More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 01:46:27

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  factors effecting speed of building dance skill
0 Members and 2 Chinese Bots are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: factors effecting speed of building dance skill  (Read 5431 times)
Ness
Hairy-Bellied Heretic
Terrible Twerp
****
Posts: 2354


DOWN WITH CHEESE!


View Profile
factors effecting speed of building dance skill
« on: 2006 October 09, 04:18:48 »
THANKS THIS IS GREAT

I've been using the skillinator to build dance skill in my sims in order to obtain the scholarship.  I always do this when they are kids to avoid the hygiene-induced zits on my teens.

Recently, I had a house that ended up with three sim kids, all building dancing skill over the course of the weekend.  The three sim kids dancing together seemed to build dancing skill much faster than the normal situation of one child dancing alone.

So, do multiple people smustling build dance skill faster?

And does the same thing apply to building pool skill?  Is it faster for one sim alone, or with multiple sims playing together?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: factors effecting speed of building dance skill
« Reply #1 on: 2006 October 09, 12:00:50 »
THANKS THIS IS GREAT

Far as I can tell, nothing affects the speed of dance-skill building, it is constant and static.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Ness
Hairy-Bellied Heretic
Terrible Twerp
****
Posts: 2354


DOWN WITH CHEESE!


View Profile
Re: factors effecting speed of building dance skill
« Reply #2 on: 2006 October 09, 12:07:31 »
THANKS THIS IS GREAT

So it was just my imagination?

What about pool skill?  Best to have one person on a pool table, or will multiple people playing pool help?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: factors effecting speed of building dance skill
« Reply #3 on: 2006 October 09, 12:15:15 »
THANKS THIS IS GREAT

One. Sims do not gain any pool skill while standing around during someone else's turn, nor is there a bonus for having an opponent.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
trudy
Dimwitted Dunce
*
Posts: 164


View Profile
Re: factors effecting speed of building dance skill
« Reply #4 on: 2006 October 09, 14:08:48 »
THANKS THIS IS GREAT

stupid question:
how do I see the skill at those things?
Logged
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: factors effecting speed of building dance skill
« Reply #5 on: 2006 October 09, 14:21:18 »
THANKS THIS IS GREAT

I'm sure there are other ways, but I use the insimenator Sim version, which adds a personal menu on the sim.  The pop-up box shows a bunch of info on the sim, such as if they're pregnant, their gender preferences, and the level of the 'hidden' skills.
Logged

Excelsior, you fathead!
I am Canadian.
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: factors effecting speed of building dance skill
« Reply #6 on: 2006 October 09, 14:21:39 »
THANKS THIS IS GREAT

Pool skill: click the pool table in debugging mode. Dance skill: dunno.

Or check their tokens in SimPE.
Logged
travellersside
Blathering Buffoon
*
Posts: 77


View Profile
Re: factors effecting speed of building dance skill
« Reply #7 on: 2006 October 09, 15:30:38 »
THANKS THIS IS GREAT

What about pool skill?  Best to have one person on a pool table, or will multiple people playing pool help?

I'm almost 100% certain that manually running trick shots is quicker than just letting them play. But you have to keep half an eye on them, so that you can set up another run when they finish the first half dozen. I've had good results doing it this way with mine.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: factors effecting speed of building dance skill
« Reply #8 on: 2006 October 09, 15:32:11 »
THANKS THIS IS GREAT

I'm almost 100% certain that manually running trick shots is quicker than just letting them play. But you have to keep half an eye on them, so that you can set up another run when they finish the first half dozen. I've had good results doing it this way with mine.
Seriously? Sounds like something to explore in the Skillinator. Run some empirical tests, "present skillinator" vs. trick shot spam. Report results and if your method can demonstrably produce faster increases, it will be implemented.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
travellersside
Blathering Buffoon
*
Posts: 77


View Profile
Re: factors effecting speed of building dance skill
« Reply #9 on: 2006 October 09, 15:57:10 »
THANKS THIS IS GREAT

Seriously? Sounds like something to explore in the Skillinator. Run some empirical tests, "present skillinator" vs. trick shot spam. Report results and if your method can demonstrably produce faster increases, it will be implemented.

Haven't checked it thoroughly yet - just a gut feeling I've got, based on my setting sims up to do things, then dipping in to check progress now and again. I'll do some spading tonight.
Logged
VacantBlue
Corpulent Cretin
*
Posts: 108


View Profile
Re: factors effecting speed of building dance skill
« Reply #10 on: 2006 October 09, 18:55:45 »
THANKS THIS IS GREAT

Posie Flump did some experimenting on gaining the pool skill and found that performing trick shots is the quickest way to gain pool points. 

http://www.simposieum.net/content/view/50/8/
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: factors effecting speed of building dance skill
« Reply #11 on: 2006 October 09, 19:13:51 »
THANKS THIS IS GREAT

Those are the kinds of numbers I was looking for, yes. Skillinator will be refitted for straight trick-shot pool skilling by tonight. The next question, obviously, is which trick shot is BETTER, and when?
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
travellersside
Blathering Buffoon
*
Posts: 77


View Profile
Re: factors effecting speed of building dance skill
« Reply #12 on: 2006 October 09, 19:43:34 »
THANKS THIS IS GREAT

Okay - results are in from a session of spading.
Quick summary: Do trick shots. There doesn't seem to be any real difference between them, so I'm requesting the cup rather than the xylophone. Why? The xylophone noise irritates me immensely. No other reason. Wink

Pulled from my attachment:

- - - - - -

Observations:

Skillination gave a pretty smooth progression. It looks like they get skill points based entirely on time at table. The RNG kept the numbers from being identical, since sometimes they did one animation, sometimes another. However, only 1 set of numbers for each Skillinator is given, since those using it only varied by a couple of points in each run-through. Finish times for skillinators varied from 1:30 am to 2:45 am. It doesn't seem that personality is a factor whatsoever. This could be run again with more extreme variety, but I doubt that it would matter.
Manually running the trick shots gave a jerky skill progression. The skill only increases after each cycle is complete. 2pts for a failed trick and 3pts for a successful one. Thus far, I have never had either more or less than this. Success rate on tricks is dependant on skill, but it only really starts to show right at the end. Since the scholarship only requires a score of 80, but a sim can learn up to 100, skill based success is almost irrelevant. Maybe the last 2 hours at best? The also doesn't seem to be any differewnce between the xylophone and the cup with regards to success, so if you're going to incorporate trick shots into the Skillinator, can I please request that you use the cup, because I can't stand the xylophone noise. Due to the jerky nature of skill progression, the random success rate, and the various animations, sometimes a sim was only minutes from completing a cycle when the hour came, and sometimes the cycle was already over. All this means is that a graph won't be much use! Also that I can't say exactly what point 80 was hit, since I just checked hourly. Still, the earliest that a trick shot passed the 80 mark was 20:00, and the latest was 23:00.
« Last Edit: 2006 October 10, 15:29:07 by J. M. Pescado » Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: factors effecting speed of building dance skill
« Reply #13 on: 2006 October 10, 15:29:24 »
THANKS THIS IS GREAT

Recommended change made. Switched Skillinator from random trick shot to Cup-only.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.101 seconds with 20 queries.