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Author Topic: Updating GunMod's Radiance Lighting System  (Read 101251 times)
Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #100 on: 2006 July 13, 03:06:37 »
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 Huh watcha talkin about?
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Re: Updating GunMod's Radiance Lighting System
« Reply #101 on: 2006 July 13, 03:22:35 »
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Sorry to bother you giggy.
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #102 on: 2006 July 15, 13:29:38 »
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I tested both light hacks.
the shaders give out more light than the native shaders, Gunmods shaders give the waves in the pool but the native shaders dont. it looked kinda weird!
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Chesspieceface
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Re: Updating GunMod's Radiance Lighting System
« Reply #103 on: 2006 July 16, 00:59:17 »
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The native shaders, are called "native" because they are built into the game.  Thats the way the game looks.  The amount of light with or without the RLSshader.package should be identical. 

I don't believe there is any good reason to use the "Gunmod Shader" version at this point.
« Last Edit: 2006 July 16, 01:06:08 by Chesspieceface » Logged
Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #104 on: 2006 July 16, 04:00:51 »
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unless you want more light
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Chesspieceface
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Re: Updating GunMod's Radiance Lighting System
« Reply #105 on: 2006 July 16, 08:25:33 »
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unless you want more light

There should not be anymore light whatsoever as a result of using that file.  I'll be happy to repeat this again if you require.
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #106 on: 2006 July 16, 16:23:59 »
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 Sad ok fine!  Angry
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dewshine
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Re: Updating GunMod's Radiance Lighting System
« Reply #107 on: 2006 July 16, 17:54:16 »
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I do believe that this is becoming childish.

Gunmod's shader package really only does 2 things.
1. it makes the waves larger in the pool so that they are easier to see.
2. it attempts to add an additional "soft" shadow, which may or may not fully work as he never finished it.

If giggy is seeing more light with Gunmod's shader package it might be that the userStartup.cheat file is different from one version to another, perhaps?  All I know is that Gunmod was trying to make the headlights on the cars act more realisticly but never completed all the details he was working on.  His shader package should not alter the amount of light, but it might alter the amount of shadows.
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Giggy
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Re: Updating GunMod's Radiance Lighting System
« Reply #108 on: 2006 July 18, 14:39:58 »
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 Smiley thanks for the detail
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Jelenedra
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Re: Updating GunMod's Radiance Lighting System
« Reply #109 on: 2006 July 18, 15:25:18 »
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Dewshine, where did you get the mean looking Riddick sim in your avatar?
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Re: Updating GunMod's Radiance Lighting System
« Reply #110 on: 2006 July 18, 21:21:26 »
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I made him.  Follow my link in my sig to download him from my Yahoo group.  He's skinny, in maxis default undies, bald, tan, and with brown eyes.  To complete him you'll need to download the bodybuilder stuff by Marvine and Beosboxboy (at insim.net... I provide links to the forum at my site), any skinhead or shaved hair (Gunmod made one you can get at MTS2), and my "Riddick eyes"  which are also at my site.  The eyes come as genetics or as contacts (under costume makeup). The goggles are also downloadable.

Glad you like him. 

P.S.  the picture my Avie is made from was taken using Gunmod's radiance lighting and Gunmod's camera mod...  This Riddick-sim has a niceness factor of 0, and was deposited on an empty lot.  He stood there glaring at me and punching his fist.  Then again, the sun was in his eyes, lol.
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Jelenedra
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Re: Updating GunMod's Radiance Lighting System
« Reply #111 on: 2006 July 18, 21:34:40 »
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Sweet thanks.  Cheesy

Please tell me that wasn't in your sig before I asked... I am so unobservant...
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Re: Updating GunMod's Radiance Lighting System
« Reply #112 on: 2006 July 18, 21:47:06 »
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 Cheesy  Haha... Sorry.  The link has always been there.  I worked for a year to get this version of Vin Diesel.  I've seen others floating around, but hey, mine is the best!  Well, maybe it's better than theirs... Okay, it's alright.  Point is, really, that Vin Diesel has a difficult face to sim, and I managed it using only bodyshop.  There's no extra painted on details, no mask, nothing like you might see used to fake the shape of the face, lips, or nose.  I'm rather proud of him.  Please use him, abuse him, what ever you might want to do to him.   
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Jelenedra
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Re: Updating GunMod's Radiance Lighting System
« Reply #113 on: 2006 July 18, 22:27:52 »
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Oh, I plan on it. As soon as I get a Yahoo login once I get home...
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Re: Updating GunMod's Radiance Lighting System
« Reply #114 on: 2006 July 21, 16:49:58 »
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I used the the lightning for the last few days and I like it pretty much. Smiley

I have to agree, though, that some rooms turn out a touch too dark, what I find kinda annoying in buy & build mode.
It's probably not possible to make a seperate lightning file for at least the buy mode? Perhaps combined with the day/night changing button, so choosing daylight would show the Gunmod lightning and nighttime original Maxis style?

Or can something like that be archieved with the lightning file cheat?
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jsalemi
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Re: Updating GunMod's Radiance Lighting System
« Reply #115 on: 2006 July 21, 16:59:59 »
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I have to agree, though, that some rooms turn out a touch too dark, what I find kinda annoying in buy & build mode.

This was a problem, even with Gunmod's originals.  I work around it by adding a temporary window or removing a piece of wall as the case may be to bring more light into the room, and then restoring things before leaving build mode.  Not a great way to do it, but it does work.
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Re: Updating GunMod's Radiance Lighting System
« Reply #116 on: 2006 July 21, 21:11:07 »
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Another way to work around this is to switch to nighttime and buy a light.  The light will be on until you leave the buy or build modes. 
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Re: Updating GunMod's Radiance Lighting System
« Reply #117 on: 2006 July 21, 22:38:24 »
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Will it? I didn't know and will try that. Smiley

Removing and re-doing a wall ... naah, too lazy for that  Cheesy
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jrd
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Re: Updating GunMod's Radiance Lighting System
« Reply #118 on: 2006 September 15, 12:46:53 »
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Just a note, as of my last complete reinstall this version of the RLS mod (with native shaders) works great. Rooms are still dark, but no longer too dark Smiley

The Gunmod-shader version is still pitch black (but I don't like it anyway, as it disables all bump mapping).
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Inge
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Re: Updating GunMod's Radiance Lighting System
« Reply #119 on: 2006 September 16, 12:38:22 »
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I'm not keen on the result of the gunmod hack (unless there have been any changes since he announced retiring from the project).  I didn't like what it did to the swimming pool mainly, but just all-over I didn't like the look as much as the Maxis defaults.   It was a courageous piece of work, and it was fun to play with for a while.
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Re: Updating GunMod's Radiance Lighting System
« Reply #120 on: 2006 September 16, 14:02:07 »
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Yea, I'm starting to agree with you.  I've been playing with various versions of the Radiance mod in my main game for so long that I forgot what an unmodified game looks like.  But after reinstalling it on my laptop after the hard disk fried, I didn't install the mod and I'm kinda surprised how good things look without it.  The latest version of the smart lights takes care of any dark room in the daytime issues, so I may just pull it from my main game for a while and see how I like it.
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Re: Updating GunMod's Radiance Lighting System
« Reply #121 on: 2006 September 18, 02:14:23 »
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So which lighting system is better? You're saying the original Maxis?
At this point i'm just confused about which one to use. ):
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Re: Updating GunMod's Radiance Lighting System
« Reply #122 on: 2006 September 18, 02:16:24 »
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So which lighting system is better? You're saying the original Maxis?
At this point i'm just confused about which one to use. ):
The Gunmod lighting may be more "Realistic", but it doesn't look very good and makes everything unnaturally dark.
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Re: Updating GunMod's Radiance Lighting System
« Reply #123 on: 2006 September 18, 02:39:28 »
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You have to use a lot of lighting to see anything with that mod, in my experience.

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J. M. Pescado
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Re: Updating GunMod's Radiance Lighting System
« Reply #124 on: 2006 September 18, 02:41:00 »
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If I saw that many lights in real life, I'd be like "AAAGH! THE LIGHT! IT BURNS!".
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