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Author Topic: Suggestions for Death and Destruction?  (Read 19051 times)
lindaetterlee
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Suggestions for Death and Destruction?
« on: 2006 July 21, 00:38:02 »
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Does anyone know of any new or old mods that make death and destruction more prominent in the game? Ex. More roaches, More Disease, Etc.

Linda
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Re: Suggestions for Death and Destruction?
« Reply #1 on: 2006 July 21, 01:32:40 »
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I would like this too!
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Re: Suggestions for Death and Destruction?
« Reply #2 on: 2006 July 21, 01:34:50 »
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Did you guys have a bad day, or something?  Tongue Wink
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Re: Suggestions for Death and Destruction?
« Reply #3 on: 2006 July 21, 01:36:00 »
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This is being asked for all the time, all over the place.  Maybe Maxis need to listen and bring out the Health Expansion (with MIDDLE-AGED LIFESPAN) that I have been asking for since the game came out ...
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Re: Suggestions for Death and Destruction?
« Reply #4 on: 2006 July 21, 01:37:23 »
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Does anyone know of any new or old mods that make death and destruction more prominent in the game? Ex. More roaches, More Disease, Etc.

Linda

You can get a collection that includes roaches, and dump a whole bunch of roaches on your lot, practically guaranteeing sims will get sick. Would that do?
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Re: Suggestions for Death and Destruction?
« Reply #5 on: 2006 July 21, 01:50:52 »
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Or just have a cleanbot break down trying to clean up after a broken down hydrobot and you'll have plenty of garbage everywhere, sure to bring plenty of roaches.

Or use the science career reward to make viruses.

But my sims do NEED A MIDDLE AGE, just like Ancient's.  I ain't old, but I ain't young either.  So I'm in the middle, too.
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lindaetterlee
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Re: Suggestions for Death and Destruction?
« Reply #6 on: 2006 July 21, 02:01:39 »
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Nope not a bad day. Just had another hood explode from over population. I would like some death. I hate them living so long. It seems like even if i get them sick they are well withing a day.  I can't find anything to help them randomly die. I usto love the give birth then die. or chocking death. they gave some randomness.  Sighs, I just want something unplanned.

lol


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Re: Suggestions for Death and Destruction?
« Reply #7 on: 2006 July 21, 02:13:56 »
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Well, there's the experimental decimation option.
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lindaetterlee
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Re: Suggestions for Death and Destruction?
« Reply #8 on: 2006 July 21, 02:15:20 »
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yeah but doesn't that mainly kill townies?  I am would just love if the power of the disease was bumped up. I don't know if it was just me but it seems with just the base game death and disease happened so much more.
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Re: Suggestions for Death and Destruction?
« Reply #9 on: 2006 July 21, 03:35:30 »
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I recently tried the experimental decimation option on a hood that had too many playables for me (the merged 3 maxis hoods that's in peasantry).  I played it for a while but only got to the start of the next generation, most of the premade children had graduated and started producing the next generation before I realised there were just too many sims in the combined neighbourhood for my taste.

3 of the decimated sims were babies at the time.  It really caused some weirdness when I next played the lots where those babies had lived, presumably as babies aren't supposed to die there is no code to handle their deaths.  Using the lot debugger I was able to generate tombstones for the babies, which got rid of the ghostlike versions of them.  However I couldn't move those tombstones to the graveyards using the 'move grave' option.  Probably because there's no animation for babies waving goodbye either.

I also had dead drivers taking my sims to work & school (when I looked at their memories in SimPE I saw they had the "I am dead" token).  Even though my sims never interact with drivers, something about undead drivers was just a little too freaky for me.

Next time I want to decimate a neighbourhood I think I'll put their names in a hat (playables only, and only if they are teen or older), and draw out names until I reach 10% of my playable population.  Then find a way to kill those sims off in game, probably using debug mode to get interesting variations in my ghosts.


Back on topic, I've never ever had a sim die of disease.  It's not because I rest them because I don't.  I've tried the opposite by making them work out or smustle - nope, they still always recover.  I also don't play the lot until the disease is over, if my lot rotation schedule says it's time to move on to the next lot then I move on regardless of any sick sims on the lot.

Death by old age gets mighty boring when it's the cause of death of 99% of your sims.  The option to call other types of death at my will would be neat.  But I guess that's what debug mode is for.
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Re: Suggestions for Death and Destruction?
« Reply #10 on: 2006 July 21, 03:46:40 »
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Have you tried the Potions of Death? Here.
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Re: Suggestions for Death and Destruction?
« Reply #11 on: 2006 July 21, 04:03:48 »
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What I would like to see is out of nowhere at any adult age for no reason at all ..that sim's time is up and his head explodes!  No warning whatsoever.. Grin
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Re: Suggestions for Death and Destruction?
« Reply #12 on: 2006 July 21, 04:06:07 »
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Awww. Missing Blue are you? Wink
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Re: Suggestions for Death and Destruction?
« Reply #13 on: 2006 July 21, 04:09:43 »
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Hmm ... would be nice to see a mod that gives a low random chance of a heart attack at any time for adults and elders.  Likelihood varies according to age (days left in age for adults, days old for elders) and fitness levels.  Also higher chance during/after strenuous activity (woohoo, smustling, working out).  Could use the 'choking death' animation.  The correlation to fitness wouldn't need to be too strong - most of my sims are very fit, so if the correlation was too strong I wouldn't see any deaths - but the likelihood would need to be higher for unfit sims.
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Re: Suggestions for Death and Destruction?
« Reply #14 on: 2006 July 21, 04:16:29 »
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The choking death would be funny for Grilled Cheese sims. All that cholesterol ya know. Tongue
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J. M. Pescado
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Re: Suggestions for Death and Destruction?
« Reply #15 on: 2006 July 21, 04:32:27 »
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Maybe the next neighborhood introduced in the game should be a ghetto. Full of random violence, so your sims can be killed in a drive-by shooting.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
lindaetterlee
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Re: Suggestions for Death and Destruction?
« Reply #16 on: 2006 July 21, 04:40:52 »
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That would be nice.  But seriously i figured you, jm, would be all over tring to make a mod that kills randomly and inflicts pain and destruction.  You constantly amaze me how kind, sweet, gentle and loving you are becoming. *smirks cutely*
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Re: Suggestions for Death and Destruction?
« Reply #17 on: 2006 July 21, 04:46:02 »
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I would, but filling your neighborhood with dead junk character files is bad for the health of your neighborhood. If townies didn't leave behind dead files when they died, I'd have streets filled with violence, murder, and death.
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lindaetterlee
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Re: Suggestions for Death and Destruction?
« Reply #18 on: 2006 July 21, 04:46:50 »
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no way to auto squash those dead files?

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Re: Suggestions for Death and Destruction?
« Reply #19 on: 2006 July 21, 04:50:00 »
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no way to auto squash those dead files?
Nope. Not sure even SimPE wiping is 100% effective anymore, it seems to leave NID holes.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
lindaetterlee
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Re: Suggestions for Death and Destruction?
« Reply #20 on: 2006 July 21, 04:58:28 »
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Damn, So i guess the question is how many dead files can be in a hood before implode time?
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Re: Suggestions for Death and Destruction?
« Reply #21 on: 2006 July 21, 05:34:43 »
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My reason for wanting something like that is because I'd like to put a chink in my ability to micromanage my way through everything.  I'm not the sort of person that likes to kill off my Sims intentionally, and the ways that they could accidently die aren't even close to frequent enough for my taste (with the possible exceptions of over-haunting by angry ghosts that I haven't moved to a graveyard).  I've got way too many elders making it to old age.  Perhaps if illnesses were harder to treat.  Or perhaps if the Sims only freaked out about the cockroaches the first time so that I don't feel the need to clean up trash so fast.  Oh!  If they could be food poisoned more easily - I can't keep them from eating crap all of the time.  Or maybe if the fire people had a much worse response time.  It would also help if Death was better at winning that game.  I don't really want a mass destruction of townies (I feel no reason to hold back killing them through other methods), but some slight destruction of playable Sims would help.
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lindaetterlee
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Re: Suggestions for Death and Destruction?
« Reply #22 on: 2006 July 21, 05:43:52 »
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avalikia i could kiss you. I had forgotten i had no eat crap. I am going to go through my mods and take out the ones that make them behave like sensible people. I WILL POISION THEM
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Re: Suggestions for Death and Destruction?
« Reply #23 on: 2006 July 21, 06:06:35 »
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I had Don Lothario make a virus and lets just say, he's rather prolific in my neighbourhood... a lot of sims died of woohoo transmitted diseases Tongue Cleared up my population explosion in no time! Wink
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Re: Suggestions for Death and Destruction?
« Reply #24 on: 2006 July 21, 06:08:29 »
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avalikia i could kiss you.
No touchie!

I never got that one in the first place because my Sims weren't getting food poisoned often enough even without it.

Sick romance Sims might be a good idea...
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