More Awesome Than You!
Welcome, Guest. Please login or register.
2024 December 03, 17:40:33

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  Peasantry
| | |-+  Pleasantview, Strangetown & Veronaville Project [UPDATED]
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: 1 [2] 3 4 ... 6 THANKS THIS IS GREAT Print
Author Topic: Pleasantview, Strangetown & Veronaville Project [UPDATED]  (Read 177391 times)
uaintjak
Dimwitted Dunce
*
Posts: 161


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #25 on: 2006 May 14, 17:27:02 »
THANKS THIS IS GREAT

Hi - forgive me for being a total tool, but the thing I download is called Neighborhoods.7z

How do I turn it into a neighborhoods folder?
Logged
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
*****
Posts: 4332



View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #26 on: 2006 May 14, 17:47:24 »
THANKS THIS IS GREAT

It was zipped with 7Zip.  I don't know if regular unzippers will work, but you can download 7Zip (it's free) and use that.  it works for rar and zip and such, so it's rather useful. 
Logged
uaintjak
Dimwitted Dunce
*
Posts: 161


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #27 on: 2006 May 14, 17:50:51 »
THANKS THIS IS GREAT

Thanks Blue.

I dream of a world...a world with an unzip program that unzips everything.  Even me.
Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #28 on: 2006 May 14, 17:54:48 »
THANKS THIS IS GREAT

WinRar handles .7z files just fine, and so do most other zip tools that handle multiple types of files.

The reason 7Zip was used was because it is far superior to any other archive format. Compare: 7Zip got the Neighborhoods folder down to 77MB, WinZip got a horrid 166MB, and WinRAR got 138MB. Not much else to say, huh?

Here is a full list of programs that support .7z files. http://en.wikipedia.org/wiki/7z#External_links
« Last Edit: 2006 May 14, 18:07:05 by SaraMK » Logged

Fail.
akatonbo
Lipless Loser
***
Posts: 658


a red dragonfly


View Profile WWW
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #29 on: 2006 May 14, 20:33:31 »
THANKS THIS IS GREAT

Thanks Blue.

I dream of a world...a world with an unzip program that unzips everything.  Even me.

http://www.tugzip.com/

Well, that one probably won't unzip you, but it WILL unzup LZH (what I got it for), RAR (what I mostly use it for), 7z, and any other format I've heard of and some that I hadn't. It doesn't appear to be able to create RAR files, though, so I suppose I'll have to pick something up for that eventually.

(Actually, I think I have 7zip on my computer, from back when I was looking for something for LZH, but TugZip won at the time.)
Logged

Troubleshooting info: all EPs and SPs, most hacks Awesome but some not, no inTeen.
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #30 on: 2006 May 14, 21:03:21 »
THANKS THIS IS GREAT

I use Powerarchiver. Does everything.

It's not free anymore, but I consider it worth the price.
Logged
Evarie
Asinine Airhead

Posts: 7


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #31 on: 2006 May 16, 06:20:40 »
THANKS THIS IS GREAT

Great job, SaraMK. Any chance of a non-OFB version? Or at least a simple tutorial for the OFB-deprived?
Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #32 on: 2006 May 16, 13:51:51 »
THANKS THIS IS GREAT

Great job, SaraMK. Any chance of a non-OFB version? Or at least a simple tutorial for the OFB-deprived?

I'm going to try to make one that only requires TS2+NL.
Logged

Fail.
dadditude
Dimwitted Dunce
*
Posts: 154



View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #33 on: 2006 May 16, 20:41:50 »
THANKS THIS IS GREAT

Did you ever post the cleaned up Uni templates you mentioned, or did I just miss them?
Logged

"Outside of a dog, a book is man's best friend;
Inside of a dog, it's too dark to read." - Groucho Marx
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #34 on: 2006 May 17, 00:25:16 »
THANKS THIS IS GREAT

Did you ever post the cleaned up Uni templates you mentioned, or did I just miss them?

Not yet. I'm done with the empty ones, so I'll post those in a short while. The cleaned up ones for Uni and NL should be ready today too. The OFB one is the one I don't think can be cleaned up, other than to completely empty it of all sims, because all the playable sims know townies and NPCs. Maxis obviously played that neighborhood extensively to get some of those businesses up to a high level.

EDIT: Posted. http://www.moreawesomethanyou.com/smf/index.php?topic=4306.0
« Last Edit: 2006 May 18, 01:01:42 by SaraMK » Logged

Fail.
miramis
Juvenile Jackass
**
Posts: 480



View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #35 on: 2006 May 18, 14:09:05 »
THANKS THIS IS GREAT

I just want to say that I downloaded this the other day and am totally loving it so far, though I'm only in the early stages yet.  Thanks so much, for sharing what must have taken an awful lot of work.
Logged
Morphar
Blathering Buffoon
*
Posts: 55


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #36 on: 2006 May 25, 01:32:47 »
THANKS THIS IS GREAT

I fetched this strange thing and I think I like it. My interest is in Sim DNA so I checked
the DNA of some characters, Jill and Johnny Smith, Strangetown and Buttom Sommerdream, Veronaville.
I noticed that the DNA was corrected and that the Smith's was heterozygous and the Summerdream homozygouss.
That is exactly as the corrected code that Starrkist have done in another thread here.
Is it a similar correction or is it the same?

Thank you for making this.



Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #37 on: 2006 May 25, 03:07:08 »
THANKS THIS IS GREAT

I fetched this strange thing and I think I like it. My interest is in Sim DNA so I checked
the DNA of some characters, Jill and Johnny Smith, Strangetown and Buttom Sommerdream, Veronaville.
I noticed that the DNA was corrected and that the Smith's was heterozygous and the Summerdream homozygouss.
That is exactly as the corrected code that Starrkist have done in another thread here.
Is it a similar correction or is it the same?

Thank you for making this.



For Strangetown characters, I used the DNA changes that were posted by baratron in this thread: http://www.moreawesomethanyou.com/smf/index.php?topic=1423.0

For Veronaville, I fixed the DNA in whatever way made sense to me. The Summerdream kids are supposed to be adopted, so that is why they are homozygous for their skintone, eye, and hair colors. It would not make sense to make them heterozygous using the DNA of their adoptive parents.
Logged

Fail.
Morphar
Blathering Buffoon
*
Posts: 55


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #38 on: 2006 May 25, 12:30:19 »
THANKS THIS IS GREAT

Quote
For Strangetown characters, I used the DNA changes that were posted by baratron in this thread: http://www.moreawesomethanyou.com/smf/index.php?topic=1423.0

Do you mean the complete file posted by Starrkist and hosted by Simsbaby at the end of that thread or just the examples for some of the characters posted by baratron ?

Quote
For Veronaville, I fixed the DNA in whatever way made sense to me. The Summerdream kids are supposed to be adopted, so that is why they are homozygous for their skintone, eye, and hair colors. It would not make sense to make them heterozygous using the DNA of their adoptive parents.

OK, I don't know Veronaville that well. I checked the wrong guy then. But there are heterozygous people in Veronaville too that you have changed. Good.  You must have put a lot of effort on this. Great!!

Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #39 on: 2006 May 25, 13:34:08 »
THANKS THIS IS GREAT

Do you mean the complete file posted by Starrkist and hosted by Simsbaby at the end of that thread or just the examples for some of the characters posted by baratron ?

Just the info by baratron. I haven't looked at what Starrkist has done, although I'm sure she did a good job fixing the neighborhoods too.
Logged

Fail.
Skaven
Asinine Airhead

Posts: 25


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #40 on: 2006 June 02, 01:55:15 »
THANKS THIS IS GREAT

After downloading and installing the neighborhood, when I go into Pleasantville I get some of the downtown lots appearing in strange locations (middle of the river, for instance) and overlapping on each other.  I have all of the listed EPs.  Did I do something wrong?
Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #41 on: 2006 June 02, 03:51:26 »
THANKS THIS IS GREAT

After downloading and installing the neighborhood, when I go into Pleasantville I get some of the downtown lots appearing in strange locations (middle of the river, for instance) and overlapping on each other.  I have all of the listed EPs.  Did I do something wrong?

Without more info, I would say it sounds like one neighborhood has the same ID as this one. Did you already have some neighborhoods and you just added this one to them? Because that won't work.

There is definitely something wrong if that's happening.

EDIT: When you unzipped the neighborhood, did you make sure that the directory structure (folders and subfolders) was kept? Some programs just unzip all the files and dump them into one folder, disregarding subfolders.
« Last Edit: 2006 June 02, 04:10:49 by SaraMK » Logged

Fail.
Skaven
Asinine Airhead

Posts: 25


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #42 on: 2006 June 03, 14:44:25 »
THANKS THIS IS GREAT

Thanks for the response SaraMK - I moved all of my existing neighborhoods to a backup folder and yours is the only one in my neighborhoods directory.  Unrar appears to have maintained the directory structure when I uncompressed your file. 
Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #43 on: 2006 June 03, 16:30:49 »
THANKS THIS IS GREAT

Thanks for the response SaraMK - I moved all of my existing neighborhoods to a backup folder and yours is the only one in my neighborhoods directory.  Unrar appears to have maintained the directory structure when I uncompressed your file. 

I don't know what else it could be.

Open the Neighborhoods folder and make sure there isn't anything weird in there, like a second Neighborhoods folder. I just thought of the possibility that you used the "unzip to..." command on WinRAR, which would have created an extra Neighborhoods folder. Although I would have thought that would cause none of the neighborhoods to show up at all, not show up but be messed up.

I guess you could try reinstalling it from the beginning.
Logged

Fail.
Skaven
Asinine Airhead

Posts: 25


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #44 on: 2006 June 04, 21:56:06 »
THANKS THIS IS GREAT

I started over with a download from another source and got the same result.  Both Downtown and Pleasantville have mixed up lots.  Veronaville and Strangetown look okay.  Oh well, it was worth a try.

Logged
ElfPuddle
Stupid-to-English Translator
Uncouth Undesirable
****
Posts: 3169


"Darn! That's the end!"


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #45 on: 2006 June 22, 22:38:20 »
THANKS THIS IS GREAT

Because I'm slower than the average bear.....

I just installed OFB (um, two days ago) and therefore just starting this wonderful project. I know I thanked you before for the work, SaraMK, but the results deserve another thank you! This is what I was hoping for when I first got TS2. I'm yours, forever.  Kiss
Logged

I haven't died. I moved to the American South. Rumors to the contrary are highly exaggerated.

Member 960. Admitted to the MATY Senate by a 10-0 vote: 2006 August 10. Expelled by a 15-12 vote: 2008 May 30.
Should that mean anything?
dragynphly
Asinine Airhead

Posts: 5


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #46 on: 2006 December 16, 20:24:02 »
THANKS THIS IS GREAT

I love this neighborhood! The crappy characters the game generates bug the crap out of me. Especially the townie kids the playables want to drag home from school and especially using the find-a-mate crystal ball... it always pulls up the fugliest people possible from the pool of non-playables. But it's getting to be tiresome to run gardening macros on some of the bigger lots, and I can't call for a gardener because there aren't any.

Does anyone know where there might be a hack or command line entry to generate npc's only? Or a hacked object that you can use to turn sims into npc's? I don't want any of the other craptacular characters, but a few of the npc's might be nice Smiley
Logged
miros
Retarded Reprobate
****
Posts: 1280


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #47 on: 2006 December 16, 23:12:34 »
THANKS THIS IS GREAT

The new version of antiredundancy will create one (1) NPC of the needed type if there aren't any.
Logged
dragynphly
Asinine Airhead

Posts: 5


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #48 on: 2006 December 18, 04:09:43 »
THANKS THIS IS GREAT

Thanks miros!  Grin
Logged
uaintjak
Dimwitted Dunce
*
Posts: 161


View Profile
Re: Pleasantview, Strangetown & Veronaville Project
« Reply #49 on: 2006 December 26, 16:11:13 »
THANKS THIS IS GREAT

Quick question about fixing Maxis's broke sims...

I know how to correct the DNA of the Strangetown/Veronaville sims, but how do I go about fixing Olivia's bugged pregnancy if I bring her back from the dead?  Also, are there any other sim-related problems I need to look out for?

(I know that you fixed this in your original download, SaraMK, but if I wanted to combine the neighborhoods on my own, how would I go about fixing the pregnancy and any other issues?)
Logged
Pages: 1 [2] 3 4 ... 6 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.099 seconds with 20 queries.