Color Binning Tool-----------------------
Users of SimPe v0.58 should download version 0.2.26.1
For SimPe v0.60, download 0.2.29.1
For SimPe v0.63+, download 0.2.30.1
This plugin allows you to categorize your hair package files so that they will appear in the correct color bins in the game catalog.
You can also select which PropertySets you wish to keep or remove from the output packages.
The inspiration and indeed most of its logic is stated in this thread
http://www.moreawesomethanyou.net/smf/index.php?topic=2119.0But of course I would like to thank everyone that contributed with a bit of knowledge that was used in this tool.
I won't describe all its functionality in this post, because it would make it unnecessarily long, and that would discourage people from reading
So, I will try to maintain a kind of FAQ for the tool in this thread - You post your questions or requests, and I (or someone else) may provide an answer.
I've created a simple page that contains a bit more info:
http://theos.chewbakkas.net/tools/color-binning-tool.htmlFinally, I'll just point you to the step-by-step walkthrough of the tool. It's at
http://theos.chewbakkas.net/tools/color-binning-tool-walkthrough.htmlUpdate 2006-05-05: (
changelog)
The compiler optimizations were disabled, as I suspect it is causing erratic behavior on some fast machines. I'm still not sure what's causing this, so if the tool is making you lose some recolors (apparently the blonde is the main target
), please notify me in this thread, or contact me by PM or email.
The plugin now fully supports binning of facial hair, including meshed beards.
Also an old annoyance that write-locked the output files was finally terminated.
And for those concerned with the integrity of their custom-hair-bearing sims's dna, I have included a highly experimental feature that will scan any neighborhood and replace the former custom hair guid with the new (standard) guid in the sims dna.
So if you hadn't a reason to backup your neighborhoods yet, this plugin will give you enough motivation to do so
Update 2006-05-12: (
changelog)
This tool can now open and process clothing packages
.
That's right, to accomodate a requested feature that allowed editing the footstep noise assigned to a skin, I also ended up adding the clothing package operations that are available in SimPe's Scan Folders tool.
This probably will be the last release of the tool in this format, as it is evolving to become
Something Entirely Different In fact the code is beginning to be difficult to maintain with such distinct functionalities assembled into one plugin, so in the future I'll trim down this tool to its original purpose, and separate the remaining functions.
Update 2006-11-14This probably will be the last release of the tool in this format, as it is evolving to become
Something Entirely Different In fact the code is beginning to be difficult to maintain with such distinct functionalities assembled into one plugin, so in the future I'll trim down this tool to its original purpose, and separate the remaining functions.
Ok, I outrageously lied!
It's the same tool, with about the same look and usage, with just some updates to work with Pets.
It has a new option to specify if the packages should (or not) be renamed according to the current naming scheme. Of course new bugs are expected in this area, so proceed with caution.
Edit: Changed the source distribution so that it can be compiled solely with .NET 2.0
Update 2006-11-16The version for SimPe 0.60 was corrected: it no longer adds a "subtype" property to all PropertySets, that would make the hair vanish from the catalog
Update 2007-12-26A very belated update, which only removes the nag box from the debug versions of SimPe.