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Author Topic: Sim Murder  (Read 22836 times)
sintrinity
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Sim Murder
« on: 2006 July 13, 15:33:32 »
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Ok - here's the deal - I can't get my sims to die.  I get alot of wants to "see the ghost of ??" but no way to kill them when they totally tick someone off. 

I have a legacy family with primarily 0 nice (STILL! and this is gen 5).  They autonomously argue, irritate, etc and then want to see the ghost of or "drink" so and so that ticked them off.  However, without cheating I have no way of killing anyone.  I got the run with scissors thingy - no one died.

Does anyone know of a mod that allows a Sim to kill another Sim?  Maybe the "attack" option?
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Emma
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Re: Sim Murder
« Reply #1 on: 2006 July 13, 15:47:53 »
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If you have university you can get the cowplant. That would satisfy the 'drink' someone want.
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Nova
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Re: Sim Murder
« Reply #2 on: 2006 July 13, 16:47:47 »
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The run with scissors works...you just need to keep using it until the job is complete.
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jrd
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Re: Sim Murder
« Reply #3 on: 2006 July 13, 17:15:24 »
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It also helps if you have the old version. The current one makes death far less likely.
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Magicmoon
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Re: Sim Murder
« Reply #4 on: 2006 July 13, 18:33:20 »
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Does anyone have an autonomous run for scissors version? I think it would be cool for some sim idiot to do it to themselves. I feel guilty if I tell them to use it and they die.
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ElfPuddle
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Re: Sim Murder
« Reply #5 on: 2006 July 13, 19:42:13 »
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Meh. The old-fashioned "ladderless pool" and "byebye fridge" work for me.  Roll Eyes
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Kokopelli
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Re: Sim Murder
« Reply #6 on: 2006 July 13, 23:02:07 »
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I find the broken trash compacter and dishwasher  (get sim to fix it when their energy is orange) gets them fried & dead rather nicely.

*ahem, not that I do that..... cough*
« Last Edit: 2006 July 13, 23:10:33 by Kokopelli » Logged

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KatEnigma
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Re: Sim Murder
« Reply #7 on: 2006 July 13, 23:17:25 »
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Let a toddler play in the toilet, and then move a broken dishwasher, trash compactor, etc into that bathroom.  Wink Make sure the Sims has low needs before you start, as well, otherwise he'll get electrocuted and not die.  You can always also remove the smoke detectors and then start a fire by leaving something cooking and walking away from it, and then make the Sim go stand in the flames.
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Avalikia
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Re: Sim Murder
« Reply #8 on: 2006 July 13, 23:35:43 »
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Actually I was thinking about this a few days ago.  It would be really nice if someone could make a hack that gives the loser of a fight a chance of dying.  Adds a little bit more tension to what is otherwise a silly wrestling match.
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JadeEliott
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Re: Sim Murder
« Reply #9 on: 2006 July 14, 01:20:04 »
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Winter is a modder with a wickedly evil mind and has several neat ways to off a sim:

Evil potions:

http://www.sims2workshop.com/forums/viewtopic.php?t=478


***The EldrichTome Necronomicon(Al Azif)-Animated Spellbook***

http://www.modthesims2.com/showthread.php?t=147564


Magnificently Malevolent ElectricChair

http://www.modthesims2.com/showthread.php?t=104554


Great fun when you are PMSing. *evil grin*
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Kokopelli
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Re: Sim Murder
« Reply #10 on: 2006 July 14, 02:12:16 »
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If you're REALLY feeling sadistac, put them on the lawn, build a box with a door, add a fire jet, delete door and tell them to start firejets.

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kutto
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Re: Sim Murder
« Reply #11 on: 2006 July 14, 02:53:39 »
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From what I'm told, gnome roasts are good lethal fun. Just place 2-4 fire jets on a rug, and surround them with gnomes and sims.
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gethane
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Re: Sim Murder
« Reply #12 on: 2006 July 14, 05:21:19 »
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i'm am so wussy. I have about 10 sims I want desperately to NOT EXIST ANYMORE. However, killing sims on purpose ruins the game for me (guilt). I know that is stupid. But I can't help it.

I would LOVE a hack that would let me click on a sim and choose MOVE AWAY. And poof, the sims "moves away." If the game thinks the sim is dead, that's fine. As long as I don't have to kill my sim.
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Gethane Sims
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J. M. Pescado
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Re: Sim Murder
« Reply #13 on: 2006 July 14, 05:25:43 »
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Give Dead Token?
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Pegasys
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Re: Sim Murder
« Reply #14 on: 2006 July 15, 01:04:04 »
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If you have NightLife, have a vampire nearby just for the explicit purpose of vamping your Sims; then let the doomed Sims romp in the daylight.
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gethane
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Re: Sim Murder
« Reply #15 on: 2006 July 15, 01:25:09 »
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I don't want to kill my sims. Otherwise that's indeed what I'd do. I just want them to non-violently go away.
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Gethane Sims
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Avalikia
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Re: Sim Murder
« Reply #16 on: 2006 July 15, 02:07:53 »
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Give Dead Token?

Aw, but that's no fun.
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Ancient Sim
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Re: Sim Murder
« Reply #17 on: 2006 July 15, 04:55:06 »
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Actually I was thinking about this a few days ago.  It would be really nice if someone could make a hack that gives the loser of a fight a chance of dying.  Adds a little bit more tension to what is otherwise a silly wrestling match.

I've seen several people asking for this in various places and I'd like this option, too.  There'd have to be strict conditions needing to be met though, otherwise I'd have Sims dying all over the place.  My new neighbourhood is only a few days old but already I've had my fair share of fights.  Also still waiting for the mod that results in the message "Unfortunately, Nanny Useless has been run over by the schoolbus and will need to be replaced by Nanny JustAsUseless").  Oh, how sweet that would be ...
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J. M. Pescado
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Re: Sim Murder
« Reply #18 on: 2006 July 15, 13:22:40 »
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Sadly, we lack animations for the "ROAD WAFFLE!" death. It'd make a cool ghost, though: It'd be flat, with tire marks on it.
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Kokopelli
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Re: Sim Murder
« Reply #19 on: 2006 July 15, 16:31:04 »
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Sadly, we lack animations for the "ROAD WAFFLE!" death. It'd make a cool ghost, though: It'd be flat, with tire marks on it.

LOL  What I would give to see that ghost or even a sim becoming road kill.
Only to the stalker sims I might add.
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Ancient Sim
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Re: Sim Murder
« Reply #20 on: 2006 July 15, 20:15:35 »
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Oh, the thought of a nanny ghost like that.  Someone somewhere PLEASE do it.  I am sort of seeing the flat ghost in Beetlejuice in my mind as a nanny ... oh, I can't bear it.  I must have it.
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Ambular
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Re: Sim Murder
« Reply #21 on: 2006 July 15, 21:14:37 »
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i'm am so wussy. I have about 10 sims I want desperately to NOT EXIST ANYMORE. However, killing sims on purpose ruins the game for me (guilt). I know that is stupid. But I can't help it.

I would LOVE a hack that would let me click on a sim and choose MOVE AWAY. And poof, the sims "moves away." If the game thinks the sim is dead, that's fine. As long as I don't have to kill my sim.

Make a house with one adult occupant.  Move all your unwanted Sims into that house.  Use SimPE or a cheat (InSIMinator OBJ edition?) to turn them into babies.  Never play that house and presto, you should never see those Sims again.
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croiduire
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Re: Sim Murder
« Reply #22 on: 2006 July 15, 21:33:52 »
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Make a house with one adult occupant.  Move all your unwanted Sims into that house.  Use SimPE or a cheat (InSIMinator OBJ edition?) to turn them into babies.  Never play that house and presto, you should never see those Sims again.

Hmmmm..I don't know for sure, but I suspect if you do that right after the sim leaves for work the social worker will have shown up and removed all of them from the house before the one adult gets back home. That would be fun...(goes off to ponder possibilities...)
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Ambular
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Re: Sim Murder
« Reply #23 on: 2006 July 15, 21:36:24 »
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Make a house with one adult occupant.  Move all your unwanted Sims into that house.  Use SimPE or a cheat (InSIMinator OBJ edition?) to turn them into babies.  Never play that house and presto, you should never see those Sims again.

Hmmmm..I don't know for sure, but I suspect if you do that right after the sim leaves for work the social worker will have shown up and removed all of them from the house before the one adult gets back home. That would be fun...(goes off to ponder possibilities...)

Ahh, but see, if you never play the house the adult won't have to have a job and the social worker can never show up...
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croiduire
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Re: Sim Murder
« Reply #24 on: 2006 July 15, 22:04:48 »
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True...but I was thinking if you actually wanted to get rid of them humanely, and still occasionally play the house, that would be an alternative option.
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