More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 07:23:33

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Werewolf & energy strategy
0 Members and 2 Chinese Bots are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Werewolf & energy strategy  (Read 4030 times)
striker
Blathering Buffoon
*
Posts: 94


View Profile
Werewolf & energy strategy
« on: 2006 October 22, 05:09:50 »
THANKS THIS IS GREAT

When I saw that Pets was going to be the new EP, I wasn't too excited.  I didn't really care for Unleashed and Pets looked like more of the same.  However, the werewolf has caught my interest.

Reason being is that i've heard the energy need gets maxed after change over at night.  The hunger need drops but it's a lot easier to fill the hunger need than the energy need.  Has someone verified this?  Does the energy need stay maxed or does it decay normally?  Decay or not, it still provides a way to to maximize your day by staying awake longer without using the energizer or cheats.  A werewolf combined with a couple snapdragons and maybe a cup of expresso or 2 would not need to sleep at all.

What are some of your plans on playing with werewolf sims?
Logged
Jelenedra
The New "Gay"
Whiny Wussy
*****
Posts: 7582


Evil Mastermind BehindTorturing Emo 12s


View Profile
Re: Werewolf & energy strategy
« Reply #1 on: 2006 October 22, 05:14:08 »
THANKS THIS IS GREAT

According to the Prima Guide, that is true.  Werewolf sims get their enery filled and they either take or their hunger gets set to -50 after transformation. (can't remember which right now)

Haven't tested it myself, Leader of the pack has only come by once and my husky drove him off.
Logged

Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
Regna
Asinine Airhead

Posts: 16



View Profile
Re: Werewolf & energy strategy
« Reply #2 on: 2006 October 22, 08:00:25 »
THANKS THIS IS GREAT

I have a werewolf and his energy does get maxed upon transformation, although I haven't actually seen the change in hunger; I need to take a closer look at the hunger bar next time.

This is unrelated to the question, but I'm testing to see when he dies while he's a werewolf form whether his ghost stays in that form or reverts to normal.
Logged
thatstakn
Asinine Airhead

Posts: 8



View Profile
Re: Werewolf & energy strategy
« Reply #3 on: 2006 October 22, 22:16:01 »
THANKS THIS IS GREAT

how did you get you sim bitten by the wolf leader.  i have a sim thats close to 100 on his relationship levels, does he have to chase the leader or yell at him?  thanks for any input!
Logged
Flamingo
Lipless Loser
***
Posts: 600


View Profile
Re: Werewolf & energy strategy
« Reply #4 on: 2006 October 22, 22:40:39 »
THANKS THIS IS GREAT

Though I haven't experienced it yet, something tells me that a lower relationship with a dog would make them bite you. Although, we do know how they go about programming things in this game..
Logged
Argon
Juvenile Jackass
**
Posts: 456


What Would Brian Kinney Do?


View Profile WWW
Re: Werewolf & energy strategy
« Reply #5 on: 2006 October 23, 01:14:15 »
THANKS THIS IS GREAT

Nope, it's a high relationship, then the nibble interaction is done by the leader of the pack, so make sure your sim isn't doing something.
Logged

Desktop: Intel Core 2 Duo 3.0 GHz, 3GB RAM, Nvidia Ge-Force GTS 450 1GB, Sound Blaster X-Fi Titanium, WSXGA+ (1680x1050), Windows 7 Pro x64

Laptop: Sony VAIO VPCYB15KX, AMD Dual-Core E-350 1.60 GHz, 4GB RAM, AMD Radeon HD 6310, WXGA (1366x768), Windows 7 Pro x86
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.053 seconds with 19 queries.