I kind of like the idea of having the contraint of the 'game rules' - yet having different personalities that fit within those somewhat arbitrary constraints. I know it's a bit silly, but you could easily use tools like the InSim, the Lot Debugger, and even SimPE to arbitrarily set the zodiac sign to whatever you wish, regardless of the personality traits. That's easy to do. Of course.
But that sort of is beside the point. I would find it more helpful to say, if I was creating sims in CAS as 'twins,' have the ability to set them to the same zodiac sign, but then find very different personalities. Or... even if I were making sims with similar zodiac signs, it would be interesting to me to have different personalities that still fall within the parameters of the game for that zodiac sign.
The thing is... when you're toying with the personality trait points in CAS, you don't really seem to have that much leeway from the base/default values. You can go up one or two or few, but it also seems to force you into a very similar pattern. What I mean by this is... if say you have the following hypothetical, a Taurus with 5,5,5,6,7. You can switch it up, but you're somewhat forced to keep the last two traits much higher than the first three - that is you might only have something like 3,4,4,7,9 or 4,3,4,7,8. If you try to change one trait even just a little, say making it 5,6,6,7,4 - it suddently becomes a totally different sign.
I would love to see patterns that are somewhat different, say for example, two Taurus sims where one is very neat and one is very sloppy. 10,4,4,6,2 and 0,5,5,8,10 or something like that, and yet they still sort of have the same sign. I know I could easily just set things and then just edit them with one of those tools mentioned above, but that's missing the point. I kind of don't even know what my point really is anyways.
I kinda just want to see what the varied types of personalities I can get that still fall under the same sign.
I think Torkle posted a formula for at least one of these before. At least I think it was Torkle... anyways, would it at all be possible to use your formulas and generate a spreadsheet/csv file with all the possible combinations, and make it available as an archive (.zip or .rar - whatever your preference).
Or if you just posted the formulas for each sign, I suppose I could figure out how to create my own little prog to spit out personality types. Alternatively... maybe you could make a version that, if you give it a zodiac sign, it spits out a randomly generated personality type that fits that sign. Maybe if you add a CAS button, it constains it such that the total of the points must add up to 25 (or whatever the default number of points you can distribute in CAS is).
Just a thought. Usually... when I build sims in CAS, I tend to just use the default values if they are sims that are based on people that I only sort of know (but don't really fully know well their personality and thus can't customize it accordingly) or if they are kind of random sims that I have no specific plan for yet. Even with sims where I do customize them, I still feel sort of trapped or boxed-in in such a way that the tweaks I make still pretty much adhere to the default pattern. As a result, I have clusters of sims that have very similar personalities, which gets pretty boring in-game.
Ste