when you can just eyeball the situation and manually click on them?
Perhaps include it as part of power-idle? i.e. when the sim is bored and would otherwise just sit around? Makes sense. After all, they're not doing anything better. Of course, other sims might be busy... And having a persistant sim trying to auto-soc you while you're trying to cook or cafeinate could cause problems. So, not when you're idling.
Basically, you can already use a macro to socialise with with lot-dwellers, it just isn't the 'working the crowd' version. It's specific, and you'll have to decide who does it yourself. To be honest, I find that this works well enough for me.
Logged
Jack Rudd
Grammar Police
Posts: 594
Grammar Militia
Re: Auto-Socialize Family
«
Reply #4 on:
2006 October 24, 01:24:44 »
If I have two Sims in a household whose relationship with each other I want to build, I find that ordering them both to Skillinate Logic tends to work a treat.
Logged
Twice West of England chess champion
FIDE rating 2328
Official MATY Predictable Puellile Poser
In Memoriam: WFM Jessie Gilbert, 1987-2006
travellersside
Blathering Buffoon
Posts: 77
Re: Auto-Socialize Family
«
Reply #5 on:
2006 October 24, 16:24:54 »
That works, providing they home in on the chess board
Also, all my sims learn to cook, usually to a full 10 points, so skilling cookery is a good idea too, provided that they go to the TV.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...