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sky projector
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Topic: sky projector (Read 10275 times)
Elven Ranger
Dimwitted Dunce
Posts: 189
sky projector
«
on:
2006 August 31, 11:54:16 »
you seen this? Its rather nice to have cloudy sky's!
http://www.modthesims2.com/showthread.php?t=187229
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WARNING:<br />I have dyslexia, so please excuse my crappy spelling & punctuation
veilchen
Terrible Twerp
Posts: 2133
We are the ADS! Bow to us!!
Re: sky projector
«
Reply #1 on:
2006 August 31, 12:03:42 »
It certainly looks good in the pictures, and if it works as advertised the story/movie makers could use it. I am however, a little skeptical about any kind of weather in TS2. I'm also unfamiliar with the modder, but then again, there are only a handful that I trust enough to download from.
I wonder what the experts think about this
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Flamingo
Lipless Loser
Posts: 600
Re: sky projector
«
Reply #2 on:
2006 August 31, 12:44:43 »
Well, I'm pretty sure that it won't have any of the effects that the actual weather had, so I certainly see no harm in having it. I wouldn't mind if it actually did cause weather randomly, though, but it would probably be buggy like all the other ones that have been released.
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Elven Ranger
Dimwitted Dunce
Posts: 189
Re: sky projector
«
Reply #3 on:
2006 August 31, 12:52:22 »
ive got this installed, all it does is randomly change the sky, not give actual weather ... very nice looking, worth a DL IMO
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WARNING:<br />I have dyslexia, so please excuse my crappy spelling & punctuation
Eleonora
Irritating Ignoramus
Posts: 421
Re: sky projector
«
Reply #4 on:
2006 August 31, 13:14:06 »
The only drawback for me is that you have to turn your neighbourhood view all the way up to extra large. My computer will simply explode if I'd try to do that. Pity, it looks fabulous.
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Elven Ranger
Dimwitted Dunce
Posts: 189
Re: sky projector
«
Reply #5 on:
2006 August 31, 13:32:04 »
What a pity! It make's the view a tad more 'real'
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Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: sky projector
«
Reply #6 on:
2006 August 31, 16:08:20 »
If you read the thread about it, it supposedly stopped working with the nightlife engine, and is no longer supported.
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Elven Ranger
Dimwitted Dunce
Posts: 189
Re: sky projector
«
Reply #7 on:
2006 August 31, 17:54:55 »
Nope, its working beautifully, this weather sky and gunmod's light thing (soooo amazing looking in game! I wish id used it long ago)
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WARNING:<br />I have dyslexia, so please excuse my crappy spelling & punctuation
moonluck
Dimwitted Dunce
Posts: 198
Re: sky projector
«
Reply #8 on:
2006 September 01, 00:25:47 »
Mabie Ellatrudes thinking of the old one. This one was posted only a few days ago.
«
Last Edit: 2006 September 01, 00:43:49 by moonluck
»
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Or I could be totally wrong...
Avalikia
Furry Lover
Obtuse Oaf
Posts: 949
Re: sky projector
«
Reply #9 on:
2006 September 01, 02:49:56 »
Quote from: veilchen on 2006 August 31, 12:03:42
I wonder what the experts think about this
Ditto.
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All generalizations are false, including this one.
Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: sky projector
«
Reply #10 on:
2006 September 01, 04:41:31 »
OOOH! NEW AND SHINY?
* Ellatrue removes the foot from her mouth
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gethane
Juvenile Jackass
Posts: 455
Re: sky projector
«
Reply #11 on:
2006 September 01, 14:42:28 »
I had to try it out and I think it looks pretty good.. There are a few strips of unaltered sky near water after some hills.
I tried gunmod's light mod for the first time because of this, and frankly, i don' t get it. Why would anyone want their game so dark that you have to have the lights in the game turned on in the daytime?
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Gethane Sims
Maxis only lots, neighborhood terrains, and more!
Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: sky projector
«
Reply #12 on:
2006 September 01, 15:24:48 »
Because there is ambient lighting from hottubs, lights and shadows go through open doors....
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JadeEliott
Garrulous Gimp
Posts: 317
Re: sky projector
«
Reply #13 on:
2006 September 01, 18:26:04 »
Gethane, I have Gunmod's lighting and my house are NOT dark during the daytime...but I have heard lots of folks talk about that problem. Mayhaps it is a video carad issue?
The thread I just posted with pics of the party pad gives a good idea of what my houses look like during the daytime:
http://isleofthyme.squarespace.com/journal/home-tour-the-party-pad.html
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MistyBlue
Knuckleheaded Knob
Posts: 557
Re: sky projector
«
Reply #14 on:
2006 September 01, 19:29:37 »
Quote from: gethane on 2006 September 01, 14:42:28
Why would anyone want their game so dark that you have to have the lights in the game turned on in the daytime?
I had the same problem. I liked certain things about it, but I hated the fact that it seemed too dark during the day so that I had to set all the lights to always on. That was a pain so I had to get rid of it. I also didn't like that the lot boarder was lighted. It seemed like I set florescent lights around the lot. The little things that I had to put up with all the time outweighed the benefits for me. It did make my pictures 10,000 times better though. But that doesn't matter since I don't write stories or make movies.
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gethane
Juvenile Jackass
Posts: 455
Re: sky projector
«
Reply #15 on:
2006 September 01, 19:54:40 »
Jade, maybe it is vid card or driver dependent. This is how my house looked with the mod installed:
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Gethane Sims
Maxis only lots, neighborhood terrains, and more!
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: sky projector
«
Reply #16 on:
2006 September 01, 20:25:54 »
Sim-houses seem naturally prone to darkness. You can wallpaper the entire face of the room in windows, it will still be dark.
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Elven Ranger
Dimwitted Dunce
Posts: 189
Re: sky projector
«
Reply #17 on:
2006 September 01, 20:51:21 »
and that's the truth! But I 'do' like the radient light mod ... make's things a tad more
dynamic
looking, I guess
and when you get the sunset......
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WARNING:<br />I have dyslexia, so please excuse my crappy spelling & punctuation
Avalikia
Furry Lover
Obtuse Oaf
Posts: 949
Re: sky projector
«
Reply #18 on:
2006 September 02, 00:25:12 »
I tried that mod, but due to issues with my monitor that I mentioned in another post, it was too difficult to see anything, especially at night. Maybe I'll stick it back in when I get a new monitor.
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All generalizations are false, including this one.
gethane
Juvenile Jackass
Posts: 455
Re: sky projector
«
Reply #19 on:
2006 September 02, 01:11:47 »
Not to disappoint, but I JUST got a new monitor yesterday, which is another reason I tried Gunmod. I knew my old monitor was too dark. However, it was still too dark , imo, on my new 19 inch LCD monitor.
I suppose its like anything else. Some people like it and are willing to put up with the negatives and other people aren't (but are willing to put up with negatives for other things).
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Gethane Sims
Maxis only lots, neighborhood terrains, and more!
Pegasys
Horrible Halfwit
Posts: 394
I'm just going to Gussy Up
Re: sky projector
«
Reply #20 on:
2006 September 02, 23:44:10 »
I've got GunMod's lighting hack installed AND the new sky-changer.
The skychanging hack is cool, but it's really best, IMHO, for stories and movies. Basically, it's a huge dome with different sky patterns. The trouble is if your terrain isn't flat, you will see gaps of the Maxis sky peeking underneath. But for stories and movies, creative angles can most certainly overcome that. I think it's going to be an incredibly useful tool.
Gunmod's lighting... same sort of thing. For gameplay, it can be a bit dark... but for stories and movies, it adds such a layer of realism and gorgeousness that I can't go back to regular Maxis lighting.
Here's a tip - you know how, if you're using Gunmod's lighting, there's a that border line around the edge at night? To minimize this, go into your Neighborhood view, and change the view to nighttime. Now, when you back into the lot, the line around the edge of the lot is much less noticeable at night.
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