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TS2: Burnination
Peasantry
Empty and Cleaned-up Templates. [UPDATED]
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Topic: Empty and Cleaned-up Templates. [UPDATED] (Read 871523 times)
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #425 on:
2008 April 04, 02:19:10 »
If you don't have Pescado's no-regen hacks, then yes the game will generate townies, dormies, etc as needed.
They'll be less fugly if you use default face template replacements. And if you don't want the standard EAxis names, I recommend a replacement name mod - Jordi has one over at MTS2, and there are probably others around.
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Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
gynarchy
Lipless Loser
Posts: 622
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #426 on:
2008 April 07, 02:44:18 »
Yes, the Charlatan appearing is normal. The game will create NPCs as they are needed but if it matters to you what they look like, you can spawn them yourself ahead of time with the NPC gun. The templates only affect newly created neighborhoods so if you swap out an empty template with a clean one, your already existing neighborhoods will not change.
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gynarchy
Lipless Loser
Posts: 622
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #427 on:
2008 April 15, 01:37:31 »
You could make your own using
Deleted 2
I suppose.
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Opera loving chickens. Can't eat them. Can't vote for them. Can't wear them as a hat.
pepsihamster
Asinine Airhead
Posts: 47
Jummy, mhmm!
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #428 on:
2008 April 22, 17:16:56 »
Oh, you awesome ones, I need help!
I have reinstalled all my games (Base,Uni, NL, OFB, Pets, Seasons). I have installed all the empty templates on the first page of this thread. I have followed everything exactly! When I was finished with that, I put in my hacks notownieregen, CAS face replacements and default eyereplacement of choice and such. Than I made a backup of my TS2 folder.
So, everything should be fine, and I start the game for the first time since I reinstalled and I load Pleasantview. What do I see? All the Maxis created Sims are occupying their houses. At least all the diomonds are floating over the houses. I did not dare to load any lot, in case I would have to make some kind of ajustments now.
When I look in my neighborhood folders (under program files) for the different hoods that I installed the empty templates for, none of the character folders have any files in them. Thats how its supposed to be, but how come I have occupied houses then?
When I look in my neighborhoods/characters folder in My Documents, they are full of files. Where did they come from?
I am quite sure I did everything according to the guidelines on the first page of this thread. What is going on, and can I save my hoods somehow?
Oh, I hope so!
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gynarchy
Lipless Loser
Posts: 622
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #429 on:
2008 April 22, 17:39:03 »
I don't think you did anything wrong - when you reinstalled the base game it added the three original neighborhoods, before you had a chance to replace everything with cleaned/empty templates. The templates don't affect already existing neighborhoods but if you started a new neighborhood it should be empty. If you want to empty out the original three hoods, drag the Neighborhoods subfolder from My Documents to someplace safe (in case you want to put it back at some point or whatever) and allow the game to generate the folder again. This time the neighborhoods should be empty.
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Opera loving chickens. Can't eat them. Can't vote for them. Can't wear them as a hat.
pepsihamster
Asinine Airhead
Posts: 47
Jummy, mhmm!
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #430 on:
2008 April 22, 18:06:26 »
Gynarchy, you just made my day! Thank you for that vital information
I was wondering if there where any
empty
templates around for Verona Ville and Strangetown, too? Else, I will try and follow the guidelines that were posted somewhere in the thread and do it myself. But if there were any, I would happily be using them, ofcourse.
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #431 on:
2008 April 22, 18:17:00 »
I have the empty Strangetown and Veronaville templates here
.
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Illusions of Grandeur
|
Laverwinkle Sims
pepsihamster
Asinine Airhead
Posts: 47
Jummy, mhmm!
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #432 on:
2008 April 22, 19:47:03 »
Yippedy. Now its working. No Maxis sims in any of the 4 neighborhoods. I haven't checked into downtown or bluewater or Uni yet, but they should be empty too now, is my guess.
Thanks Emma for the download links, I also found Riverblossom somewhere in the thread. So now all hoods are empty, yeah.
The only strange thing is that the 2 occupied lots in the bin that come with Pets have come. Very strange, because the LotCatalog in Pets Program Files is empty, so I can't even delete those. Can I safely delete them from the bin, or will they leave corrupt data behind?
Another strange thing, although I don't mind, is that the name of Pleasantview now appears in english on the selector screen and also the storytelling for that hood is in english. I have a non english game. That is odd, because I haven't tempered with those at all, and for all the other hoods the names and storytelling is still in the right language. Well, never mind that. I am just glad I finally can play again - with my own sims.
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #433 on:
2008 April 22, 21:02:55 »
Just delete them-as long as you don't place them they should be okay. For next time, to create a completely empty n'hood, you need to look in:
C:\Program Files\EA GAMES\The Sims 2 Pets\TSData\Res\UserData\LotCatalog
The only lots I have left in there are the 4 lotbin community lots-their file names are:
cx_00000002.package
cx_00000003.package
cx_00000005.package
cx_00000006.package
The rest of the files in there-delete. If you don't want the Maxis community lots (2 petshops and 2 petparks) then just delete the lot.
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Illusions of Grandeur
|
Laverwinkle Sims
pepsihamster
Asinine Airhead
Posts: 47
Jummy, mhmm!
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #434 on:
2008 April 22, 21:28:00 »
Exactly, thats the thing, I have looked in that folder and it is empty. So I have no idea where they came from, because I emptied that folder out according to the guidelines of SarahMK.
Well, never mind. I'll just delete the 2 occupied lots from the lot bin, as you suggested. Thanks.
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #435 on:
2008 May 06, 08:38:04 »
4shared is good, but it can be a bit pissy sometimes. I've attached the 2 hoods to this post.
U001.zip
(204.21 KB - downloaded 3708 times.)
U003.zip
(228.37 KB - downloaded 3203 times.)
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Illusions of Grandeur
|
Laverwinkle Sims
nil
Blathering Buffoon
Posts: 76
nil is just an orphan and doesn't own anything.
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #436 on:
2008 May 14, 19:05:26 »
Hi there,
anyway to view this thread as 1 whole page?
Any list of all criteria for a sims-free neighbourhood?
Thanks in advance.
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Kazzandra
Pinheaded Pissant
Posts: 1058
spukhafte Fernwirkung
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #437 on:
2008 May 14, 19:11:06 »
I'm going to make the master list here. Links will fill in in a few minutes.
You need all of the clean templates for all of your games.
Base
University
Nightlife
Open for Business
Pets
Seasons
Bon Voyage
Freetime
You also need to
go here
and click the link for your latest EP. Click 'hacks,' and then retrieve these.
anttredundancy
nossrepawn
nostrayrespawn
notownieregen
Unzip and place in Downloads folder, preferably subfoldered under 'Essential' or some sort.
And follow
Jordi's Clean Custom Neighborhood Tutorial
for installing you new templates.
Remember, if you create a new neighbourhood and minimize and see character files in your characters folder, then something went wrong. Don't continue; see what you're missing or what step you missed.
Oh, and the box.net links are working for me, so I linked to SaraMK's originals.
«
Last Edit: 2008 May 14, 19:30:13 by Kazzandra
»
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nil
Blathering Buffoon
Posts: 76
nil is just an orphan and doesn't own anything.
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #438 on:
2008 May 14, 19:29:28 »
I actually want to trim off all sims and lots after DAC.
0xCC2A6A34 Sims Creation Index necessary?
What is TTAT in the neighbourhood package file? I've checked the wiki already. but it doesn't say its function yet.
Since I want the neighbourhood free of sims and lots, should I delete the text lists files as well?
wow, thanks for all the infos...
«
Last Edit: 2008 May 14, 19:47:11 by nil
»
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Kazzandra
Pinheaded Pissant
Posts: 1058
spukhafte Fernwirkung
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #439 on:
2008 May 14, 19:30:57 »
"Trim off?"
If you're asking if you can do this to an existing neighbourhood, you cannot. Once a character file is in the game, you can't remove it easily. Lots are easy enough to bulldoze, however.
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Count
jolrei
Senator
Posts: 6420
Son of Perdition
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #440 on:
2008 May 14, 20:17:30 »
Quote from: nil on 2008 May 14, 19:29:28
I actually want to trim off all sims and lots after DAC.
If you are at the stage of creating the neighbourhood free of sims and lots, I would use empty templates and create a custom hood. This would be free of lots. Using DAC will leave residual crap you don't want. It is easier to destroy the hood and rebuild it with empty templates than to go through SimPE and find and destroy all the extraneous rubbish left behind by DAC.
You can install an empty default hood as well (like an empty Pleasantview), and then simply bulldoze all the lots you don't want. Presto! Empty clean Pleasantview, complete with bridges, decor, etc. (to create lag and use up memory needlessly).
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Tribulatio proxima est
nil
Blathering Buffoon
Posts: 76
nil is just an orphan and doesn't own anything.
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #441 on:
2008 May 17, 07:57:32 »
Thanks jsalemi, Kazzandra and jolrei for your tips.
With your tips and my searches, I'm glad to have made some empty neighbourhoods and my own custom neighbourhood template and clean and clear up the template directories saving another ~200MB out of TS2 programme folder.
.
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awrevell
Blathering Buffoon
Posts: 82
Old School Charm
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #442 on:
2008 May 24, 04:51:39 »
I may be blind but has anyone posted a cleaned version of F001 (Desiderata Valley)? I have found all the other templates I need but this one eludes me.
P.S. Thanks SaraMK
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C++ is designed to allow you to express ideas, but if you don't have ideas, or don't have any clue about how to express them, C++ doesn't offer much help. - Bjarne Stroustrup
CAFlanny
Asinine Airhead
Posts: 21
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #443 on:
2008 May 25, 04:16:26 »
Quote
I may be blind but has anyone posted a cleaned version of F001 (Desiderata Valley)? I have found all the other templates I need but this one eludes me.
I don't think anyone's made one yet. I've been looking for a cleaned version for awhile, too.
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gynarchy
Lipless Loser
Posts: 622
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #444 on:
2008 June 06, 19:50:12 »
I don't believe that will work because some of the character data for them is stored in the V001_Neighborhood file. You could clone the Travellers and recreate them in CAS but you'd have to replace their memories and whatnot if that matters to you. I made clones of them for my merged neighborhood, if I still have them I will attach them.
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Opera loving chickens. Can't eat them. Can't vote for them. Can't wear them as a hat.
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #445 on:
2008 June 07, 02:15:20 »
I'm not sure that I've correctly understood what you're asking, so I hope this post answers your question.
If you want the premade playables but not the townies then you need to download the clean templates, not the empty templates. The clean templates contain all the playables and the few townies/NPCs/dormies they have relationships with (such as Kaylynn in PV or Crystal Vu in ST). They contain no other townies, NPCs or dormies.
To regenerate the base neighbourhoods you don't need to uninstall/reinstall. All you need to do is drag the Neighbourhoods folder out of the My Documents/EA Games/The Sims 2 folder and then start up the game.
While any new townies or NPCs that you create (or that you let the game generate) will use your name mod and face templates, the existing sims will not - although they will use any default skin replacements you may have.
If you have the no regen hacks from Pescado's director's cut in your game, the game will not generate any townies or dormies and will only generate NPCs as required. You can make your own townies, downtownies, dormies, vacation locals, tourists & hobby mavens in CAS and then use various hacks in combination with the townie and NPC maker (a tree in earlier EPs, a gun in later EPs) to give them jobs, skills, badges, etc, and then turn them into whatever type of sim they're supposed to be - note that you don't have to give your CAS-made townies jobs & skills as the game will do it for you, although it will only give them jobs in the base game careers. I usually give them jobs, as I want some of the townies and downtownies to have careers from FT and BV. You can also use the townie gun to generate NPCs. If you use the townie gun to generate townies/NPCs then you need to save after each one you want to keep, and exit the lot without saving if you don't want to keep the sim that was generated, otherwise your neighbourhood will be clogged up with useless character files.
«
Last Edit: 2008 June 07, 02:25:58 by Kyna
»
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
Assmitten
Whiny Wussy
Posts: 9265
Poop poop
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #446 on:
2008 June 07, 23:26:14 »
Nice try, Kyna. Could you move her mouse for her, too? It's sooo exhausting.
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<notovny> Aww, yeah, WOODBEAST.
<kutto> Keep it in your pants, notovny.
Kazzandra
Pinheaded Pissant
Posts: 1058
spukhafte Fernwirkung
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #447 on:
2008 June 08, 01:42:49 »
Quote from: gracie on 2008 June 06, 22:47:32
I'd like to get rid of all of the fugly EAxis NPCs, townies, dormies, etc.
Quote from: gracie on 2008 June 07, 23:21:50
I want ALL of the townies, NPC's, Downtownies, playables, everything.
Quote from: gracie on 2008 June 07, 23:21:50
none of the cleaned template links work for me. Also I wanted F001 not F002 for my FT hood which I also can't find.
Poor Kyna. I hope she can make up for her minutes of WASTED TIME trying to help someone who doesn't even know what she wants and can't even be buggered to look at a comprehensive list on the same page.
Logged
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #448 on:
2008 June 08, 02:01:56 »
The lulz factor helps to make up for the wasted time. But I'm scratching my head trying to work out why anyone would want the annoying EAxis townies, dormies and downtownies that none of the playables know anyway.
I'm thinking that if she likes the behaviour of Marsha Bruenig and sims like her and wants to retain them, then she's clearly needs more help than she'll find here at MATY.
Logged
Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
seelindarun
Knuckleheaded Knob
Posts: 597
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #449 on:
2008 June 08, 20:00:00 »
By jove, I think I've got it! I think it wants Goopy and Marsha, but with new face templates and names!
How this differs from having all new townies generated still has me confuzzled.
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