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Testers wanted: Color Binning Tool 0.2.30
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Topic: Testers wanted: Color Binning Tool 0.2.30 (Read 146805 times)
Ness
Hairy-Bellied Heretic
Terrible Twerp
Posts: 2354
DOWN WITH CHEESE!
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #150 on:
2007 May 20, 23:53:24 »
Hadn't checked this thread for a while.
Jelenedra, I'm having the same issues with the elder recolours. Every time a sim ages to elder, they get the custom hair recolour if there is one. If there is no custom recolour, they'll have the grey one, but the bin will be open to the custom page instead of the elder page when I change appearance/use the clothing tool.
I can switch it back to grey with no problems, but it would be nice to have the problem resolved. I'm glad to know I'm not the only one experiencing it - I've double and triple checked that everything is checked the right way, redone numerous hairs, but nothing gives.
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miros
Retarded Reprobate
Posts: 1280
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #151 on:
2007 May 23, 01:54:04 »
I'm getting error dialogs when I attempt to run the .29 version with the .62 SimPE. Everything is fine until I try to load a hair file. Then I get an error dialog with the following text:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.MissingMethodException: Method not found: 'SimPe.PackedFiles.Wrapper.StrItem SimPe.PackedFiles.Wrapper.StrItemList.get_Item(Int32)'.
at SimPe.Plugin.PackageInfo.get_Description()
at SimPe.Plugin.GeneticCategorizer.AddPackage(GeneticColor key, IPackageFile package)
at SimPe.Plugin.GeneticCategorizer.AddPackage(GeneticColor key, String fileName)
at SimPe.Plugin.UI.MainForm.OpenPackageFile(String fileName, GeneticColor key)
at SimPe.Plugin.UI.MainForm.dlgOpenPackageFile_FileOk(Object sender, CancelEventArgs e)
at System.Windows.Forms.FileDialog.OnFileOk(CancelEventArgs e)
at System.Windows.Forms.FileDialog.DoFileOk(IntPtr lpOFN)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SimPe
Assembly Version: 0.62.1.100
Win32 Version: 0.62.1.100
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/SimPe.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
simpe.helper
Assembly Version: 0.62.1.100
Win32 Version: 0.62.1.100
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.helper.DLL
----------------------------------------
simpe.workspace
Assembly Version: 1.0.2676.19319
Win32 Version: 1.0.2676.19319
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.workspace.DLL
----------------------------------------
simpe.commandline
Assembly Version: 1.0.2676.19326
Win32 Version: 1.0.2676.19326
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.commandline.DLL
----------------------------------------
simpe.package
Assembly Version: 1.0.2676.19318
Win32 Version: 1.0.2676.19318
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.package.DLL
----------------------------------------
simpe.splash
Assembly Version: 1.0.2676.19318
Win32 Version: 1.0.0.0
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.splash.DLL
----------------------------------------
NetDocks
Assembly Version: 1.0.2529.20888
Win32 Version: 1.0.0.0
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/NetDocks.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
SandDock
Assembly Version: 2.0.2.1
Win32 Version: 2.0.2.1
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/SandDock.DLL
----------------------------------------
simpe.resourcecontrols
Assembly Version: 1.0.2676.19336
Win32 Version: 1.0.2676.19336
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.resourcecontrols.DLL
----------------------------------------
XPCommonControls
Assembly Version: 2.2.3.4
Win32 Version: 2.2.3.4
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/XPCommonControls.DLL
----------------------------------------
simpe.interfaces
Assembly Version: 1.0.2676.19317
Win32 Version: 1.0.2676.19317
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.interfaces.DLL
----------------------------------------
graphcontrol
Assembly Version: 1.0.2509.16636
Win32 Version: 1.0.2509.16636
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/graphcontrol.DLL
----------------------------------------
AdvancedForms
Assembly Version: 1.0.2529.20889
Win32 Version: 1.0.0.0
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/AdvancedForms.DLL
----------------------------------------
simpe.names
Assembly Version: 1.0.2676.19328
Win32 Version: 1.0.2676.19328
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.names.DLL
----------------------------------------
simpe.scenegraph
Assembly Version: 1.0.2676.19325
Win32 Version: 1.0.2676.19325
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.scenegraph.DLL
----------------------------------------
bidou.career.plugin
Assembly Version: 1.0.2521.24739
Win32 Version: 1.0.2521.24739
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/bidou.career.plugin.dll
----------------------------------------
simpe.commonhandler
Assembly Version: 1.0.2676.19317
Win32 Version: 1.0.2676.19317
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.commonhandler.DLL
----------------------------------------
optional.simpe.3d.plugin
Assembly Version: 1.0.2676.19336
Win32 Version: 1.0.2676.19336
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/optional.simpe.3d.plugin.dll
----------------------------------------
pjBodyMeshTool.plugin
Assembly Version: 2.0.2592.37137
Win32 Version: 1.0.0.0
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/pjBodyMeshTool.plugin.dll
----------------------------------------
pjse.coder.plugin
Assembly Version: 4.0.2668.31243
Win32 Version: 4.0.2668.31243
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/pjse.coder.plugin.dll
----------------------------------------
pjse.filetable.plugin
Assembly Version: 4.0.2668.31241
Win32 Version: 4.0.2668.31241
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/pjse.filetable.plugin.DLL
----------------------------------------
pjse.localisation
Assembly Version: 4.0.2668.31241
Win32 Version: 4.0.2668.31241
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/pjse.localisation.DLL
----------------------------------------
simpe.clst
Assembly Version: 1.0.2676.19317
Win32 Version: 1.0.2676.19317
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.clst.DLL
----------------------------------------
pjse.updatetool
Assembly Version: 4.0.2668.31242
Win32 Version: 4.0.2668.31242
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/pjse.updatetool.DLL
----------------------------------------
pjse.guidtool.plugin
Assembly Version: 4.0.2668.31241
Win32 Version: 4.0.2668.31241
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/pjse.guidtool.plugin.dll
----------------------------------------
simpe.alt.surgery.plugin
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.alt.surgery.plugin.dll
----------------------------------------
simpe.bhav.plugin
Assembly Version: 1.0.2521.24738
Win32 Version: 1.0.2521.24738
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.bhav.plugin.dll
----------------------------------------
simpe.filehandler
Assembly Version: 1.0.2676.19321
Win32 Version: 1.0.2676.19321
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.filehandler.DLL
----------------------------------------
simpe.dockbox.plugin
Assembly Version: 1.0.2676.19340
Win32 Version: 1.0.2676.19340
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.dockbox.plugin.dll
----------------------------------------
NewHexEdit
Assembly Version: 1.0.2301.39139
Win32 Version: 1.0.2301.39139
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/NewHexEdit.DLL
----------------------------------------
simpe.downloads.plugin
Assembly Version: 1.0.2676.19338
Win32 Version: 1.0.2676.19338
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.downloads.plugin.dll
----------------------------------------
simpe.cache
Assembly Version: 1.0.2676.19318
Win32 Version: 1.0.2676.19318
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.cache.DLL
----------------------------------------
simpe.ngbh.plugin
Assembly Version: 1.0.2676.19330
Win32 Version: 1.0.2676.19330
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.ngbh.plugin.dll
----------------------------------------
simpe.ngbh.scanner.plugin
Assembly Version: 1.0.2676.19342
Win32 Version: 1.0.2676.19342
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.ngbh.scanner.plugin.dll
----------------------------------------
simpe.scanfolder.plugin
Assembly Version: 1.0.2676.19334
Win32 Version: 1.0.2676.19334
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.scanfolder.plugin.DLL
----------------------------------------
simpe.scenegrapher.plugin
Assembly Version: 1.0.2676.19337
Win32 Version: 1.0.2676.19337
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.scenegrapher.plugin.dll
----------------------------------------
simpe.toolbox.plugin
Assembly Version: 1.0.2676.19333
Win32 Version: 1.0.2676.19333
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.toolbox.plugin.dll
----------------------------------------
simpe.workshop.plugin
Assembly Version: 1.0.2676.19332
Win32 Version: 1.0.2676.19332
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/simpe.workshop.plugin.dll
----------------------------------------
simpe.extfilehandler
Assembly Version: 1.0.2676.19322
Win32 Version: 1.0.2676.19322
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.extfilehandler.DLL
----------------------------------------
simpe.wizardbase
Assembly Version: 1.0.2676.19328
Win32 Version: 1.0.2676.19328
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.wizardbase.DLL
----------------------------------------
theos.gbct.plugin
Assembly Version: 0.2.25.1
Win32 Version: 0.2.25.1
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/Plugins/theos.gbct.plugin.dll
----------------------------------------
simpe.rcol
Assembly Version: 1.0.2676.19320
Win32 Version: 1.0.2676.19320
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.rcol.DLL
----------------------------------------
simpe.sims
Assembly Version: 1.0.2676.19327
Win32 Version: 1.0.2676.19327
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.sims.DLL
----------------------------------------
simpe.3idr
Assembly Version: 1.0.2676.19323
Win32 Version: 1.0.2676.19323
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.3idr.DLL
----------------------------------------
simpe.gmdc.exporter.base
Assembly Version: 1.0.2676.19324
Win32 Version: 1.0.2676.19324
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.gmdc.exporter.base.DLL
----------------------------------------
simpe.geometry
Assembly Version: 1.0.2676.19318
Win32 Version: 1.0.2676.19318
CodeBase: file:///E:/EA%20GAMES/SimPE%2062/simpe.geometry.DLL
----------------------------------------
Logged
akatonbo
Lipless Loser
Posts: 658
a red dragonfly
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #152 on:
2007 May 31, 12:20:26 »
Holy whoa, I finally got around to messing with this thing, and ALMOST ALL OF MY MALE HAIR IS BINNED NOW.
I was especially pleased to discover that it DOES work even if not all four tabs are filled in, since I do have a few singletons that need to be binned, plus a few styles that don't have all four colors after deleting the ugly ones and I haven't gotten around to fixing that yet.
If you are considering improvements, by the way, the only thing that would make me love it more is the ability to browse by game-generated thumbnail (especially useful for cases like the half dozen female hairstyles -- mostly by Peggy -- where the existing red shade was so hideous that I deleted it and made a new one myself, so I have to find the other three files for each hairstyle and then go fishing in my SavedSims folder for the red one).
Logged
Troubleshooting info: all EPs and SPs, most hacks Awesome but some not, no inTeen.
Jenchipper
Asinine Airhead
Posts: 16
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #153 on:
2007 June 14, 02:08:59 »
I have never used SimPE before and am a bit intimidated by it. I have wanted to bin my hair for quite a while and have researched the different methods out there. Theo's plug-in seems to be the easiest, from what everyone is saying, so I decided to bite the bullet and try my hand at it.
I have a couple questions about the process.
How do I know which hair needs to be binned while using the tool and if I 'rebin' a hair that already has been binned, wouldn't that cause problems? Since the hair needs to be renamed after the binning, wouldn't that make two of the same hair in the game and if it's an already binned hair, will it mess up my game?
I tried opening Body Shop to sort my hair but it crashes immediately after opening, I can't figure out what's wrong with it nor can I find a "fix" anywhere. I went through all my custom hair in game, got rid of the ones I don't use/like and wrote down some of the names of the hair, but the names in game aren't the same as the filename when using the color binning tool.
Thanks
I'm posting this both here and on Theos thread on MtS2.
edited for clarification
«
Last Edit: 2007 June 14, 02:17:55 by Jenchipper
»
Logged
Santa Claus is coming to town
Ellatrue
Terrible Twerp
Posts: 2465
ENFP, by popular request.
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #154 on:
2007 September 01, 20:35:36 »
Eeek! Necromancy!
I'm a little confused. If we delete the recolors from age groups that we don't want to be associated with the hair, what will happen? What exactly are the possible problems? It won't just delete the texture, and leave a maxis mesh with a blank texture will it? And will that cause problems with offspring getting the same hair (or does custom hair not work that way when binned)?
I would like to delete these unnecessary all-ages recolor components that are identical to the maxis hair, instead of just hiding them, to reduce bloat. However, if I choose not to check the "delete unchecked recolors" option, what happens, and how can I hide them? Are unchecked recolors hidden automatically?
I'm also still confused about the renaming/backup/error message thing... more on that in a bit.
Logged
BastDawn
Retarded Reprobate
Posts: 1355
I'll stop by to read Awesomeland once in a while.
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #155 on:
2007 September 01, 22:10:59 »
They are removed from the package file, assuming you go into Package/Options.../Output and choose to delete them rather than hide them -- which you should do, as I've had odd results if hidden files are left in. (Like elder hair coming up with a hidden color in the family group rather than the one I chose.) Removing them is particularly good if the removed bitmaps are different from the ones you keep, as your file size will be noticeably smaller afterward.
I also check the boxes for Create Backup Packages (which will rename the file suffix of the original files from .package to something else so the newly binned hair doesn't create game-breaking conflicts with the old unbinned hair) and Rename Files (which clearly labels your new files for you with the name you choose for the group followed by an underscore with the color name). I don't recommend checking the box for making all the files into one large package, as that will make it difficult to change the set later, like if you decide you want a different blond.
Children do not inherit color binned hair: they get the color, but not the style. This means that binned hair will not behave differently than Maxis hair, unless you use a cheat to age a sim backwards. In that case, if you de-age a sim to an age group with no hair, the sim will probably be bald. You can fix this at any mirror.
Oh, and while it's likely too late for Jenchippper to see this, you can re-bin hair as often as you like with no consequence just so long as you don't squish more than one color file into a single family package.
«
Last Edit: 2007 September 01, 22:16:38 by BastDawn
»
Logged
ariapaige
Asinine Airhead
Posts: 7
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #156 on:
2007 September 27, 05:02:34 »
very nearly, but not quite necromancy...
First i'd like to say, Theo, how much i truly appreciate this tool. i've never done it the long hard way others spoke of, but this is even easier than Datgen, which is what i was using before.
i do have a problem, though
everything was going swimmingly, when, of a sudden, i began to get this message:
Quote
Message:
Cannot move file C:\Documents and Settings\Ariapaige\My Documents\EA Games\The Sims 2\Downloads\Purplepaws_lightbrownruggedhair_021706.package
SimPE Version:
Default (0.60.1.16885).
Exception Stack:
System.IO.IOException: The process cannot access the file because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.IO.File.Move(String sourceFileName, String destFileName)
at SimPe.Plugin.GeneticCategorizer.DisablePackage(GeneticColor key)
Source:
mscorlib
Execution Stack:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.IO.File.Move(String sourceFileName, String destFileName)
at SimPe.Plugin.GeneticCategorizer.DisablePackage(GeneticColor key)
i saw someone had a similar issue before, but i don't understand the fix proscribed in the replies. i wasn't using any other program at the time, i don't think, so i'm not sure how any other program could be using the files.
please help
thanks so much,
paige
Logged
Theo
Lipless Loser
Posts: 602
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #157 on:
2007 September 27, 10:40:24 »
Quote from: Theo on 2006 November 16, 02:14:24
There's an unresolved bug concerning the new renaming option (surprise, surprise!
)
Basically, an error box will appear for each package being saved, if the "Rename Files" option is unchecked and the "Create Backup" option is checked.
Here are the two conflicting options:
On previous versions, the "Rename Files" option was not changeable, and was always set to true (checked).
If you choose to keep the original filenames, the program will keep a lock on that file, thus preventing any other operation such as file renaming ("Create Backup Packages")
That error box is just informing you that this last operation couldn't be done after having saved the packages.
Quote from: Theo on 2006 November 16, 02:14:24
If you want to keep the original file names, and don't want to be bugged by popup boxes, just clear the "Create backup" option. The
.packagedisabled
files won't be created, but SimPe will [still] create the
.bak
files for the existing packages.
Logged
Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #158 on:
2007 November 18, 07:33:12 »
Theo, I was wondering if you happen to have the current QA version of SimPE. I recently got an error message when using the latest version (0.63h):
Quote
Message:
Unable to Start ToolPlugin.
SimPE Version:
Default (0.63.8.28998).
Exception Stack:
SimPe.Registry+ObsoleteWarning: This call is obsolete!
at SimPe.Registry.WarnObsolete()
at SimPe.Registry.get_SimSavegameFolder()
at SimPe.Plugin.UI.MainForm.RegistryInitialized()
at SimPe.Plugin.UI.MainForm.set_WindowsRegistry(Registry value)
at SimPe.Plugin.GeneticCategorizerTool.ShowDialog(IPackedFileDescriptor& pfd, IPackageFile& package)
at SimPe.ToolMenuItemExt.ClickItem(Object sender, EventArgs e)
Source:
simpe.helper
Execution Stack:
at SimPe.Registry.WarnObsolete()
at SimPe.Registry.get_SimSavegameFolder()
at SimPe.Plugin.UI.MainForm.RegistryInitialized()
at SimPe.Plugin.UI.MainForm.set_WindowsRegistry(Registry value)
at SimPe.Plugin.GeneticCategorizerTool.ShowDialog(IPackedFileDescriptor& pfd, IPackageFile& package)
at SimPe.ToolMenuItemExt.ClickItem(Object sender, EventArgs e)
Windows Version:
WindowsXP
.NET Version:
2.0.50727.832
Is there anything I can do to re-enable this extremely handy plug-in?
Logged
Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
monieeka
Asinine Airhead
Posts: 6
Re: Testers wanted: Color Binning Tool 0.2.twentysomething
«
Reply #159 on:
2007 November 19, 02:41:18 »
I've used the tool before, for my own recolors. Today I started binning other creator's colors which they didn't bin, and it's not working.
I keep getting this error that says it can't move the original file, because it's being used by another process. The new binned file saves just fine, but the hairs aren't binned, they're still in custom . . .
Please help, this is really bothering me that I can't bin these hairs!
Edit
: opps, I didn't see that someone had already answered my question twice
«
Last Edit: 2007 November 19, 02:46:25 by monieeka
»
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