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Possible conflict with the non-awesome - How to resolve?
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Topic: Possible conflict with the non-awesome - How to resolve? (Read 3501 times)
dadditude
Dimwitted Dunce
Posts: 154
Possible conflict with the non-awesome - How to resolve?
«
on:
2006 June 06, 15:46:12 »
Ok, I just ran the hack conflict tool, and got the following result:
*** POSSIBLE CONFLICT DETECTED ***
Procedure Name: Function - Portal - SG
Group ID: 0x7FD0DEBA
Instance ID: 0x0000200A
Packages Containing This Procedure:
\downloads\Hacks\authorized_personnel_only.package
\downloads\Hacks\fatd-clothescontroller-doormod.package
Does this mean I can't use these together, or can I rename one or the other to make them both work?
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"Outside of a dog, a book is man's best friend;
Inside of a dog, it's too dark to read." - Groucho Marx
Simsbaby
Pinheaded Pissant
Posts: 1062
INTP - I didn't do it.
Re: Possible conflict with the non-awesome - How to resolve?
«
Reply #1 on:
2006 June 06, 15:48:30 »
I think as long as they aren't in the same room you shouldn't have problems.
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U_Dog_U
Horrible Halfwit
Posts: 393
Re: Possible conflict with the non-awesome - How to resolve?
«
Reply #2 on:
2006 June 06, 15:58:58 »
It's not that simple. If they modify the same bhavs then you can't have them both in your game at the same time. But then, I'm not awesome. His Awesomeness could probably explain it better than me.
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Do unto others before they have a chance to do unto you.
ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: Possible conflict with the non-awesome - How to resolve?
«
Reply #3 on:
2006 June 06, 18:00:25 »
I certainly wouldn't risk it unless someone far mor knowledgeable than me said they were ok.
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Zephyr Zodiac
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
Posts: 4332
Re: Possible conflict with the non-awesome - How to resolve?
«
Reply #4 on:
2006 June 06, 18:08:45 »
I would just uninstall the non-Awesome.
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Process Denied
Juvenile Jackass
Posts: 467
Re: Possible conflict with the non-awesome - How to resolve?
«
Reply #5 on:
2006 June 06, 18:22:48 »
I ran that and I had a very good hack--the fire alarm that you only had to have one of on the lot. I really liked it-but it conflicted with the Inteen in about every function. It just went on and on. I really try to not over lap hacks but this surprised me.
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ZephyrZodiac
Whiny Wussy
Posts: 7469
Re: Possible conflict with the non-awesome - How to resolve?
«
Reply #6 on:
2006 June 06, 21:09:52 »
Sometimes you just have to make a decision!
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Zephyr Zodiac
dadditude
Dimwitted Dunce
Posts: 154
Re: Possible conflict with the non-awesome - How to resolve?
«
Reply #7 on:
2006 June 06, 21:23:13 »
Well, the good thing is, at least the part which conflicts is optional to the rest of the mod, so I just took out those parts.
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Inside of a dog, it's too dark to read." - Groucho Marx
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