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Author Topic: Disaperaing eyes  (Read 26055 times)
Magicmoon
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Re: Disaperaing eyes
« Reply #25 on: 2006 August 22, 17:59:55 »
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I like the green skins and don't want to switch to lavender unless it is really necessary.

I have several sets of alien skins in my backup folder, but I don't know which ones work right and which ones don't. I went to the original posts and found that most of them have the pics missing. I think it happened when stuff was moved from MTS2 to Sexy Sims.

I want skins that are anatomically correct, but without penis for males (I'm using CBoy's penis), and without huge boobs for females, just realistic.

I haven't been able to tell whether the ones that I am using in my game have the correct eyes or not since so far the alien children have been born with normal sim eyes.

Is there a way to test them without birthing a lot of alien babies?

Also, while we are talking about skins, is there a need to replace zombie and vampire skins so that they are anatomically correct? I read something about how the zombie and vampire stuff just lays on top of the skin you already have. If that is the case, then vampire fixes should take care of vamps and the zombies should be ok as long as the base skin was correct. True or not? I don't have any vamps or zombies to test on at the moment.
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Gwill
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Re: Disaperaing eyes
« Reply #26 on: 2006 August 22, 18:06:54 »
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Open the packages in simpe and check the textures.
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Re: Disaperaing eyes
« Reply #27 on: 2006 August 22, 18:27:55 »
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I like the green skins and don't want to switch to lavender unless it is really necessary.

I have several sets of alien skins in my backup folder, but I don't know which ones work right and which ones don't. I went to the original posts and found that most of them have the pics missing. I think it happened when stuff was moved from MTS2 to Sexy Sims.



I have a set where the skins are all called 'Default xxxx', like 'Default Alien (green)' and 'Default Dark (Dark)'.  Someone here pointed them out in a thread about replacement skins 2-3 months ago.  I don't think they're found on MTS2, and I didn't keep a link to the board where they're from, but they're pretty nice, and they have the normal (not alien) eyes all the way through.
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Magicmoon
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Re: Disaperaing eyes
« Reply #28 on: 2006 August 22, 18:38:57 »
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But the point is that if they are born with the alien eyes, then I want them to have alien eyes. If born with normal eyes, then I want them to have that. I guess I'm asking too much though if I expect one skin to do that, or am I? After all, Maxis managed it.

The ones that I have in game as well as my back-ups are all default skins. I don't create aliens from scratch, so I'm only interested in default skins.

Thank you Gwill, I don't know why I didn't think of that. I guess because I knew about it, but have never done it before.

EDIT: Will simpe show me which eyes are being used? I know that all the ones that I downloaded are anatomically correct, it's the eyes that I don't know about.
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jsalemi
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Re: Disaperaing eyes
« Reply #29 on: 2006 August 22, 18:43:52 »
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But the point is that if they are born with the alien eyes, then I want them to have alien eyes. If born with normal eyes, then I want them to have that. I guess I'm asking too much though if I expect one skin to do that, or am I? After all, Maxis managed it.

I think the problem is that the 'alien' eyes are really the lack of any eyes at all -- the skin is just showing the black background behind the green (as I understand it). If a skin maker doesn't include that, then the alien probably won't have the right eyes.
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Jelenedra
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Re: Disaperaing eyes
« Reply #30 on: 2006 August 22, 19:15:58 »
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I think it might be a case of Maxis, forgetting to point to the alien genetic eyes, but instead just act like the alien has no eye color set, so it falls on what the eyes are on the skin texture. So a default replacement would also point to the skin texture, so if the the creator didn't change the eye texture there as well, it would result in default textures being wonky.

It could be a case of born in game aliens though. You might experiment in CAS with debug mode. Make an alien toddler and see if it loses the Maxis alien eye as you hit the age button. (That's how I check my hair packages to ensure I properly coded them all to have the same grey texture.)
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Re: Disaperaing eyes
« Reply #31 on: 2006 August 22, 19:40:06 »
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Look for the texture files that look something like this:

The eye colour in that texture is the ones your sim will have unless you have default eye replacements which cover the "holes".  There is one face texture for each age and gender (kids share, and the baby face and eyes are in the body texture).
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Re: Disaperaing eyes
« Reply #32 on: 2006 August 22, 20:10:04 »
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Speaking of alien replacements...

A long time ago, I came across a mod that contained four different pollination techs to impregnate your simmies. I cannot find it now, can anyone help?
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Re: Disaperaing eyes
« Reply #33 on: 2006 August 22, 20:10:29 »
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Wow! Grin I look away for 5 minutes. and I get a whole thing going. Shocked


I am amused by your toddler's binky. I've never seen that before.

Look on MTS for the recolours. I must have a dozen of them.

Apart from losing her alien eyes, your sim also seems to have changed skin colour. When she was a child, she had a bluish green skin. When she became a teenager, she's become a more yellowish green.
You're right. I didn't even notice. Ew.

Mind you, she also seems to have changed gender - from a really girly toddler to a boy child. So don't mind my observations Tongue.
HEY!! Cheesy I just didn't like that hair on her as a child. Besides, she rolled Romance, so how boyish can she be?

CM, maybe you can temporarily age the teen up to see if the new eyes stick when she's an adult?
I just extracted her from the game, so once I find her in bodyshop, I'll do that.

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Re: Disaperaing eyes
« Reply #34 on: 2006 August 22, 20:56:50 »
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for those that want to do the "alien eye fix" for their teens and keep the default alien replacement files they are using.

in simpe, extract the teen face (it should only have 1 teen face in the package - if both are there then extract both cause I can't remember which one actually gets used)

in your graphics program of choice, copy the eye (from the file attached below this) and paste it over the eye on the face image you extract - merge/save(.png)

simpe - select old face - Right click on the image.  Select Build DXT.  Click open Image ... whereever you saved it to.  Select the appropriate file and click on Build.  Commit the change.  save and your all done.

* tfface~face~stdMatBaseTextureName.zip (128.37 KB - downloaded 184 times.)
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Gwill
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Re: Disaperaing eyes
« Reply #35 on: 2006 August 22, 21:08:28 »
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I might as well ask here as anywhere else...  Does anyone know why "Build DXT" is greyed out in my simpe?  Do I need a special plugin?  I do have NVIDIA DDS Utilities.
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Re: Disaperaing eyes
« Reply #36 on: 2006 August 22, 21:13:11 »
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did you make sure simpe is pointed to the NVIDIA DDS Utilities? check under tools/preferences/system folders
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Gwill
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Re: Disaperaing eyes
« Reply #37 on: 2006 August 22, 21:34:14 »
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* Gwill presses the thanks button
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Magicmoon
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Re: Disaperaing eyes
« Reply #38 on: 2006 August 22, 21:43:43 »
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Ok. Mine looks like the one Gwill posted, with a regular eye in the corner. I also use default replacement eyes in my game.

Now if I follow sleepycats's instructions...which I'm not sure I can do, will all the aliens have the large black eyes, or only those that were born that way?
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Re: Disaperaing eyes
« Reply #39 on: 2006 August 22, 21:52:11 »
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If an alien is born with human-type eyes, they should keep them.

Incidently, I made some alien contacts for my alien-skinned sims that insist on having human eyes.  I don't like how human eyes look on aliens.  Anyone want this?

Oh, and while I'm thinking of it, does anyone know what happened with the teenage-alien face disappearing problem?
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Jelenedra
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Re: Disaperaing eyes
« Reply #40 on: 2006 August 22, 22:00:31 »
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Magicmoon-

I believe if you edit the the file through simpe, all aliens using that skintone will be 'fixed'.

This is assuming that the alien has no info pointing to an external eye color (other than the skin).

If that doesn't fix your teenie alien, then that's not what was broken. =)
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Re: Disaperaing eyes
« Reply #41 on: 2006 August 22, 22:03:36 »
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Someone else is the one that complained about the teen file being broken. I assume that I would need to make the changes in my skins to all files that contain the face?
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Re: Disaperaing eyes
« Reply #42 on: 2006 August 22, 22:12:21 »
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To be on the safe side, otherwise there might be inconsistancies. Technically your sim's eyecolor should be pointing at what they received genetically. Half alien babies should all have the alien eye, because it is more dominant. No clue if the children of half alien spawn will have the alien eye if say father or mother has brown eyes. For some reason, the alien eye loses its dominance over the generations.

(sorry for the confusion)
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Re: Disaperaing eyes
« Reply #43 on: 2006 August 22, 22:19:59 »
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the exact name of the teen face that needs the fix is (the teen female face is not used and thus should not be in the package - if it is then change it to - just in case)

tmface~face~stdMatBaseTextureName


I usually change the toddler/child/teen/adult/elder eye images on the skintone but you don't have to.


If default alien eye replacements are used then you would need to get the eye image from that file for your teens to have the correct eyes, I think
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Magicmoon
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Re: Disaperaing eyes
« Reply #44 on: 2006 August 23, 01:41:05 »
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I have default replacement eyes, but just normal ones.
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Re: Disaperaing eyes
« Reply #45 on: 2006 August 23, 13:13:59 »
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After I extracted her from the game, I (finally! too damn much stuff in bodyshop Angry) found her in bodyshop, and grew her up and lo! the eyes reapperaed as an YA, A and elder. That's the weirdest thing I've ever seen. I'll just call it teen rebellion. Roll Eyes

It's anotehr annoying feature I'll just have to live with. Thanks everyone. Kiss
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Re: Disaperaing eyes
« Reply #46 on: 2006 August 23, 15:12:57 »
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You could fix it if you have photoshop. =P Or dl some alien eyes contacts and make her wear contacts during her teen years.
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Re: Disaperaing eyes
« Reply #47 on: 2006 August 24, 07:30:59 »
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Incidently, I made some alien contacts for my alien-skinned sims that insist on having human eyes.  I don't like how human eyes look on aliens.  Anyone want this?


I would like to try your alien contacts. Are they posted somewhere or should I send you my email?


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Re: Disaperaing eyes
« Reply #48 on: 2006 August 24, 08:04:14 »
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I too would like your alien contacts. I like using the default replacement made from Louis' skin, but it comes with ugly "default" eyes that I hate. I like the Maxis black eyes, I just want my skins to match.
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Magicmoon
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Re: Disaperaing eyes
« Reply #49 on: 2006 August 24, 13:43:53 »
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You know, for those of us who are afraid of making things worse with the SimPe solution, alien contacts would be great to get around the problem. Someone have links to good ones?
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