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Good Restaurants
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Topic: Good Restaurants (Read 5271 times)
kutto
Senator
Posts: 2486
Hamsome
Good Restaurants
«
on:
2006 August 01, 14:47:22 »
Has anyone seen some good restaurants? I don't care whether they're designed for being unowned or owned, whether they have other kinds of businesses on the lot, I just want a good one. All of mine are pretty unawesome.
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kaonashi
Asinine Airhead
Posts: 34
Re: Good Restaurants
«
Reply #1 on:
2006 August 02, 23:29:43 »
What's your definition of a "good" restaurant? The size? The location? The number of tables and chairs?
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kutto
Senator
Posts: 2486
Hamsome
Re: Good Restaurants
«
Reply #2 on:
2006 August 03, 14:04:16 »
Mostly just an interesting or impressive looking, or like a real restaurant. Mine are all boxes. I really need to work on my building skills.
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dizzy
Souped!
Posts: 1572
unplugged
Re: Good Restaurants
«
Reply #3 on:
2006 August 03, 18:57:02 »
Boxes are highly underrated IMHO. Just make your build a big rectangle and put the tables in the front half. Then put everything else in the back half. Add some touches here and there (good restaurant design is really in the details), and you're done.
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Readability counts.
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veilchen
Terrible Twerp
Posts: 2133
We are the ADS! Bow to us!!
Re: Good Restaurants
«
Reply #4 on:
2006 August 03, 21:38:17 »
That they are. I've gone through quite a few nice looking but completely unplayable houses, and come to the conclusion that simple is not always a bad thing.
If I want nice and playable, I usually go to Laverwinkle. They have great building talents there. My favorite architects, all in one place.
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kutto
Senator
Posts: 2486
Hamsome
Re: Good Restaurants
«
Reply #5 on:
2006 August 04, 00:38:38 »
Ok, I'll check them out. Thanks.
And as for underrated boxes, there is something called too much of a good thing. Most of my buildings are boxes, and I'm a firm believer in variety being the spice of life.
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dizzy
Souped!
Posts: 1572
unplugged
Re: Good Restaurants
«
Reply #6 on:
2006 August 04, 01:10:32 »
Too much spice can ruin your soup too.
There are only so many usable ways to shape a building. The L, the U and the box. That's basically everything.
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Readability counts.
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kutto
Senator
Posts: 2486
Hamsome
Re: Good Restaurants
«
Reply #7 on:
2006 August 04, 01:13:35 »
Well, some like it hot...
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kaonashi
Asinine Airhead
Posts: 34
Re: Good Restaurants
«
Reply #8 on:
2006 August 04, 05:04:30 »
How about a pentagon or octagon shaped restaurant? Or a trapezoid?
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Avalikia
Furry Lover
Obtuse Oaf
Posts: 949
Re: Good Restaurants
«
Reply #9 on:
2006 August 04, 06:22:24 »
Mine usually end up as more of an inverted T.
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All generalizations are false, including this one.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Good Restaurants
«
Reply #10 on:
2006 August 04, 09:38:56 »
Quote from: kaonashi on 2006 August 04, 05:04:30
How about a pentagon or octagon shaped restaurant? Or a trapezoid?
The angles required to generate a pentagon are not available in TS2. Octagons are possible, but don't provide many advantages. Trapezoidal structures suffer from space wastage, as acute corners in buildings tend to generate wasted space.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Baroness
Katze
Lipless Loser
Posts: 610
Re: Good Restaurants
«
Reply #11 on:
2006 August 04, 11:20:39 »
Anything that I build looks like a box.
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Good Restaurants
«
Reply #12 on:
2006 August 04, 12:24:11 »
I like boxes
Most of my lots are boxes, just made to look a little funky with bay windows, balconies etc.
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