Okay, I don't want that then.
I guess for now I will leave them conflicting. After all, they aren't causing any issues for me.
Uhhh... that's not quite how it works. This is a case of a non-explosive type conflict. It is somewhat benign in the sense that your game won't 'splode but you won't get results as expected. Whenever hacks modify the same BHAVs, whichever hack loads last most likely will have the 'dominant' effect, usually in the sense that you will only observe the effects of
that hack. Any other hacks which modify the same thing but were loaded earlier will essentially have
no effect so it will be as if you don't even have those hacks in your game.
There are some cases where, hacks which modify the same thing cause much more egregious conflicts. This is probably because one of the hacks modifies something else in addition to the same/common BHAV(s) that the two hacks modify, and that additional something is used by the 2nd hack. To further clarify, here is a hypothetical scenario:
Hack_A and Hack_B BOTH modify BHAV 123 and 456.
Hack_A ALSO modifies BHAV 789.
Let's say BHAV 123 normally calls BHAV 789.
In load order, assuming you have WinXP, Hack_A loads FIRST and Hack_B loads Last. Let's say they both affect sleeping. Hack_A lets your sims sleep naked in coffins, Hack_B only lets vampires sleep in coffins.
Essentially, the sleeping naked from Hack_A will be
broken and you will only 'see' the effects of Hack_B. This is an example of a benign type of conflict. Your game doesn't exactly 'splode, but you don't get the options you think you should.
A somewhat more egregious error is, say Hack_B depends on BHAV 789 acting normally. But Hack_A changes BHAV 789. Now you have some weird things happening, like only
some non-vampires cannot use the coffin while other non-vampires still use it. You won't get any error logs from this kind of conflict, but it is also really hard to figure out why this is happening, without going through the dance of switching hacks out one at a time until you determine which hacks are conflicting (at least before we had tools to detect conflicts
).
Trust me on this, as this scenario was very real for me, and I spent many hours tearing my hair out trying to determine what was wrong.
I can't say for certain how these two specific hacks that you are using will conflict, but most likely the nogizmowants will be the only one that has any effect. Using Paladin's or dizzy's conflict detecting tools, you can figure out which specific BHAVs conflict, but you would probably have to open both up in SimPE to see if one hack has more BHAVs than the other.
Ste