More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 25, 12:04:58
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Proposal Mood Requirements?
0 Members and 2 Chinese Bots are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Proposal Mood Requirements? (Read 7683 times)
Paperbladder
Paperian Heretic
Lipless Loser
Posts: 694
Proposal Mood Requirements?
«
on:
2006 July 05, 21:11:39 »
Something about TS2's been bugging me for a while, I've noticed that it's too easy to get someone to accept a proposal. In TS1 you had to feed the sim, get them to go the bathroom and even then it sometimes wasn't accepted because they weren't in the mood. Now in TS2 it's not even a challenge because you know they'll accept it 99.9% of the time. Sure, I know that Sims age now but it seems that it's not even an accomplishment now.
I haven't exactly looked at the propose interaction with SimPE, but it keeps crashing before I could get to it. Is there a minimum mood requirement for accepting a proposal or is it all based on STR and LTR?
Logged
Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Proposal Mood Requirements?
«
Reply #1 on:
2006 July 05, 21:24:47 »
I think it has a mood requirement. But I think guests come over in a much better mood than they did in the Sims. In the original game, they beelined for any food you had out, and if you didn't feed them they left in 15 minutes.
Logged
Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
syberspunk
Heretic
Terrible Twerp
Posts: 2365
ISTJ - what a crazy random happenstance
Re: Proposal Mood Requirements?
«
Reply #2 on:
2006 July 05, 22:51:57 »
Hrmmm... hehe, interesting. So how 'bout it Pescado? An 'harderproposal' or harderengagementandmarriage hack?
Because life's a bitch, and so's your fiancee, who dumps you at the altar and then you get raped by wild boars?
Ste
Logged
I'm a homosexual, and I want to marry a fireman.
Jack, I swear...
Assmittens: Do Want
Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Proposal Mood Requirements?
«
Reply #3 on:
2006 July 05, 22:57:17 »
Heck, the weddings need crashers, hecklers, and that stalker that keeps shouting; "I object!"
Logged
Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
Marchioness
rohina
Horny Turkey
Grammar Police
Posts: 14042
"So MEAN!"
Re: Proposal Mood Requirements?
«
Reply #4 on:
2006 July 05, 23:17:10 »
Well, there is the opportunity for that last one if you invite an old boy/girlfriend to the wedding - they will slap people after the ceremony, which is quite amusing.
Logged
ElfPuddle
Stupid-to-English Translator
Uncouth Undesirable
Posts: 3169
"Darn! That's the end!"
Re: Proposal Mood Requirements?
«
Reply #5 on:
2006 July 06, 00:11:09 »
Just so long as the party crashers AREN'T the party crashers from TS1...the punks or the mime.
Logged
I haven't died. I moved to the American South. Rumors to the contrary are highly exaggerated.
Member 960. Admitted to the MATY Senate by a 10-0 vote: 2006 August 10. Expelled by a 15-12 vote: 2008 May 30.
Should that mean anything?
kacidama
Juvenile Jackass
Posts: 457
Re: Proposal Mood Requirements?
«
Reply #6 on:
2006 July 06, 00:12:27 »
I had a strange thing happened to my sims not long after the original game came out. All the guests were waiting for the happy couple to take their wedding vows when a commotion at the other side of the lot caught my eye as the guests flocked to see what was happening. One of the guests - a townie who had a crush on the groom - had collapsed and died (presumably with a broken heart) and grimmie was standing over her wearing a lei with the hula zombies by his side.
I remember it so clearly because it looked like grimmie was dressed for the occasion!
Logged
Don't buy a Gnome with learning difficulties - It's not big and its not clever!
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Proposal Mood Requirements?
«
Reply #7 on:
2006 July 06, 01:50:50 »
Only time you'd get hula zombies is if someone dropped dead of old age, so your game was REALLY buggy. As for the proposal thing, well, maybe if you didn't always hold out for 100/100 before trying anything, it would be harder. 100/100 is as good as it gets! What more do you want? Plus there's the "platinum effect", which tends to eliminate all mood-based effects.
Besides, that was one stupidity they got RID of in TS1. What kind of idiot goes to somebody else's house to do all those things, anyway? I'd never go to somebody else's house and then eat their food. That's a good way to wind up dead.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
BeckerCheez
Irritating Ignoramus
Posts: 431
'cause I don't have anything else...
Re: Proposal Mood Requirements?
«
Reply #8 on:
2006 July 06, 02:26:19 »
I've had an engagement rejection between two people living with each other. I think it had to do with the fact that the man was not in deep love with the woman, yet the woman was with the man. I have footage of it in one of my Sim movies because I did not have it happen before.
Logged
Poster Formerly Known as Chee-Z
Paperbladder
Paperian Heretic
Lipless Loser
Posts: 694
Re: Proposal Mood Requirements?
«
Reply #9 on:
2006 July 06, 02:40:30 »
It doesn't take much longer to get 100/100 after you get the engagement option, and even at less than 100 LTR they still accept often. It doesn't make any sense that a sim that doesn't want to get married will accept a Proposal no matter what.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Proposal Mood Requirements?
«
Reply #10 on:
2006 July 06, 02:49:13 »
THAT is because the want/fear system is fundamentally disconnected from the game: There is no BHAV command that exists to test for the presence of a want/fear and modify a sim's reactions based on those.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Proposal Mood Requirements?
«
Reply #11 on:
2006 July 06, 08:26:31 »
I noticed in the basic Sims 2 game, no expansions, that it was easier to get dumped at the altar-especially by romance sims. Now it seems even they want to tie the knot! I think something has changed in the coding for unions since then.
Logged
Illusions of Grandeur
|
Laverwinkle Sims
dusty
Feckless Fool
Posts: 265
Re: Proposal Mood Requirements?
«
Reply #12 on:
2006 July 06, 08:37:07 »
I never thought it made any sense for sims to turn down a proposal from someone they were in love with and wanted to marry, just because they were a little hungry.
Quote from: Emma on 2006 July 06, 08:26:31
I noticed in the basic Sims 2 game, no expansions, that it was easier to get dumped at the altar-especially by romance sims. Now it seems even they want to tie the knot! I think something has changed in the coding for unions since then.
Maybe it's the dates thing - my romance sims roll up engagement etc wants on dates but not often otherwise.
Logged
skandelouslala
Lipless Loser
Posts: 610
Don't look now but they're going to kill you.
Re: Proposal Mood Requirements?
«
Reply #13 on:
2006 July 06, 14:12:54 »
Quote from: J. M. Pescado on 2006 July 06, 02:49:13
THAT is because the want/fear system is fundamentally disconnected from the game: There is no BHAV command that exists to test for the presence of a want/fear and modify a sim's reactions based on those.
And I'm still mad that the two are disconnected. It was one of my biggest hopes before TS2 came out that the two would work hand in hand to an extent. Then again I suppose their could be evils associated with that as well.
Logged
Orikes
Knuckleheaded Knob
Posts: 518
Spifftastically Fantabulous!
Re: Proposal Mood Requirements?
«
Reply #14 on:
2006 July 06, 15:33:56 »
I could see it causing as many problems as it fixes. I know very often I'll have sims roll up conflicting wants and fears. I had a family sim approaching elder-hood roll up a want to 'Have Baby' AND a fear 'Have Baby'. I've also had Fortune Sims roll up both the 'Quit Job' and 'Get Promotion' wants.
I personally love my little Pleasure Sim. His wants are always so simple. Play on couch. Go swimming. Play pool. Woohoo. Buy a toy.
Logged
The Pseudo Legacy
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Proposal Mood Requirements?
«
Reply #15 on:
2006 July 06, 15:48:51 »
The mentality kinda reminds me of a retarded child, yes.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
skandelouslala
Lipless Loser
Posts: 610
Don't look now but they're going to kill you.
Re: Proposal Mood Requirements?
«
Reply #16 on:
2006 July 06, 19:38:29 »
Quote from: Orikes on 2006 July 06, 15:33:56
I could see it causing as many problems as it fixes. I know very often I'll have sims roll up conflicting wants and fears. I had a family sim approaching elder-hood roll up a want to 'Have Baby' AND a fear 'Have Baby'. I've also had Fortune Sims roll up both the 'Quit Job' and 'Get Promotion' wants.
I personally love my little Pleasure Sim. His wants are always so simple. Play on couch. Go swimming. Play pool. Woohoo. Buy a toy.
Yeah but to an extent it's realistic to have those conflicting wants and fears...b/c sometimes people are like that in real life (and those people tend to be really annoying and you just want to slap the crap out of them b/c they never know what they want *cough*) That aside though, I've never worked it out in my head how I envisioned the two being connected and working I just know that I wanted it to be.
Fortune sims are retarded, have them sell one novel or painting and they immediatly get two clogged want slots...one to sell a novel/painting again and the other to quit their job.
Logged
sintrinity
Corpulent Cretin
Posts: 148
Re: Proposal Mood Requirements?
«
Reply #17 on:
2006 July 08, 05:38:45 »
I don't know how much the mood requirements are but I had a rejection just today. She was at 100/100 with her boyfriend (both in love) and while he accepted the engagement proposal he left her at the altar. Orlando Centowski ( a family townie Sim no less). I am pretty sure he was 100/100 with her too and the marriage proposal followed immediately after the engagement so I guess his mood must have dropped to some critical point during the engagement cinema.
Maybe it is just the cursed twin syndrome. She is the non-heir twin of a legacy family and her luck has just been bad her whole life. Her parents NEVER rolled wants about her while she was in college even though they did her "good" twin brother every day. I know the relationship was good thanks to that phone hack "call friends".
First day home from college, she starts a fire, gets demoted from a chance card and then gets dumped.
I think I see a satellite in her near future
Logged
Paperbladder
Paperian Heretic
Lipless Loser
Posts: 694
Re: Proposal Mood Requirements?
«
Reply #18 on:
2006 July 08, 06:12:02 »
I believe they set Pleasure sims to live for the moment. Essentially, it's the Slacker Aspiration that about 5 people requested. Oh yeah, and the fact that it sort of promoted Nightlife could have something to do with its introduction.
It would be interesting if the percentages for acceptance could be altered for the aspiration, for example Family Sims will accept 100% of the time, Romance Sims will accept 25% at the time, Knowledge Sims are 50% plus skill points (Probably about 1% each point or something), Fortune Sims will not accept a proposal from poor sims, Pleasure Sims accept 75% plus 1% for each dream date with said sim, Popularity accepts 75% plus 3% for every friend the proposee has. I doubt it's even possible, and people would just complain that they can't get a proposition to work.
Logged
C.S.
Irritating Ignoramus
Posts: 434
Re: Proposal Mood Requirements?
«
Reply #19 on:
2006 July 08, 07:00:56 »
Talking about proposals, I had a weird glitch with the 'Surprise Engagement' interaction one time. The 2 sims in question had a 100/100 relationship and were in love with each other. Both rolled up a want to be engaged and married to each other while on a date downtown. I locked the wants, took them to Londonste and had the female propose 'surprise engagement' after placing their orders. Don't know if it's a bug with proposing at the table, but although he rejected the proposal, their wants (and the female's fear of getting rejected) were fulfilled. I made the male temporarily selectable and checked both their memories; he didn't remember being engaged, but his stats showed him as being engaged to the female anyway! The female on the other hand, instead of remembering the rejection, had the memory of getting engaged yet her relationships panel didn't reflect the engagement! Weird!
Logged
IgnorantBliss
Knuckleheaded Knob
Posts: 573
INTJ
Re: Proposal Mood Requirements?
«
Reply #20 on:
2006 July 08, 07:45:47 »
According to the Prima guide for the original TS2 game:
Engagement:
Accepted if Sim B's:
1. Lifetime >75, Daily >75 and Mood >0, or,
2. Lifetime <75, Nice/Grouchy >9, and Mood >0, or,
3. Lifetime >75, Daily <75, Nice/Grouchy >7, and Mood >10
Marriage/Join:
Accepted if Sim B's:
1. Lifetime >80, Daily >80, and Mood >5, or,
2. Lifetime 76-80, Nice/Grouchy >9, and Mood >15, or,
3. Lifetime >80, Daily <80, Nice/Grouchy >7, and Mood >15
Logged
Liz: I'm telling you, this is my year. I feel like the show's going to be great and I'm very positive that I'm going to meet someone else.
Jack: Women your age are more likely to be mauled at the zoo than get married.
Kokopelli
Feckless Fool
Posts: 285
Re: Proposal Mood Requirements?
«
Reply #21 on:
2006 July 09, 17:33:24 »
I did everything right and my poor sim still got shot down for an engagement to Heather Huffington! On the other hand she IS a major tart in my custom hood
Maybe Ricky Cormier can get her to settle down hehe.l I did change him to popularity and he is bonkers about her!
Logged
Welcome to the dark side, don't forget your flashlight.
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...