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Author Topic: Pets EP questions...  (Read 22996 times)
thatstakn
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Re: Pets EP questions...
« Reply #25 on: 2006 October 19, 20:01:06 »
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the adult pet span is suppossed to be 25 sim days  Undecided

no llamas

there are wolves that wander around your lot & house; still waiting to get bitten   Grin

what do you have to do to get bitten, and if bitten how long are you a werewolf?
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cyperangel
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Re: Pets EP questions...
« Reply #26 on: 2006 October 19, 20:05:22 »
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you have to be friends with the leader of the pack, and if you get bitten, your a werewolf till one of two things happen:

You buy a cure of the gypsy lady

or

you die.
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Re: Pets EP questions...
« Reply #27 on: 2006 October 19, 20:24:07 »
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Can you adopt one of the non leader wolves? That'd be cool for a storyline. You know, the whole boy raised by wolves bit? Grin
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Jelenedra
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Re: Pets EP questions...
« Reply #28 on: 2006 October 19, 20:43:25 »
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I think I've just had a stray on the lot so far, does anyone have pics of the Leader of the Pack?
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Re: Pets EP questions...
« Reply #29 on: 2006 October 19, 23:25:21 »
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Leader of the Pack only shows up at night, as I understand it/  He looks like a big brown dog but has glowing yellow eyes.  He is the *only* wolf with glowing yellow eyes.
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Re: Pets EP questions...
« Reply #30 on: 2006 October 19, 23:29:09 »
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I love my aliases.  Cheesy I keep mine simple and to the point. "45" to turn on the 45 angles and "45-" to turn it off, "o" for moveobjects, "o-" to turn it off- you get the picture. Yes, I'm lazy, and I don't care.  Wink
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Karen
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Re: Pets EP questions...
« Reply #31 on: 2006 October 20, 15:26:24 »
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Leader of the Pack only shows up at night, as I understand it/  He looks like a big brown dog but has glowing yellow eyes.  He is the *only* wolf with glowing yellow eyes.

I am sure I saw one of these when I played this morning.  The yellow eyes are quite distinctive and easy to see from a distance.

Karen

EDIT:  And here he is:

« Last Edit: 2006 October 21, 14:29:39 by karen » Logged
PlayLives
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Re: Pets EP questions...
« Reply #32 on: 2006 October 20, 16:19:43 »
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Can you adopt one of the non leader wolves? That'd be cool for a storyline. You know, the whole boy raised by wolves bit? Grin

No, you can't have the leader of the pack join the family but you can do that with a regular wolf.


Question, can a puppy be walked? He keeps peeing by the couch and when I take him outside, he just goes back into the house (same spot) and pees.
I tried to make him pee on the stay-shrubs bush but it didn't work.  Smiley

edit - and how do you "call-over" a dog so it will come to you?
« Last Edit: 2006 October 20, 16:56:25 by PlayLives » Logged
Jelenedra
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Re: Pets EP questions...
« Reply #33 on: 2006 October 20, 17:13:00 »
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You have to train them. Scold him for going inside. And I don't think you can make them go on anything specifically until you get them housebroken/yardbroken.

And as disgusting as it is, it's almost not worth housebreaking them if you just have to follow them outside and mop up their puddle so you don't get weeds.

Also, taking them on a walk seems to relieve their bladder needs.
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Re: Pets EP questions...
« Reply #34 on: 2006 October 20, 17:58:26 »
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I love that the doors can keep pets out.  The bin dogs were put in the Goth house and the were always causing probs in the house so I locked them outside and the cats therefore are locked inside.  Works great!  The womrat(?) appreciates it anyways.  Eventhough it was hilarious to see them jump and squeal.
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Karen
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Re: Pets EP questions...
« Reply #35 on: 2006 October 20, 18:07:28 »
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I love the way the dogs react when Sims serve a meal.  The minute dinner is ready to be put on the table, they start barking and showing pictures of the food in their thought bubbles.  The rest of the family might be completely oblivious to it, but the dogs always notice.  I guess it's that canine sense of smell  Smiley

Karen
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Inge
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Re: Pets EP questions...
« Reply #36 on: 2006 October 20, 18:13:57 »
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Can the animals eat  human food?  I couldn't see anywhere to make the owner put a plate down for them.
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J. M. Pescado
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Re: Pets EP questions...
« Reply #37 on: 2006 October 20, 18:15:36 »
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I love the way the dogs react when Sims serve a meal.  The minute dinner is ready to be put on the table, they start barking and showing pictures of the food in their thought bubbles.  The rest of the family might be completely oblivious to it, but the dogs always notice.  I guess it's that canine sense of smell  Smiley
That's so realistic. Tongue My dog can not only identify when I have opened food, but he can even identify the difference between different sounding packages of maybe-food. If I open a bag of FOOD, he comes running. If I open a bag of not-food, no reaction whatsoever.

My cat is even more strange. Although he has never been fed canned-anything in his entire life, he seems to STILL recognize a can opener, even though it is never food and he has no reason to believe a can opener is associated with food. But he comes anyway, even though he surely knows it is not a can of food.
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Re: Pets EP questions...
« Reply #38 on: 2006 October 20, 18:19:35 »
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Can the animals eat  human food?  I couldn't see anywhere to make the owner put a plate down for them.

Drop it on the floor for dogs, or anywhere for cats.
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notveryawesome
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Re: Pets EP questions...
« Reply #39 on: 2006 October 20, 20:09:17 »
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Sledgehammer Tool (not sure what that does yet)

The sledgehammer allows you to obliterate objects by hammering them instead of having to pick them up with the hand tool and then delete them. It works in both build and buy modes, on both build and buy objects, regardless of which mode you're presently in. So, for example, you can sledgehammer build objects when in buy mode, and vice versa.

EDIT: fixed grammatical error
« Last Edit: 2006 October 20, 20:14:59 by notveryawesome » Logged

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Bangelnuts
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Re: Pets EP questions...
« Reply #40 on: 2006 October 20, 20:52:53 »
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boolProp allow45degreeAngleOfRotation true
Simmiecal you are a life saver if I am reading this corrctly I can now place my furniture on diagonal wallls right> using the cheat so the decor doesn't look as odd right?
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Eleonora
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Re: Pets EP questions...
« Reply #41 on: 2006 October 20, 21:18:50 »
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well, you'll probably need the 'snapobjectstogrid false' cheat as well, to place things in the correct position.
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Re: Pets EP questions...
« Reply #42 on: 2006 October 20, 22:08:48 »
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I wouldn't play with it on by default, though, because it can be a real pain with objects you need to snap to the wall, and when placing objects like tables and chairs.
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J. M. Pescado
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Re: Pets EP questions...
« Reply #43 on: 2006 October 21, 00:08:16 »
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you die.
Dying does not cure being a werewolf. You're still a werewolf, you just also are dead. This may make being a werewolf a moot point, but you're still a werewolf. The status of being dead can be removed independently of being a werewolf.
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sanmonroe
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Re: Pets EP questions...
« Reply #44 on: 2006 October 21, 15:00:45 »
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Sledgehammer Tool (not sure what that does yet)

The sledgehammer allows you to obliterate objects by hammering them instead of having to pick them up with the hand tool and then delete them. It works in both build and buy modes, on both build and buy objects, regardless of which mode you're presently in. So, for example, you can sledgehammer build objects when in buy mode, and vice versa.

EDIT: fixed grammatical error

It also allows you to delete objects that have other things on them. Like a display shelf with 50 things. One click, they all go poof.
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Inge
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Re: Pets EP questions...
« Reply #45 on: 2006 October 21, 15:05:21 »
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I wish you could drag it over squares to delete an entire construction plus its contents.
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Re: Pets EP questions...
« Reply #46 on: 2006 October 21, 19:23:17 »
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I wish build mode worked (i.e. someone fix the damn bugs already and stop adding new ones).
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KatEnigma
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Re: Pets EP questions...
« Reply #47 on: 2006 October 21, 19:28:21 »
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I wish you could drag it over squares to delete an entire construction plus its contents.

For an entire lot, Use the new deleteall cheats for that.

DeleteAllAwnings    
DeleteAllFences    
DeleteAllHalfWalls    
DeleteAllObjects [Doors/Windows/Stairs]    
DeleteAllWalls
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simmiecal
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Re: Pets EP questions...
« Reply #48 on: 2006 October 21, 19:45:08 »
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boolProp allow45degreeAngleOfRotation true
Simmiecal you are a life saver if I am reading this corrctly I can now place my furniture on diagonal wallls right> using the cheat so the decor doesn't look as odd right?

I have it in my userstartup.cheat file.  Keep in mind, while you can place stuff at a 45 degree angle, some of the animations don't look right with some objects and sometimes you get whining from sims that they can't use the object. I think there's a list somewhere that says what objects can be placed at angle without whining but I can't remember where I saw it (maybe Snooty Sims?).
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Re: Pets EP questions...
« Reply #49 on: 2006 October 24, 11:51:25 »
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2.  No Uni pets?  Really?  That seems like the one place I'd want them.  What Sim fraternity would be complete without a llama tied up out front?


Well I managed to get a cat into my uni.

I used this http://forums.modthesims2.com/showthread.php?t=197559 - christianlov's pet teleporter. I couldn't find a place to buy it in the Uni hood so I summoned a YA to the main hood and put one in his inventory. Loaded up the uni hood and moved in a cat.

It hasn't blown up my game yet, but the cat does not seem to age. Also the cat cannot get a job and you can't see what commands it has learned although you can still teach them and command them.

Still waiting for the game to go 'splodie. ^_^'

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