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Factoids and Statistics on Skill Gaining
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Topic: Factoids and Statistics on Skill Gaining (Read 206205 times)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Factoids and Statistics on Skill Gaining
«
Reply #50 on:
2005 December 09, 08:47:00 »
Same, unless you get the variational version from Crammyboy.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Countess
cwykes
Retarded Reprobate
Posts: 1358
A little knowledge is a dangerous thing!
Re: Factoids and Statistics on Skill Gaining
«
Reply #51 on:
2006 February 12, 18:00:32 »
How do the skill gains from the following things compare with the objects in your list?
cooking meals
cleaning things
unclogging toilets
repairing anything
doing the crossword
If I want a sim to learn cleaning, I tend to have them don the helmet and set them to clean every counter, cooker and bathroom in the house finishing with reading a book from the bookcase. Am I better off heading straight for the bookcase and hiring a maid?
Your list says write a novel is always 150 - it seems a little odd that it isn't faster on the more expensive computer - Maxis normally set it up that way.
I also noticed something amusing with tutors on career objects - if Sim A has 3 skill points say, they can tutor SimB with 2 points and the session keeps going even if SimB progresses above 3 points. Then you can turn it round and have Sim B tutor Sim A!
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Factoids and Statistics on Skill Gaining
«
Reply #52 on:
2006 February 13, 01:22:24 »
Quote from: cwykes on 2006 February 12, 18:00:32
How do the skill gains from the following things compare with the objects in your list?
cooking meals
cleaning things
unclogging toilets
repairing anything
Hands-on material appears to be basic rate, 100.
Quote
doing the crossword
I have not looked at the crossword, but I know it isn't high, certainly not above 200, and the crossword is completed so quickly that you'll be lucky if you manage to actually gain a point from it. Since there is not an unlimited source of readily-available newspapers one can do crosswords out of, this tends to be an extremely limited-use interaction.
Quote
If I want a sim to learn cleaning, I tend to have them don the helmet and set them to clean every counter, cooker and bathroom in the house finishing with reading a book from the bookcase. Am I better off heading straight for the bookcase and hiring a maid?
Yes. Cleaning tends to be a high waste of thinking cap time because a lot of the time you spend on "cleaning" is not even cleaning time, it's handshaking time. PLUS, the rate for cleaning is poor, at only 100, the base rate..
Quote
Your list says write a novel is always 150 - it seems a little odd that it isn't faster on the more expensive computer - Maxis normally set it up that way.
The computer is primarily seen to be a "Fun" object and all other functions appear to be secondary. As such, the code for all of it is contained in the semiglobals and does not vary from computer to computer.
Quote
I also noticed something amusing with tutors on career objects - if Sim A has 3 skill points say, they can tutor SimB with 2 points and the session keeps going even if SimB progresses above 3 points. Then you can turn it round and have Sim B tutor Sim A!
That has a lot to do with the granularity of the checking: Some objects will check every skillpoint, others will only check at the initiation of the teaching and does not recheck until the interaction ends.
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Countess
cwykes
Retarded Reprobate
Posts: 1358
A little knowledge is a dangerous thing!
Re: Factoids and Statistics on Skill Gaining
«
Reply #53 on:
2006 February 13, 09:55:16 »
When sims are broke, the
crossword
is about the only way to gain logic points, so I use it. As you say it takes a few days to get a logic point from it even with a helmet, but it fills in a short gap while a visitor arrives or the bus/taxi comes. If you ever look at it, you might as well add the stats for completeness..
Thanks for the info - It seems kind of backward to me that reading about something helps them learn better than actually doing it - we're talking cleaning here not nuclear physics. My sims obviously need to head straight for the learning objects and hire the help! I have to say I like to make them do chores and really earn that skill the hard way! I guess I also avoid hiring NPCs because the memory of NPC slowdown bug lives on!
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!
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RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Factoids and Statistics on Skill Gaining
«
Reply #54 on:
2006 February 13, 10:04:04 »
I don't use the maid or gardener anymore because with Macrotastics Clean and Garden, my sims run around cleaning everything in record time. Wish I had something like that in real life! Now with TJ's Always Perfect Plants hack, I don't have to worry about gardening either, or having to have my flowers and shrubs positioned just the right way so the gardener or my sims can care for them.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Factoids and Statistics on Skill Gaining
«
Reply #55 on:
2006 February 13, 11:53:35 »
Quote from: rainbow on 2006 February 13, 10:04:04
I don't use the maid or gardener anymore because with Macrotastics Clean and Garden, my sims run around cleaning everything in record time. Wish I had something like that in real life!
You DO. Go. Run around. And clean and garden everything.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
RainbowTigress
Sucky Name Person
Whiny Wussy
Posts: 5871
Re: Factoids and Statistics on Skill Gaining
«
Reply #56 on:
2006 February 13, 12:55:14 »
Somehow it just doesn't work the same.
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Factoids and Statistics on Skill Gaining
«
Reply #57 on:
2006 February 13, 15:02:34 »
Quote from: rainbow on 2006 February 13, 12:55:14
Somehow it just doesn't work the same.
You're probably a lazy sim and thus insist on walking everywhere at a stately plod. That, or you need a commandant that will lock you in a room with no doors, drop you into a ladderless pool, or light your ass on fire if you don't comply with orders.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Trubble
Ferret Impersonator
Terrible Twerp
Posts: 2408
:P
Re: Factoids and Statistics on Skill Gaining
«
Reply #58 on:
2006 February 15, 10:45:29 »
Quote from: J. M. Pescado on 2006 February 13, 15:02:34
That, or you need a commandant that will lock you in a room with no doors, drop you into a ladderless pool, or light your ass on fire if you don't comply with orders.
Or both at the same time...
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Database
Lipless Loser
Posts: 626
Re: Factoids and Statistics on Skill Gaining
«
Reply #59 on:
2006 February 17, 13:54:28 »
LOL!!!
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Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Factoids and Statistics on Skill Gaining
«
Reply #60 on:
2007 March 03, 17:43:56 »
I realise the Awesome Ones are busy updating stuff for Seasons, but has anyone checked out the learning rate on the new Education career bookcase reward (which reminds me of a hack I had in TS1).
It's autumn in the household where I tried it out and I had the Ottomas kids reading up on charisma and body. I know that their learning rates are faster in autumn, and I'd made them smarter, but they zipped through those skills at a surprisingly fast rate.
The two disadvantages that I can see - training body from a book doesn't improve fitness, and parents can't help kids skill using this object.
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Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Factoids and Statistics on Skill Gaining
«
Reply #61 on:
2007 March 03, 19:26:08 »
Quote from: Kyna on 2007 March 03, 17:43:56
I realise the Awesome Ones are busy updating stuff for Seasons, but has anyone checked out the learning rate on the new Education career bookcase reward (which reminds me of a hack I had in TS1).
It's autumn in the household where I tried it out and I had the Ottomas kids reading up on charisma and body. I know that their learning rates are faster in autumn, and I'd made them smarter, but they zipped through those skills at a surprisingly fast rate.
The two disadvantages that I can see - training body from a book doesn't improve fitness, and parents can't help kids skill using this object.
I have added some more analysis about the interaction between base rate (BR) and IQ (as displayed by Lot Debugger, Semi 0x1C + 0x64).
The base rate of all skills on the Edumacation Book is 500. This means that, for a 100 IQ sim, it is equivalent to receiving instruction(+100 IQ) on a 250 BR object. For sims with higher IQs (stuck smart milk, stuck multinuke smart milk), due to the way BR compounds with IQ, the Edumacational Book used Solo will outperform 250 BR objects, but will not outperform the 313 BR career punch bag.
For base figure of 200 IQ (TC), your learn rate is 1000% base on the EB, whereas receiving instruction on the punch bag will be 939%.
For a base figure of 300 IQ, your learn rate is 1500% base (300*500/100) on the EB, whereas receiving instruction on a Punching Bag is (313*400/100) = 1252%.
For a base figure of 500 IQ, learn rate is 2500% on EB, instructioned punch bag is 1878%. Clearly, as you can see, the gap widens with increasing IQ.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Kyna
Terrible Twerp
Posts: 2406
An ass with great insight
Re: Factoids and Statistics on Skill Gaining
«
Reply #62 on:
2007 March 03, 20:00:09 »
Can we expect an update to the skillinator to take into account the new career rewards?
The numbers for the Music reward guitar you've provided don't look too bad either. I haven't placed that on a lot in my game yet, but I assume it's also a reward that parents can't help kids with and would use similar calculations to the bookcase (so isn't as good as the Criminal reward on a smart kid + instructor, but is better than not using a career reward).
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Quote from: SarahKOM on 2007 July 13, 12:38:27
<br />Also, thank god for Google spellcheck. Otherwise, this post would be intelligible. <br />
<br />Declared \\\\\\\"Male\\\\\\\" by Pescado on 8th April, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Factoids and Statistics on Skill Gaining
«
Reply #63 on:
2007 March 03, 21:48:43 »
Quote from: Kyna on 2007 March 03, 20:00:09
Can we expect an update to the skillinator to take into account the new career rewards?
Too slow. It's already out. Go get it.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Vren Lyet
Blathering Buffoon
Posts: 78
Re: Factoids and Statistics on Skill Gaining
«
Reply #64 on:
2007 March 03, 23:35:08 »
Stupid question: what's this Edumacation Book you're talking about?
Another stupid question: how can you increase the IQ of sims? Mine always have 100 (as shown on FFS LotDebugger).
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Black holes suck!
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Factoids and Statistics on Skill Gaining
«
Reply #65 on:
2007 March 04, 00:12:07 »
Quote from: Vren Lyet on 2007 March 03, 23:35:08
Stupid question: what's this Edumacation Book you're talking about?
The Edumacation Book is the book you get from the bookshelf that is the Edumacation career reward.
Quote from: Vren Lyet on 2007 March 03, 23:35:08
Another stupid question: how can you increase the IQ of sims? Mine always have 100 (as shown on FFS LotDebugger).
Feeding a sim smart milk as a toddler, which becomes "stuck" until a sim resets or reinstances, will raise it, as will wearing a thinking cap. Receiving instruction on a career reward gives a temporary +100 while doing so.
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Vren Lyet
Blathering Buffoon
Posts: 78
Re: Factoids and Statistics on Skill Gaining
«
Reply #66 on:
2007 March 04, 02:33:46 »
Ah, I see. Thanx!
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Black holes suck!
Karen
Malodorous Moron
Posts: 762
Re: Factoids and Statistics on Skill Gaining
«
Reply #67 on:
2007 March 04, 03:27:14 »
How much is the autumn "skill boost" worth? Is it really true that skills are learned faster in autumn, or is that just more lies & propaganda? Just wondering....
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dizzy
Souped!
Posts: 1572
unplugged
Re: Factoids and Statistics on Skill Gaining
«
Reply #68 on:
2007 March 04, 04:36:02 »
I don't know the precise scores, but studying is boosted by the Fall season (and is indicated by swirling leaves around their skill meter). Skillinator should also look for a Apple-stocked juicer and use that for study bonus (if it doesn't already).
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pioupiou
Irritating Ignoramus
Posts: 416
Re: Factoids and Statistics on Skill Gaining
«
Reply #69 on:
2007 March 04, 04:41:40 »
I was thinking that apple juice was only for homework ? Does it work for other learning ? And if it does, what does the veggie cocktail do then ?
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dizzy
Souped!
Posts: 1572
unplugged
Re: Factoids and Statistics on Skill Gaining
«
Reply #70 on:
2007 March 04, 05:01:28 »
Oh, right.
Apple juice = faster homework, Veggie cocktail = skill boost.
EDIT: Looks like VC gives you 5 hours of 50 or 100 points boost, depending on the intensity of the juice.
«
Last Edit: 2007 March 04, 05:36:10 by dizzy
»
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kutto
Senator
Posts: 2486
Hamsome
Re: Factoids and Statistics on Skill Gaining
«
Reply #71 on:
2007 March 04, 06:56:18 »
Do all of these boni stack?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Factoids and Statistics on Skill Gaining
«
Reply #72 on:
2007 March 04, 07:35:24 »
Quote from: karen on 2007 March 04, 03:27:14
How much is the autumn "skill boost" worth? Is it really true that skills are learned faster in autumn, or is that just more lies & propaganda? Just wondering....
The autumn skill boost is about a 33% to modified base rate, as it reduces the tick cost for skills by 25%.
Quote from: dizzy on 2007 March 04, 04:36:02
I don't know the precise scores, but studying is boosted by the Fall season (and is indicated by swirling leaves around their skill meter). Skillinator should also look for a Apple-stocked juicer and use that for study bonus (if it doesn't already).
It will be looked into.
Quote from: dizzy on 2007 March 04, 05:01:28
Apple juice = faster homework, Veggie cocktail = skill boost.
EDIT: Looks like VC gives you 5 hours of 50 or 100 points boost, depending on the intensity of the juice.
Where is this boost applied? Does it stack? Will using it reverse stuck smart milk?
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
dizzy
Souped!
Posts: 1572
unplugged
Re: Factoids and Statistics on Skill Gaining
«
Reply #73 on:
2007 March 04, 09:18:53 »
The Global "Get in Temp 0 - Skill Gain Speed" applies the effect of VC (so I have no idea).
* dizzy looks further into this
EDIT: Probably has no effect on the Smart/Stupid attribute.
«
Last Edit: 2007 March 04, 09:33:37 by dizzy
»
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Factoids and Statistics on Skill Gaining
«
Reply #74 on:
2007 March 05, 05:32:34 »
Quote from: karen on 2007 March 04, 03:27:14
How much is the autumn "skill boost" worth? Is it really true that skills are learned faster in autumn, or is that just more lies & propaganda? Just wondering....
I've found it makes an enormous difference in Uni. With the autumn boost, one term paper and 2 assignments or one class fill up the grade meter completely. I've been able to send sims to finals with almost 60 hours left in the semester. With this boost I can get a student through a year of uni in less than an hour playing time without using 'rampage' at all.
«
Last Edit: 2007 March 05, 07:38:07 by jsalemi
»
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Excelsior, you fathead!
I am Canadian.
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