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TS2: Burnination
Peasantry
Empty and Cleaned-up Templates. [UPDATED]
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Topic: Empty and Cleaned-up Templates. [UPDATED] (Read 870300 times)
Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: More Awesome BV templates
«
Reply #250 on:
2007 September 17, 03:00:26 »
argon_BV-ocd.rar
Absolutely no pre-made characters and no orphaned clothing collections. Family Ties and Neighborhood Memory have both been replaced with copies from a raw (no templates in the game files) clean neighborhood. That will stop any garbage from being copied over when the two neighborhoods are merged. The V001 folder is a complete replacement (since it has no lots) so just move the original, all others require the character files to be deleted.
I've got all the other neighborhoods for University-Seasons done the same way (Downtown is a little different, I kept the ghosts because they have tombstones on the lots), and a raw neighborhood with the NPC Sim descriptions corrected if anyone's interested.
(I don't have Pleasantview/Strangetown/Veronaville templates, if any base neighborhoods with lots are in the game files then extra bloat is added to fresh custom neighborhoods, which is what my templates were made specifically to avoid)
argon_BV-ocd.rar
(618.28 KB - downloaded 15007 times.)
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: More Awesome BV templates
«
Reply #251 on:
2007 September 17, 03:09:07 »
Quote from: Argon on 2007 September 17, 03:00:26
argon_BV-ocd.rar
Absolutely no pre-made characters and no orphaned clothing collections. Family Ties and Neighborhood Memory have both been replaced with copies from a raw (no templates in the game files) clean neighborhood. That will stop any garbage from being copied over when the two neighborhoods are merged. The V001 folder is a complete replacement (since it has no lots) so just move the original, all others require the character files to be deleted.
Okay, getting a bit bewildered by all the versions and new character types and what they do here, so please bear with me, and thanks in advance: if I install this with just JMP's antiredundancy and notownieregen, they'll be free of any premade characters and the game will create...what? New NPC's, tourists, locals, all of the above, none of the above, or...? And will they or will they not be generated using replacement face templates, if installed?
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #252 on:
2007 September 17, 03:26:00 »
NPCs and 1 Local for each vacation type will be the only ones to get generated, but that's just because Pescado's mod unlinked the call for making new tourists and limited the number for Locals. Yes they will be generated with the face templates
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #253 on:
2007 September 17, 03:30:21 »
Quote from: Argon on 2007 September 17, 03:26:00
NPCs and 1 Local for each vacation type will be the only ones to get generated, but that's just because Pescado's mod unlinked the call for making new tourists and limited the number for Locals. Yes they will be generated with the face templates
Okay, thanks!
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IAmTheRad
Horrible Halfwit
Posts: 358
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #254 on:
2007 September 17, 04:06:39 »
I recommend you use Argon's templates for BV if you want clean, clean, clean. He is definately more awesome than me. If he puts it on MTS2, it'll be better than mine, and mine will be removed.
I do wonder if the ones I did with the maxis playable only was done correctly. Hopefully someone more awesome than me can check it (because I'm definately not as awesome).
I would like to see one with the playable sims, and their relevant memories. Not 100% if I did it at all properly.
«
Last Edit: 2007 September 17, 04:11:41 by IAmTheRad
»
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #255 on:
2007 September 17, 05:03:24 »
I don't post anything on MTS2 anymore :-P
The only playable sims in the BV templates are the Travelers in the family bin (V001 only), the rest are all tourists and locals (which look like they were hacked to make them that way, their memories show up as gossip while newly generated ones are fine).
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Anilyn
Asinine Airhead
Posts: 17
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #256 on:
2007 September 17, 08:34:25 »
Question for Argon
It's early morning so i'm not fully functioning yet, so bear with me if this is a dumb questiion
Am I to understand that if I use your empty BV templates and notownieregen (which is always in my game anyway) there will be no vacation tourists generated at all?
If so, I am thinking the vacation areas will look exceedling empty with just our playables present. I don't want all of the tourists just a few to be realistic. Will I need to create tourists myself?
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SimFeliz
Blathering Buffoon
Posts: 52
Re: More Awesome BV templates
«
Reply #257 on:
2007 September 17, 11:02:51 »
Quote from: Argon on 2007 September 17, 03:00:26
argon_BV-ocd.rar
Absolutely no pre-made characters and no orphaned clothing collections. Family Ties and Neighborhood Memory have both been replaced with copies from a raw (no templates in the game files) clean neighborhood. That will stop any garbage from being copied over when the two neighborhoods are merged. The V001 folder is a complete replacement (since it has no lots) so just move the original, all others require the character files to be deleted.
I've got all the other neighborhoods for University-Seasons done the same way (Downtown is a little different, I kept the ghosts because they have tombstones on the lots), and a raw neighborhood with the NPC Sim descriptions corrected if anyone's interested.
(I don't have Pleasantview/Strangetown/Veronaville templates, if any base neighborhoods with lots are in the game files then extra bloat is added to fresh custom neighborhoods, which is what my templates were made specifically to avoid)
I'm sorry if this is a really stupid question. I tried this and it still forces on me the 40 odd vacationer's (not locals, I can live with the locals) Is this mean to be an empty replacement?
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Sysa
Asinine Airhead
Posts: 6
Re: More Awesome BV templates
«
Reply #258 on:
2007 September 17, 12:37:56 »
Quote from: SimFeliz on 2007 September 17, 11:02:51
I'm sorry if this is a really stupid question. I tried this and it still forces on me the 40 odd vacationer's (not locals, I can live with the locals) Is this mean to be an empty replacement?
You're supposed to have antiredundancy as well, because that's what stops the game from regenerating the vacationers.
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Anilyn
Asinine Airhead
Posts: 17
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #259 on:
2007 September 17, 13:55:49 »
Quote from: Sysa on 2007 September 17, 12:37:56
Quote from: SimFeliz on 2007 September 17, 11:02:51
I'm sorry if this is a really stupid question. I tried this and it still forces on me the 40 odd vacationers (not locals, I can live with the locals) Is this mean to be an empty replacement?
You're supposed to have antiredundancy as well, because that's what stops the game from regenerating the vacationers.
Now I am really confused - I was under the impression antiredundancy was to stop the Tour Guide and Charlatan spam and locals, and notownieregen is for the tourist/vacationers.
maybe we need step by step instructions as we have for the other templates at the begining of this thread.
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #260 on:
2007 September 17, 18:23:16 »
@Anilyn
Empty templates are for either creating your own townies (NPC Creator debug object) or letting the game create a full set from scratch. They won't be empty if you fill them with your own.
@SimFeliz
This doesn't affect the number of townies generated, use notownieregen for that.
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Anilyn
Asinine Airhead
Posts: 17
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #261 on:
2007 September 17, 18:40:14 »
Yes, I know - I was having a senior moment - I have been using Sara's empty templates since March.
I really should wake up before I try to think
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #262 on:
2007 September 17, 19:10:56 »
Quote from: Anilyn on 2007 September 17, 13:55:49
maybe we need step by step instructions as we have for the other templates at the begining of this thread.
I second the motion...this thread has become rather confusing.
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Ashman
Asinine Airhead
Posts: 17
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #263 on:
2007 September 17, 20:24:43 »
Thirded!
I have Argon's empty templates installed and NPC/Townie creator fix and now have all three vacation sub-hoods with no locals or tourists. My problem is creating new ones. I made a few of my own in CAS, spawned the NPC and Townie creator (on the lot with the sims I wanted to make into vacation sims), selected Make Into Vacation Sim -> Mountain -> (sim name). I got a message "(sim name) added to family Mountain" and I saw that this generated another character file... but the original sim is still playable on the lot.
Is there anything else that needs to be done? Is the new character file a clone of the one I made in CAS? I guess I was expecting it to work something more along the lines of the teleporter painting/shrub. Any chance that will be updated for BV?
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SimFeliz
Blathering Buffoon
Posts: 52
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #264 on:
2007 September 17, 20:49:52 »
I'm so sorry. I thought antiredundancy was the one that stopped the tourists. I have notownieregen too, but maybe I have an old version will update. Thank you. next time I will research properly before posting.
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #265 on:
2007 September 18, 00:18:50 »
Ah crud I think they changed that feature of the npc creator since the last time I played with it, apparently you can't change sims from CAS into townies anymore... I think removing them from a family with SimPE might work.
EDIT: Inge's teleporter (the pet statue) does work, make them a townie then use the make into vacation sim
«
Last Edit: 2007 September 18, 00:56:05 by Argon
»
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Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #266 on:
2007 September 18, 00:39:27 »
Quote from: Argon on 2007 September 18, 00:18:50
Ah crud I think they changed that feature of the npc creator since the last time I played with it, apparently you can't change sims from CAS into townies anymore... I think removing them from a family with SimPE might work.
I wonder if Inge's teleporter or the InSIMenator will still allow for CAS-to-townie conversion...
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louisacoletta
Asinine Airhead
Posts: 27
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #267 on:
2007 September 18, 03:07:08 »
question for The Awesome Argon:
I don't understand. I just checked out Inge's teleporter (pet statue) and it says it's updated for pets and seasons. How then, will it manage to turn a sim I made in CAS to a Vacation Sim (since there's no indication it was updated for BV)?
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #268 on:
2007 September 18, 05:03:03 »
Quote from: louisacoletta on 2007 September 18, 03:07:08
I just checked out Inge's teleporter (pet statue) and it says it's updated for pets and seasons. How then, will it manage to turn a sim I made in CAS to a Vacation Sim (since there's no indication it was updated for BV)?
Correct, it has not been updated for BV. The idea is to make them a townie before you make them into vacation sims so their names will show up using
this
.
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louisacoletta
Asinine Airhead
Posts: 27
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #269 on:
2007 September 18, 05:14:43 »
Thanks so much Argon! Thank you! I love you!
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IAmTheRad
Horrible Halfwit
Posts: 358
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #270 on:
2007 September 18, 10:50:11 »
Found out I made bad backups of the vacation hoods. Stupid me. At least I can backup my downloads folder.
Shows how much I'm not awesome.
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Argon
Juvenile Jackass
Posts: 456
What Would Brian Kinney Do?
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #271 on:
2007 September 18, 17:30:34 »
You should be able to extract them from compressed.zip on the BV cd(s) so you won't have to uninstall the game. I don't know for sure which disc it's on though.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Empty and Cleaned-up Templates. [UPDATED]
«
Reply #272 on:
2007 September 18, 19:25:10 »
This thread has rambled all over the place and I'm no longer sure what's available for BV and what's not.
Is there a version of the BV hidden hood (I guess it's V001) that adds the other characters (I don't mind the locals or whatver that come with it), but keep the Traveler family from showing up in the sim bin in every hood on the machine?
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FlareStorm
Blathering Buffoon
Posts: 57
Re: More Awesome BV templates
«
Reply #273 on:
2007 September 19, 05:16:21 »
messages #257 & #258
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: More Awesome BV templates
«
Reply #274 on:
2007 September 19, 13:23:51 »
Quote from: FlareStorm on 2007 September 19, 05:16:21
messages #257 & #258
Thanks, but those clean everything. I'm looking for one that just gets rid of the Traveller family while keeping everything else.
Of course, baring that I'll just turn them into townies in the hoods I don't want to play them in.
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Excelsior, you fathead!
I am Canadian.
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