More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 24, 10:11:27
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
So what's been fixed in NL
0 Members and 2 Chinese Bots are viewing this topic.
« previous
next »
Pages:
1
2
[
3
]
4
5
...
21
Author
Topic: So what's been fixed in NL (Read 250625 times)
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: So what's been fixed in NL
«
Reply #50 on:
2005 September 14, 00:24:51 »
Quote from: gynarchy on 2005 September 13, 23:38:22
- Maids don't empty the trash compactor
Thank you for informing me of this. It definitely looks like maids do not empty trashcans nor trash compactors. I'll have someone work on it and hopefully we can get this into the patch.
Logged
LK
Terrible Twerp
Posts: 2271
Humanity can suck my hard drive
Re: So what's been fixed in NL
«
Reply #51 on:
2005 September 14, 00:31:31 »
Maxoid: If I may suggest: Could you post your own topic with ALL of the fixes included within the patch and NL? That way, people don't have to sift through this increasingly long post to find what they're looking for (laziness is a virtue)?
And I'm done with my work, so I may actually be able to hang out here for a while!
Logged
http://www.thesporum.net
The First, The Original, The Best
gynarchy
Lipless Loser
Posts: 622
Re: So what's been fixed in NL
«
Reply #52 on:
2005 September 14, 00:31:43 »
The lot corruption happened to me just once and it wasn't the first time I saved while a Sim was using a cell phone. I can't recall anything that was different about the lot to cause the corruption. Hopefully JM will be able to describe the problem with details - I saved the game, closed out for a while, then when I started the game again and tried to enter the lot, the game CTDed. I could only recover the family by moving them out and bulldozing the lot.
Logged
Opera loving chickens. Can't eat them. Can't vote for them. Can't wear them as a hat.
sanmonroe
Circus Freak
Lipless Loser
Posts: 617
Hates Furries.
Re: So what's been fixed in NL
«
Reply #53 on:
2005 September 14, 00:35:55 »
Ok I feel like an ass doing this but, here is a list we are interested in knowing about. A description of each one of these in detail can be found
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.62,root.1,item.43,item.41,item.23&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1
BUGS RELATED TO LAGE HOOD SIZES ARE WHAT MOST OF US ARE MOST CONCERNED ABOUT. If you can get us any concrete info on a fix for that, allowing us to play large complex hoods, most of the others we can live with.
EDITING OUT THE ONES YOU ALREADY MENTIONED (ok done witha quick pass through. May have missed some though)
1 ) final exam bug
2 ) high times bug
3 + blank memories, blank job icons, wiggly script for text
4 ) no graduation moveout
5 ) no tombstone and inheritence (kind of mentioned)
6 ) too many chatters
7 . bodyshop D3DERR_INVALIDCALL chipset 82915g
11 ) npc engagements
12 ) greek phone and movein
14 ) reunion memory spam
15 )+. birth greyout
16 . teleport folder sticky
17 . death music
20 ) too many memories transfered
21 ) lostsims
22 ) babydrop
23 ) wrong uniform
24 ) heliocopter kills queue
25 ) lost marriages
27 ) cheerup crush
28 ) arbitrary age changes
29 + lot wont load / 8am
30 ) curtains memory
32 ) no skill com
33 ) smart milk drag
34 ) no stereo repair
35 ) enemy jump
36 ) hug queue wipeout
37 ). nofind door
38 ) Captain Hero pee
39 ) doorbell wakeup
41 ) stranger dance
42 ) strangers BD party
44 + ya townies
45 ) sticky viewcamera
46 ) phone mumble
47 ) uni portal bogart
48 ) aging reset
49 ) expresso forever!
50 ) 'i see dead people'
51 . no newcareer ltw
52 . lost sims 2
53 ) bathroom madness
54 ) homework shell game
55 ) death toys
56 ) nursery kickybag
57 . preggers ya male
58 ) noserve comlot
59 + baby no baby
60 ) uni acne
61 ) static thumbnail
62 ) static thumbnail 2
63 . mia 1
64 . SS who?
65 + badpatch
66 . missing neighborhoods
67 ) cellphone screamer
68 ) double dead
69 . ghost apiration
70 . heliocopter1
71 + wheres my reaper
72 . nodorm paper
73 . no subfolders simbits
74 ) i said GO! NOW!
75 ) weeders daze
76 ) night of the living npc (tagrunners bug)
77 ) bum aspiration
78 . reward crush
79 ) invis kickybag
80 ) toddler toilet
81 ) turn OFF the tv!
82 ) grave messge
83 . mia2 sandilous bug
84 . teacher madness
86 . random student ditch
87 . pregnant ya male 2
88 . highskill nocook
89 ) robme baby!
90 . hand visual
91 . cutscene error collision
92 . diagnol door block
93 . baby chat
94 ) cellphone mia
95 . terrain crash lot
96. job OR paper
97 . greyout madness
98 . was i somewhere?
99 . refrig problems
101 . fix my face!
102 ) homework mia
103 : uni students crazed
104 : uni pj class
105 ) doublebill
106 + no sheepskin
109 ) broken portal
112 . ching ching crash
113 ) hot sheepskin
114 . nofun preg
115 . disappearing tombstones
116 ) deathtoys
117 ) narcolepsy
118 ) im not yours?
119 ) midsteam stop
121 . homework mia
122 ) nobill
123 . zombie sim
124 . tabletop height
126 . fishtank adinfinitum
127 . earthquake!
130 . baby BD blues
131 . you dont listen to me!
132. play w/me
133. tantrum lose queue
134 +. collegetimer affliction (nichdaemus bug)
«
Last Edit: 2005 September 14, 00:43:55 by sanmonroe
»
Logged
When you do something because of the internet that is wrong.
When you make love to a man in a giraffe outfit.
When you discover you masterbated online to a picture of a relative.
Webcest.
Marquis
Twain
Ferret Impersonator
Terrible Twerp
Posts: 2442
Re: So what's been fixed in NL
«
Reply #54 on:
2005 September 14, 00:37:17 »
Quote from: LK on 2005 September 14, 00:31:31
Maxoid: If I may suggest: Could you post your own topic with ALL of the fixes included within the patch and NL? That way, people don't have to sift through this increasingly long post to find what they're looking for (laziness is a virtue)?
And I'm done with my work, so I may actually be able to hang out here for a while!
Yes that would be a great idea.
Btw, I'd also like to thank you Maxoid, it is nice to get some real answers.
I just hope you hang around a while, you might enjoy this place.
Just as an aside, enter Retardo Land at your own risk
and LK, nice to see you, you have missed out on all the fun of the last few days...see you in RL
Logged
Good breeding consists of concealing how much we think of ourselves and how little we think of the other person. - Mark Twain
www.thesporum.net
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: So what's been fixed in NL
«
Reply #55 on:
2005 September 14, 00:37:28 »
Quote from: LK on 2005 September 14, 00:31:31
Maxoid: If I may suggest: Could you post your own topic with ALL of the fixes included within the patch and NL? That way, people don't have to sift through this increasingly long post to find what they're looking for (laziness is a virtue)?
And I'm done with my work, so I may actually be able to hang out here for a while!
I'm doing investigation as each post comes. If someone else wants to make a thread to consolidate the information, that would be fine. Btw, all the bugs fixed in the patches will be listed, so I suppose this is just to figure out if we've missed something and to allay some fears.
Logged
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: So what's been fixed in NL
«
Reply #56 on:
2005 September 14, 00:41:15 »
Quote from: sanmonroe on 2005 September 14, 00:35:55
Ok I feel like an ass doing this but, here is a list we are interested in knowing about. A description of each one of these in detail can be found
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.62,root.1,item.43,item.41,item.23&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1
BUGS RELATED TO LAGE HOOD SIZES ARE WHAT MOST OF US ARE MOST CONCERNED ABOUT. If you can get us any concrete info on a fix for that, allowing us to play large complex hoods, most of the others we can live with.
We've seen this thread and are working to reproduce and fix some issues. Some are designed that way and there's not much I can do about that.
In terms of the large neighborhood sizes, while we've made some improvements in the Uni patch and in Nightlife, I cannot guarantee that we've found everything. I'll continue to bring this up as a major concern of the community and see if there's anything more we can do that doesn't require huge architectural changes that will destabilize the game (NL has some big architectural changes that we can leverage for this in the future, however).
Logged
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: So what's been fixed in NL
«
Reply #57 on:
2005 September 14, 00:42:29 »
Quote from: gynarchy on 2005 September 14, 00:31:43
The lot corruption happened to me just once and it wasn't the first time I saved while a Sim was using a cell phone. I can't recall anything that was different about the lot to cause the corruption. Hopefully JM will be able to describe the problem with details - I saved the game, closed out for a while, then when I started the game again and tried to enter the lot, the game CTDed. I could only recover the family by moving them out and bulldozing the lot.
CTDed?
Logged
LK
Terrible Twerp
Posts: 2271
Humanity can suck my hard drive
Re: So what's been fixed in NL
«
Reply #58 on:
2005 September 14, 00:45:19 »
Quote from: HatedMaxoid on 2005 September 14, 00:37:28
[I'm doing investigation as each post comes. If someone else wants to make a thread to consolidate the information, that would be fine. Btw, all the bugs fixed in the patches will be listed, so I suppose this is just to figure out if we've missed something and to allay some fears.
OK, good. The only reason I asked was because I want to know which hacks to remove that conflict with something that has been fixed.
Twain: You too, buddy!
Logged
http://www.thesporum.net
The First, The Original, The Best
HRH Posie
Knuckleheaded Knob
Posts: 503
Re: So what's been fixed in NL
«
Reply #59 on:
2005 September 14, 00:50:31 »
Sorry to be a pain here but I don't believe you addressed the issue of the special Uni NPCs. Do you know if the patch allows them to be moved in with families in the main neighbourhood in the same was as the YA townies? It does seem odd that townies can move in, transition to adult and get a degree however the cheerleaders and mascots cannot do so. I really would like it if the patch could address the issue of the cheerleaders constantly appearing as llamas during their adult years. Also I presume the missing secret society memory is a design issue?
Logged
"Does nothing work outside of London? Hmm? Apparently not."
Natasha Glenville, Bridget Jones
gynarchy
Lipless Loser
Posts: 622
Re: So what's been fixed in NL
«
Reply #60 on:
2005 September 14, 00:51:24 »
Crashed to desktop, sorry.
Logged
Opera loving chickens. Can't eat them. Can't vote for them. Can't wear them as a hat.
sanmonroe
Circus Freak
Lipless Loser
Posts: 617
Hates Furries.
Re: So what's been fixed in NL
«
Reply #61 on:
2005 September 14, 00:56:10 »
Quote from: HatedMaxoid on 2005 September 14, 00:41:15
Quote from: sanmonroe on 2005 September 14, 00:35:55
Ok I feel like an ass doing this but, here is a list we are interested in knowing about. A description of each one of these in detail can be found
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.62,root.1,item.43,item.41,item.23&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1
BUGS RELATED TO LAGE HOOD SIZES ARE WHAT MOST OF US ARE MOST CONCERNED ABOUT. If you can get us any concrete info on a fix for that, allowing us to play large complex hoods, most of the others we can live with.
We've seen this thread and are working to reproduce and fix some issues. Some are designed that way and there's not much I can do about that.
In terms of the large neighborhood sizes, while we've made some improvements in the Uni patch and in Nightlife, I cannot guarantee that we've found everything. I'll continue to bring this up as a major concern of the community and see if there's anything more we can do that doesn't require huge architectural changes that will destabilize the game (NL has some big architectural changes that we can leverage for this in the future, however).
Couple things,
1- I hope you don't mind, I made a rough compilation thread on the main boards listing what you have said so far.
2- Thank you for posting and answering our questions. We understand how difficult some of these bugs are to fix with limited resources, the lack of communication has been what was driving everyone crazy. This will surely alleviate much of the tension and worry. Some of us are used to dealing with companies like Firaxis and BHG and expect to have to fight for even a nod.
3- For large neighboorhoods, if you are having problems reproducing some of the bugs, would it help if we made available corrupted neighboorhoods for you? The one I have been spending the last week trying to fix with workarounds, hacks, SimPe, and alcohol is under 400 meg. Zipped that is less than the size of uploading/downloading a quality porn vid. Many people have high speed connections and would be willing to put files up.
4- Is the team using the "critical fixes" from the two sites as a base for things that definitly need to be repaired? If so, with some optimization the game could be made stable much longer.
Logged
When you do something because of the internet that is wrong.
When you make love to a man in a giraffe outfit.
When you discover you masterbated online to a picture of a relative.
Webcest.
MissDoh
Retarded Reprobate
Posts: 1355
Re: So what's been fixed in NL
«
Reply #62 on:
2005 September 14, 01:07:24 »
After I send all the townie teens in college I notice the game did not created new ones so my newest teens were not able to bring back friends home from school or work and meet other teens unless I created new ones myself which is very annoying, will this be fix?
Everytime I go on a community lot either in college or regular neighborhood community lot on which I put an "impresso express-o-matic" I notice the game created a new NPC and from time to time I notice I must have 50 of those barista, has this been fix since it takes a lot of space in the character folder and will there be a way to delete the extra ones we had by mistake.
EDIT: Oh Well, like usual on chats my questions are never answered....
so I will type them differently in case it helps!
«
Last Edit: 2005 September 14, 05:22:41 by Missdoh
»
Logged
Diala
Feckless Fool
Posts: 253
Re: So what's been fixed in NL
«
Reply #63 on:
2005 September 14, 01:12:25 »
I know this isn't really productive, but I am glad to see at least one Maxoid person getting involved with the fans. Personally, I thank you for being here and answering questions. You see, I am relatively new to computer gaming. I have used video game consoles ever since I was young, though, and the thoughts of 'patches' never would've crossed my mind. However, The Sims 1 and 2 ARE different kinds of games, which openly allow fan content in them. I guess I am just a bit frustrated that any game would have these types of bugs, and wouldn't be so quick to fix them.
I have one question, though. This probably has been asked, so excuse me, but what date would we expect the Uni patch to become avaliable? And is there a patch currently in the same CD as Nightlife, or will it come a bit later?
Logged
HRH Posie
Knuckleheaded Knob
Posts: 503
Re: So what's been fixed in NL
«
Reply #64 on:
2005 September 14, 01:16:37 »
I haven't seen a date published Diala however there is
this here
.
Logged
"Does nothing work outside of London? Hmm? Apparently not."
Natasha Glenville, Bridget Jones
dmchess
Corpulent Cretin
Posts: 106
Zim
Re: So what's been fixed in NL
«
Reply #65 on:
2005 September 14, 01:30:44 »
Quote from: HatedMaxoid on 2005 September 13, 22:27:04
For the car portal one we are working on to remedy (at least try to fix up any irregularities, the source of the problem has not been nailed down).
I imagine you're well aware of such things, but just in case here's
crammyboy's portal fix on MTS2
; presumably either looking at the code in it or talking to the author will show you at least one thing that causes it (by causing portals to be randomly deleted sometimes).
DC
Logged
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: So what's been fixed in NL
«
Reply #66 on:
2005 September 14, 01:31:13 »
Quote from: sanmonroe on 2005 September 14, 00:56:10
Quote from: HatedMaxoid on 2005 September 14, 00:41:15
Quote from: sanmonroe on 2005 September 14, 00:35:55
Ok I feel like an ass doing this but, here is a list we are interested in knowing about. A description of each one of these in detail can be found
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=item.62,root.1,item.43,item.41,item.23&threadID=5de981ed22feb6b93b736153a3880b01&directoryID=62&startRow=1
BUGS RELATED TO LAGE HOOD SIZES ARE WHAT MOST OF US ARE MOST CONCERNED ABOUT. If you can get us any concrete info on a fix for that, allowing us to play large complex hoods, most of the others we can live with.
We've seen this thread and are working to reproduce and fix some issues. Some are designed that way and there's not much I can do about that.
In terms of the large neighborhood sizes, while we've made some improvements in the Uni patch and in Nightlife, I cannot guarantee that we've found everything. I'll continue to bring this up as a major concern of the community and see if there's anything more we can do that doesn't require huge architectural changes that will destabilize the game (NL has some big architectural changes that we can leverage for this in the future, however).
Couple things,
1- I hope you don't mind, I made a rough compilation thread on the main boards listing what you have said so far.
2- Thank you for posting and answering our questions. We understand how difficult some of these bugs are to fix with limited resources, the lack of communication has been what was driving everyone crazy. This will surely alleviate much of the tension and worry. Some of us are used to dealing with companies like Firaxis and BHG and expect to have to fight for even a nod.
3- For large neighboorhoods, if you are having problems reproducing some of the bugs, would it help if we made available corrupted neighboorhoods for you? The one I have been spending the last week trying to fix with workarounds, hacks, SimPe, and alcohol is under 400 meg. Zipped that is less than the size of uploading/downloading a quality porn vid. Many people have high speed connections and would be willing to put files up.
4- Is the team using the "critical fixes" from the two sites as a base for things that definitly need to be repaired? If so, with some optimization the game could be made stable much longer.
1 & 2 - No problem
3 - We can generate large neighborhoods, so posting one will not be necessary.
4 - We have looked at some of the "fixes" that the modding community has come up with. In some cases they are valid, or at least point in the right direction. In others we've had to fix in other ways because of the amount of edge cases that pop into our heads.
Logged
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: So what's been fixed in NL
«
Reply #67 on:
2005 September 14, 01:38:04 »
Quote from: HRH Posie on 2005 September 14, 00:50:31
Sorry to be a pain here but I don't believe you addressed the issue of the special Uni NPCs. Do you know if the patch allows them to be moved in with families in the main neighbourhood in the same was as the YA townies? It does seem odd that townies can move in, transition to adult and get a degree however the cheerleaders and mascots cannot do so. I really would like it if the patch could address the issue of the cheerleaders constantly appearing as llamas during their adult years. Also I presume the missing secret society memory is a design issue?
I think you have to build up enough relationship with them in order for them to graduate with you. As for the skins for the adult years, the only skins in the external outfit group for cheerleaders & mascoards that are valid for the adult ages are the llama ones. I'll see what I can do about this, but no guarantees.
As for the secret society, I think this is as designed, though not sure why.
Logged
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: So what's been fixed in NL
«
Reply #68 on:
2005 September 14, 01:45:01 »
Quote from: Diala on 2005 September 14, 01:12:25
I know this isn't really productive, but I am glad to see at least one Maxoid person getting involved with the fans. Personally, I thank you for being here and answering questions. You see, I am relatively new to computer gaming. I have used video game consoles ever since I was young, though, and the thoughts of 'patches' never would've crossed my mind. However, The Sims 1 and 2 ARE different kinds of games, which openly allow fan content in them. I guess I am just a bit frustrated that any game would have these types of bugs, and wouldn't be so quick to fix them.
I have one question, though. This probably has been asked, so excuse me, but what date would we expect the Uni patch to become avaliable? And is there a patch currently in the same CD as Nightlife, or will it come a bit later?
The Uni and Nightlife patch are currently undergoing testing, and will make it out to you guys as soon as our QA department gives the thumbs up.
Logged
HRH Posie
Knuckleheaded Knob
Posts: 503
Re: So what's been fixed in NL
«
Reply #69 on:
2005 September 14, 01:48:31 »
You're welcome
However I must say my last cheerleader was engaged to a YA sim with a 100/100 relationship and attended the graduation party. She didn't graduate with Dustin Broke though. Thankfully Beau was in College at the time and invited Anna to move in. I then had to play the College years, let her graduate then combine her with Dustin back in Pleasantview. Should townie sims randomly graduate with player sims? I'm a little curious as I have never seen this.
Logged
"Does nothing work outside of London? Hmm? Apparently not."
Natasha Glenville, Bridget Jones
lauraglenn
Asinine Airhead
Posts: 36
Re: So what's been fixed in NL
«
Reply #70 on:
2005 September 14, 01:49:48 »
Thank you for coming to this forum and responding to posts. My question is regarding the blank want slots. Has that been corrected in the NL coding? And just yesterday, a headmaster got stuck in my hot tub. I hope that has been fixed along with all of my invisible stucky kicky bags.
Logged
MaxoidTom
Dimwitted Dunce
Posts: 184
Re: So what's been fixed in NL
«
Reply #71 on:
2005 September 14, 01:50:43 »
Quote from: dmchess on 2005 September 14, 01:30:44
Quote from: HatedMaxoid on 2005 September 13, 22:27:04
For the car portal one we are working on to remedy (at least try to fix up any irregularities, the source of the problem has not been nailed down).
I imagine you're well aware of such things, but just in case here's
crammyboy's portal fix on MTS2
; presumably either looking at the code in it or talking to the author will show you at least one thing that causes it (by causing portals to be randomly deleted sometimes).
DC
I'll take a look.
Logged
Baroness
cwieberdink
Retarded Reprobate
Posts: 1459
Dark and evil penguins!
Re: So what's been fixed in NL
«
Reply #72 on:
2005 September 14, 01:51:49 »
Quote from: HatedMaxoid on 2005 September 13, 23:54:12
Quote from: Ivy on 2005 September 13, 23:46:05
My issue:
Sim's mouths and animations do not work while on the phone with Uni installed. They stand there, and it's like they are frozen. No facial expressions. This is the reason why I've stopped playing in zoomed in mode, and instead play zoomed all the way out. It's *painful* watching them try and talk on the phone. You can hear their voices, but no mouth movement/facial expression at all.
Ivy
Fixed in the Uni patch.
Oh, thank goodness! I hated this also. So, the piano is supposed to stop being fun after one day? That doesn't make sense.
C
Logged
Darkerdink -- aide to Dark_Trepie. Now with moar dark!
vecki
Querulous Quidnunc
Posts: 1228
Moar Average Than You
Re: So what's been fixed in NL
«
Reply #73 on:
2005 September 14, 01:56:30 »
Quote from: lauraglenn on 2005 September 14, 01:49:48
Thank you for coming to this forum and responding to posts. My question is regarding the blank want slots. Has that been corrected in the NL coding? And just yesterday, a headmaster got stuck in my hot tub. I hope that has been fixed along with all of my invisible stucky kicky bags.
Ooh I had that happen not long ago! Didn't get the extra points for him getting in or anything.
EDIT: just thought, I don't know if this is a side effect of one of my few remaining hacks (I've been deleting/disenabling in hopeful preparation for NL), but I haven't had anyone catch the flu in quite some time. Not that I'm really complaining, I find it to be a massive annoyance when they get sick and WON'T STAY IN BED, but nobody
ever
gets sick anymore!
And I should really join my voice to the chorus and thank Maxoid for coming here and being upfront with us about looking into these bugs. Sadly it's very refreshing to have this openness from a Maxoid.
«
Last Edit: 2005 September 14, 02:01:51 by VECKI
»
Logged
<insert witty comment here>
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: So what's been fixed in NL
«
Reply #74 on:
2005 September 14, 02:08:35 »
It doesn't make sense to me either that the piano would stop being fun after 24 hours. Also, the Prima Guide states that toddlers will only play in the toilet if they are in a bad mood. Unfortunately, the toddlers would always favor playing in the toilet over playing with their toys. TwoJeffs has identified this problem as something missing in the coding, I don't quite understand it, but he has a fix for it.
I have had problems with the headmaster vanishing into thin air after drinking espresso, and therefore the visit ends without the kids getting into private school. I have had him disappear at various times during the visit. Also I have had problems after Calling him to dinner when he didn't come because he was playing pinball or something, and I didn't have the option to call him again.
As far as the toasting set, while they tend to find it so much fun they pee themselves, sometimes I have had to delete it with moveobjects because they would get stuck and I could not get them to do anything else. They would just stand there frozen while their motives drained.
Logged
Pages:
1
2
[
3
]
4
5
...
21
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...