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Aging Problems in Strangetown
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Topic: Aging Problems in Strangetown (Read 3078 times)
vega_pleiades
Asinine Airhead
Posts: 14
Aging Problems in Strangetown
«
on:
2006 June 05, 03:27:24 »
I know this is a problem other people have had, but I don't remember what was said to them. A few of the Maxis-created sims in Strangetown (General Buzz, PT #9 and Loki Beaker, but there might be some others) aren't ageing properly. Every day at 6 P.M it says that they'll grow up in one day, but they don't actually age.
Is there some way in SimPE to fix this with minimal usage of the binary and the hexadecimal and the other assorted scary numbers?
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Dea
Lipless Loser
Posts: 659
Re: Aging Problems in Strangetown
«
Reply #1 on:
2006 June 05, 12:32:27 »
I had the same thing happen with Johnny Smith. If you have Inteenimator spawn the biological clock. This was talked about in this thread
http://www.moreawesomethanyou.com/smf/index.php?topic=4337.msg123103#msg123103
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ISFJ
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Aging Problems in Strangetown
«
Reply #2 on:
2006 June 06, 00:44:34 »
Does simply choosing "Grow Up" manually not work?
Quote from: StarrKist on 2006 June 05, 12:32:27
I had the same thing happen with Johnny Smith. If you have Inteenimator spawn the biological clock.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Dea
Lipless Loser
Posts: 659
Re: Aging Problems in Strangetown
«
Reply #3 on:
2006 June 06, 05:26:57 »
They arent supposed to grow up. They have the same days left they started out with and it never moves beyond that. They will get a pop up that says they will grow up at 6pm but the age bar doesnt move.
«
Last Edit: 2006 June 06, 23:21:15 by StarrKist
»
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